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DİJİTAL OYUNLAR VE ÇOCUKLAR ÜZERİNDEKİ ETKİLERİ

Year 2022, Issue: 41, 40 - 69, 30.08.2022
https://doi.org/10.14520/adyusbd.1116868

Abstract

Günümüzde teknolojinin gelişmesiyle ve yaygınlaşmasına paralel olarak “dijital oyun” kavramı ortaya çıkmıştır. Teknolojiye erişimin kolaylaşmasıyla birlikte dijital oyunların çocuklar arasında popülerliği artmaktadır. Dijital oyunlar, konsol oyunları, PC oyunları ve çevrim içi (online) oyunlar olarak farklı şekillerde karşımıza çıkmaktadır. Bunların yanı sıra dijital oyunların cep telefonu ve tablet gibi taşınabilir teknolojiler ile de oynandığı görülmektedir. Dijital oyun dünyasına giren çocuklar, kendilerini farklı bir dünyada bulmaktadır. Bu sebeple dijital oyunlar çocuklar üzerinde önemli bir etkiye sahiptir. Çocukların ilgisini çeken bu oyunlar, yararları kadar tehlikeleri ve sorunları da beraberinde getirmektedir. Bu nedenle dijital oyunların çocuklar üzerindeki olumlu ve olumsuz etkilerinin de sorgulanması ortaya çıkmıştır. Bu çalışmada dijital oyunların tanımı, türleri, dijital oyunların çocukların üzerindeki etkileri ele alınmıştır.

References

  • Akçay, D. & Özcebe, H. (2012). Evaluation of computer game playing habits of preschool children and their families. Journal of Child, 12(2), 66-71.
  • Aksoy, N. C. (2014). The effect of digital game-based mathematics teaching on 6th grade secondary school students' achievement, achievement motivation, self-efficacy and attitude [Unpublished Doctoral Thesis]. Gazi Üniversitesi.
  • Aktaş Arnas, Y. (2005). Evaluation of the habits of using interactive communication tools of children and youth in the age group of 3-18. The Turkish Online Journal of Educational Technology, 4(4), 59-66.
  • Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151–173. Arnott, L. (2016). An ecological exploration of young children’s digital play: framing children’s social experiences with technologies in early childhood. Early Years, 36(3), 271-288.
  • Aydın, F. & Horzum, M. B. (2015). Examining the variables that predict teachers' computer game addiction levels. Online Journal of Technology Addiction and Cyberbullying, 2(1), 52-66.
  • Aydoğdu Karaaslan, İ. (2015). Digital games and digital violence awareness: A comparative analysis of parents and children. The Journal of International Social Research, 8(36), 806-818.

DIGITAL GAMES AND THEIR EFFECTS ON CHILDREN

Year 2022, Issue: 41, 40 - 69, 30.08.2022
https://doi.org/10.14520/adyusbd.1116868

Abstract

Nowadays, alongside the development and widespread use of technology, the concept of the "digital game" has emerged. With easier access to technology, the popularity of digital games among children is increasing. Digital games appear in various forms such as console games, PC games, and online games. Besides these, it is seen that digital games are also played with portable technologies such as mobile phones and tablets. Children who enter the world of digital games find themselves in a different world. Hence, digital games have an important effect on children. These games, which attract children's attention, alongside their benefits, bring certain dangers and problems as well. Therefore, questioning the positive and negative effects of digital games on children has also emerged. The definition and types of digital games, the effects that digital games have on children were discussed in this study.

References

  • Akçay, D. & Özcebe, H. (2012). Evaluation of computer game playing habits of preschool children and their families. Journal of Child, 12(2), 66-71.
  • Aksoy, N. C. (2014). The effect of digital game-based mathematics teaching on 6th grade secondary school students' achievement, achievement motivation, self-efficacy and attitude [Unpublished Doctoral Thesis]. Gazi Üniversitesi.
  • Aktaş Arnas, Y. (2005). Evaluation of the habits of using interactive communication tools of children and youth in the age group of 3-18. The Turkish Online Journal of Educational Technology, 4(4), 59-66.
  • Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151–173. Arnott, L. (2016). An ecological exploration of young children’s digital play: framing children’s social experiences with technologies in early childhood. Early Years, 36(3), 271-288.
  • Aydın, F. & Horzum, M. B. (2015). Examining the variables that predict teachers' computer game addiction levels. Online Journal of Technology Addiction and Cyberbullying, 2(1), 52-66.
  • Aydoğdu Karaaslan, İ. (2015). Digital games and digital violence awareness: A comparative analysis of parents and children. The Journal of International Social Research, 8(36), 806-818.
There are 6 citations in total.

Details

Primary Language English
Journal Section Articles
Authors

Filiz Aydemir 0000-0002-5996-9153

Early Pub Date August 29, 2022
Publication Date August 30, 2022
Published in Issue Year 2022 Issue: 41

Cite

APA Aydemir, F. (2022). DIGITAL GAMES AND THEIR EFFECTS ON CHILDREN. Adıyaman Üniversitesi Sosyal Bilimler Enstitüsü Dergisi(41), 40-69. https://doi.org/10.14520/adyusbd.1116868