Research through design approach in narratives based on archaeological data: The use of motion design and animation as an interpretive tool
Abstract
Archaeological knowledge is an inherently interpretive and narrative process that generates meaning about the past through material remains. Today, digital technologies have transformed archaeological representations, particularly through 3D modeling and virtual reconstructions. However, these technologies are often treated merely as tools for the aesthetic presentation of information; the epistemic role of the design process in knowledge production remains insufficiently discussed. This study repositions motion design and animation not simply as visualization tools, but as fundamental research methods within the framework of Research Through Design (RtD). In the context of RtD, design is not merely an output of research but the very process through which research is conducted; knowledge is generated through designed artifacts and experiential narratives. The incomplete and open-to-interpretation nature of archaeological data, when combined with the spatio-temporal narrative capacity of animation, enables the development of new modes of thinking. Concepts of movement and time facilitate discussions not only on the forms of objects and spaces but also on how they functioned, transformed, and were experienced. Consequently, the article argues that animation produces a thinking space that makes layers of interpretation and possibilities visible, rather than presenting absolute truths, and proposes a theoretical framework between the disciplines of archaeology and design.
Keywords
References
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Details
Primary Language
English
Subjects
Computer-Assisted Design, Visual Design, Multimedia Design, Visual Communication Design (Other)
Journal Section
Research Article
Authors
Amir Ahmadoghlu
*
0009-0002-8798-0779
Türkiye
Publication Date
June 23, 2026
Submission Date
April 20, 2026
Acceptance Date
June 13, 2026
Published in Issue
Year 2026 Volume: 2 Number: 1