BEYOND GENRES: EXPLORING THE RELATIONSHIP BETWEEN GAMER TYPES AND THE FIVE-FACTOR MODEL OF PERSONALITY
Abstract
Keywords
Gamification, Personality traits, Gamer typology, Individualised learning, Pearson correlation
Ethical Statement
References
- Akgun, O. E., & Topal, M. (2018). Adaptation of the gamification user types HEXAD scale into Turkish. International Journal of Assessment Tools in Education, 5(3), 389-402.
- Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computers in Human Behavior, 55, 406-412.
- Blocker, K. A., Wright, T. J., & Boot, W. R. (2014). Gaming preferences of aging generations. Gerontechnology: International Journal on The Fundamental Aspects of Technology to Serve The Ageing Society, 12, 174.
- Blumer, T., & Döring, N. (2012). Are we the same online? The expression of the five-factor personality traits on the computer and the Internet. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 6(3).
- Bouzidi, R., De Nicola, A., Nader, F., & Chalal, R. (2019). A systematic literature review of gamification design. Retrieved October, 17, 2023 from https://www.researchgate.net/profile/Antonio-Deicola/publication/336148727_A_Systematic_Literature_Review_of_Gamification_Design/links/5db9181e92851c818014d93d/A-Systematic-Literature-Review-of-Gamification-Design.pdf