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“The Simulation of Reality” as a Media Topos: Tracing the Historical Trajectory of VR
Abstract
Purpose: This study argues that contemporary VR technology reflects a longstanding media topos: the simulation of reality. To support this claim, the historical trajectory of VR technology is traced across eight stages, from the 19th-century panoramas to contemporary VR.
Design/methodology/approach: This study is based on a review of canonical scholarly works on VR, from which eight stages are identified as the trajectory of the simulation of reality topos. Drawing on Erkki Huhtamo’s media archaeological approach, a topos is understood as a recurring cultural pattern that shapes how media technologies are perceived. For each stage, the study examines the key technological developments using available sources, including patents, technical research by innovators, and publicity materials.
Findings: Recreating and simulating physical reality have often been presented as a novelty of VR and promoted as its primary affordance. However, this analysis reveals that VR is only a 21st-century manifestation of a centuries-long endeavor. This study shows that VR technology is not a novel development; rather, it is a continuation of earlier technological and discursive efforts, shaped by a specific sociotechnical imaginary and topos.
Research limitations/implications: One limitation of this study is its focus on canonical texts and mainstream technologies, which leaves peripheral forms outside its scope. Future research could examine these forms.
Practical implications: Practitioners may benefit from understanding how cultural and social expectations shape perceptions of VR as a device for simulating reality.
Originality/value: This study is the first to examine VR through the lens of the simulation of reality topos, situating it within a historical trajectory rarely considered in previous research.
Keywords
References
- Bown, J., White, E., & Boopalan, A. (2017). Looking for the Ultimate Display. In J. Gackenbach & J. Bown (Eds.), Boundaries of Self and Reality Online (pp. 239–259). Elsevier. https://doi.org/10.1016/B978-0-12-804157-4.00012-8
- Brooker, W. (2009). Camera-Eye, CG-Eye: Videogames and the “Cinematic.” Cinema Journal, 122–128.
- Calculus. (1995, February). No Deposit Buy Now Pay Later. Edge (UK Edition). https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20017/page/42/mode/2up?q=cybermaxx
- Campbell-Kelly, M., Aspray, W. F., Yost, J. R., Tinn, H., & Con Díaz, G. (2014). Computer: A history of the information machine (3rd ed.). Westview Press.
- Card, J. (1953). The Future of the Movies. Journal of the University Film Producers Association, 6(1), 4–8.
- Chesher, C. (1994). Colonizing Virtual Reality: Construction of the Discourse of Virtual Reality. Cultronix, 1(1), 1984–1992.
- Columbus Dispatch. (1960). See it! Hear it! Smell it! In Columbus Dispatch.
- Edge. (2013, June). The Real Thing. Edge, 74–81.
Details
Primary Language
English
Subjects
Communication and Media Studies (Other)
Journal Section
Research Article
Authors
Publication Date
March 27, 2026
Submission Date
September 23, 2025
Acceptance Date
January 9, 2026
Published in Issue
Year 2026 Number: 51
APA
Hüsmen, A. H., & Dikmen, E. Ş. (2026). “The Simulation of Reality” as a Media Topos: Tracing the Historical Trajectory of VR. Akdeniz Üniversitesi İletişim Fakültesi Dergisi, 51, 25-43. https://izlik.org/JA79MT86PY
AMA
1.Hüsmen AH, Dikmen EŞ. “The Simulation of Reality” as a Media Topos: Tracing the Historical Trajectory of VR. Journal of Akdeniz University Faculty of Communication - JAUFC. 2026;(51):25-43. https://izlik.org/JA79MT86PY
Chicago
Hüsmen, A. Hümeyra, and Ergin Şafak Dikmen. 2026. “‘The Simulation of Reality’ As a Media Topos: Tracing the Historical Trajectory of VR”. Akdeniz Üniversitesi İletişim Fakültesi Dergisi, nos. 51: 25-43. https://izlik.org/JA79MT86PY.
EndNote
Hüsmen AH, Dikmen EŞ (March 1, 2026) “The Simulation of Reality” as a Media Topos: Tracing the Historical Trajectory of VR. Akdeniz Üniversitesi İletişim Fakültesi Dergisi 51 25–43.
IEEE
[1]A. H. Hüsmen and E. Ş. Dikmen, “‘The Simulation of Reality’ as a Media Topos: Tracing the Historical Trajectory of VR”, Journal of Akdeniz University Faculty of Communication - JAUFC, no. 51, pp. 25–43, Mar. 2026, [Online]. Available: https://izlik.org/JA79MT86PY
ISNAD
Hüsmen, A. Hümeyra - Dikmen, Ergin Şafak. “‘The Simulation of Reality’ As a Media Topos: Tracing the Historical Trajectory of VR”. Akdeniz Üniversitesi İletişim Fakültesi Dergisi. 51 (March 1, 2026): 25-43. https://izlik.org/JA79MT86PY.
JAMA
1.Hüsmen AH, Dikmen EŞ. “The Simulation of Reality” as a Media Topos: Tracing the Historical Trajectory of VR. Journal of Akdeniz University Faculty of Communication - JAUFC. 2026;:25–43.
MLA
Hüsmen, A. Hümeyra, and Ergin Şafak Dikmen. “‘The Simulation of Reality’ As a Media Topos: Tracing the Historical Trajectory of VR”. Akdeniz Üniversitesi İletişim Fakültesi Dergisi, no. 51, Mar. 2026, pp. 25-43, https://izlik.org/JA79MT86PY.
Vancouver
1.A. Hümeyra Hüsmen, Ergin Şafak Dikmen. “The Simulation of Reality” as a Media Topos: Tracing the Historical Trajectory of VR. Journal of Akdeniz University Faculty of Communication - JAUFC [Internet]. 2026 Mar. 1;(51):25-43. Available from: https://izlik.org/JA79MT86PY