Uzayda Piknik Romanı ve Stalker Filminin Uyarlaması Olarak S.T.A.L.K.E.R Oyununun İncelenmesi
Abstract
Keywords
References
- Aarseth, E. (2003). Playing Research: Methodological Approaches to Game Analysis. Digital arts and Culture Conference. 28-29.
- Aarseth, E. (2014). I Fought The Law: Transgressive Play and the Implied Player. From Literature to Cultural Literacy. 180-188. London: Palgrave Macmillan
- Adams, E. W. (2007). STALKER: Shadow of Chernobyl. Space Time Play, 458-459. Birkhauser
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- Augé, M. (1995). Non-Places: Introduction to an Anthropology of Supermodernity, London: Verso Books.
- Banaszkiewicz, M., & Duda, A. (2019). To be a STALKER On Architecture, Computer Games and Tourist Experience in the Chernobyl Exclusion Zone. Tourism Fictions, Simulacra and Virtualities 197-210. Routledge.
- Bogost, I. (2006). Unit operations: An Approach to Videogame Criticism. MIT press.
- Demirbaş, Y. (2014). Bilgisayar Oyunları ve Gerçeklik İlişkisi İçinde Oyunlaştırma ve Alternatifleri. Yayınlanmamış Doktora Tezi. Marmara Üniversitesi İletişim Fakültesi
Details
Primary Language
Turkish
Subjects
Communication and Media Studies
Journal Section
Research Article
Authors
Yavuz Demirbaş
*
0000-0003-2424-7203
Türkiye
Publication Date
December 31, 2021
Submission Date
August 31, 2021
Acceptance Date
November 16, 2021
Published in Issue
Year 2021 Number: 36