The Investigation of High School Students’ Internet Usage For Gaming With Respect to Demographic Characteristics
Abstract
Keywords
References
- Adams, E. & Rollings, A. (2014). Fundamentals of Game Design. 3.Baskı, Prentice Hall, s.67-81.
- Amerikan Psikiyatri Birliği. (2014). Ruhsal bozuklukların tanısal ve sayımsal el kitabı (5. basım) (DSM-V) (E. Köroğlu, Çev.) Ankara: Hekimler Yayın Birliği.
- Ayas, T. & Horzum, M.B. (2013) Relation between depression, loneliness, self-esteem and internet addiction. Education 133,283-290
- Bayraktar, F. (2001). İnternet kullanımının ergen gelişimindeki rolü. Yüksek Lisans Tezi,Ege Üniversitesi Sosyal Bilimler Enstitüsü, İzmir.
- Bonnaire, C. & Phan, O (2017). Relationships between parental attitudes, family functioning and internet gaming disorder in adolecents attending achool. Psychiatry Research, 255, 104-110. https://doi.org/10.1016/j.psychres.2017.05.030
- Bonnaire, C. & Baptista, D (2019). Internet gaming disorder in male and female young adults: the role of alexithymia, depression, anxiety and gaming type. Psychiatry Research, 272, 521-530. DOI: 10.1016/j.psychres.2018.12.158
- Brunborg, G. S., Mentzoni, R. A. & Frøyland, L. R. (2014). Is video gaming, or video game addiction, associated with depression,academic achievement, heavy episodic drinking, or conduct problems. Journal of Behavioral Addictions, 3, 27–32. DOI: 10.1556/JBA.3.2014.002
- Bülbül, H., Tunç, T. & Aydil, F. (2018). “Üniversite Öğrencilerinde Oyun Bağımlılığı: Kişisel Özellikler ve Başarı İle İlişkisi”, Ömer Halisdemir Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi, 11(3), 97-111. http://www.dx.doi.org/10.25287/ohuiibf.423745
Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Authors
Sinem Fariz
*
0000-0002-4728-5926
Türkiye
Ayfer Kadakal
0000-0001-9209-6422
Türkiye
Murat Sinan Özkan
0000-0002-6118-9658
Türkiye
Publication Date
December 31, 2022
Submission Date
March 25, 2020
Acceptance Date
December 31, 2022
Published in Issue
Year 2022 Volume: 12 Number: 2