Research Article
BibTex RIS Cite

BEYOND GENRES: EXPLORING THE RELATIONSHIP BETWEEN GAMER TYPES AND THE FIVE-FACTOR MODEL OF PERSONALITY

Year 2025, Volume: 26 Issue: 1, 29 - 47, 01.01.2025

Abstract

This study explored connections between gamer personalities and motivations by examining relationships between personality traits and player types. A sample of 459 Turkish pre-service teachers completed the Gamification User Types Hexad Scale and the Five Factor Model of Personality questionnaire. Results showed Player, Disruptor, and Socializer types were the most common when considering both single and combined player profiles, indicating strong drives for rewards, boundary-testing, and social connections. Openness emerged as the most prevalent personality trait, reflecting curiosity and creativity among participants. Correlation analyses revealed notable alignments between traits and types, including positive relationships between Openness and Philanthropist/Achiever types; Extraversion and Philanthropist/Achiever types; and Conscientiousness and Achievers. These point to imagination, sociability, and achievement orientation underlying some gaming motivations. Conversely, the negative correlation between Conscientiousness and Free Spirits matches this type’s carefree quality. While these relationships confirm connected traits and motivations, more research on causality and application is needed. This study sets the groundwork for personalized gamification approaches and underscores complex interplays between personality differences and player tendencies requiring further examination, particularly regarding impacts on motivation.

Ethical Statement

This study received ethical approval from Burdur Mehmet Akif Ersoy University Ethics Committee with decision number GO2022/958

References

  • Akgun, O. E., & Topal, M. (2018). Adaptation of the gamification user types HEXAD scale into Turkish. International Journal of Assessment Tools in Education, 5(3), 389-402.
  • Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computers in Human Behavior, 55, 406-412.
  • Blocker, K. A., Wright, T. J., & Boot, W. R. (2014). Gaming preferences of aging generations. Gerontechnology: International Journal on The Fundamental Aspects of Technology to Serve The Ageing Society, 12, 174.
  • Blumer, T., & Döring, N. (2012). Are we the same online? The expression of the five-factor personality traits on the computer and the Internet. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 6(3).
  • Bouzidi, R., De Nicola, A., Nader, F., & Chalal, R. (2019). A systematic literature review of gamification design. Retrieved October, 17, 2023 from https://www.researchgate.net/profile/Antonio-Deicola/publication/336148727_A_Systematic_Literature_Review_of_Gamification_Design/links/5db9181e92851c818014d93d/A-Systematic-Literature-Review-of-Gamification-Design.pdf
Year 2025, Volume: 26 Issue: 1, 29 - 47, 01.01.2025

Abstract

References

  • Akgun, O. E., & Topal, M. (2018). Adaptation of the gamification user types HEXAD scale into Turkish. International Journal of Assessment Tools in Education, 5(3), 389-402.
  • Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computers in Human Behavior, 55, 406-412.
  • Blocker, K. A., Wright, T. J., & Boot, W. R. (2014). Gaming preferences of aging generations. Gerontechnology: International Journal on The Fundamental Aspects of Technology to Serve The Ageing Society, 12, 174.
  • Blumer, T., & Döring, N. (2012). Are we the same online? The expression of the five-factor personality traits on the computer and the Internet. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 6(3).
  • Bouzidi, R., De Nicola, A., Nader, F., & Chalal, R. (2019). A systematic literature review of gamification design. Retrieved October, 17, 2023 from https://www.researchgate.net/profile/Antonio-Deicola/publication/336148727_A_Systematic_Literature_Review_of_Gamification_Design/links/5db9181e92851c818014d93d/A-Systematic-Literature-Review-of-Gamification-Design.pdf
There are 5 citations in total.

Details

Primary Language English
Subjects Curriculum and Instration (Other)
Journal Section Articles
Authors

Ayşe Ulutas 0000-0001-7311-0751

Sezan Sezgin 0000-0002-0878-591X

Publication Date January 1, 2025
Submission Date December 8, 2023
Acceptance Date April 22, 2024
Published in Issue Year 2025 Volume: 26 Issue: 1

Cite

APA Ulutas, A., & Sezgin, S. (2025). BEYOND GENRES: EXPLORING THE RELATIONSHIP BETWEEN GAMER TYPES AND THE FIVE-FACTOR MODEL OF PERSONALITY. Turkish Online Journal of Distance Education, 26(1), 29-47.