The medieval theme has long been a beloved and popular choice in entertainment, from novels to television shows and now video games. With the advent of computer technology, the middle ages have been simulated in virtual worlds, allowing people to experience its atmosphere in a more immersive and engaging way. As graphics hardware and software have advanced, these worlds have become even more fascinating and realistic.
This research discusses the process of designing medieval environments in 3D games, focusing on the key design elements of landscape and settlements. It explains how procedural techniques can be used to create large and immersive environments, and how modular design can be used to efficiently create a variety of scene objects. The research also highlights the importance of considering the gameplay and camera angle when designing environments, and how different game genres may require different design approaches. It is concluded by discussing the role of game engines in providing tools and features to support the creation of medieval environments, including terrain generation, city design, vegetation, architecture, and lighting. Overall, the research provides a comprehensive overview of the design process for creating engaging and immersive medieval game environments.
Game Environment Design 3D Modeling Game Development Virtual Worlds Medieval
Birincil Dil | İngilizce |
---|---|
Konular | Dijital Oyun Tasarımı, Grafik Tasarımı, Mimari, Yerleşim ve Endüstriyel Ürünlerde Tasarım, Plan ve Proje Uygulama, Tasarım Araçları ve Teknolojisi, Tasarım Modelleri ve Simülasyonları, Tasarım Uygulaması ve Yöntemleri, Tasarımda Bilgi Teknolojileri |
Bölüm | Araştırma Makaleleri |
Yazarlar | |
Yayımlanma Tarihi | 25 Şubat 2024 |
Gönderilme Tarihi | 27 Aralık 2023 |
Kabul Tarihi | 4 Şubat 2024 |
Yayımlandığı Sayı | Yıl 2024 Cilt: 3 Sayı: 1 |
Digital International Journal of Architecture, Art & Heritage by https://aybu.edu.tr/jah/en is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.