Research through design approach in narratives based on archaeological data: The use of motion design and animation as an interpretive tool
Öz
Archaeological knowledge is an inherently interpretive and narrative process that generates meaning about the past through material remains. Today, digital technologies have transformed archaeological representations, particularly through 3D modeling and virtual reconstructions. However, these technologies are often treated merely as tools for the aesthetic presentation of information; the epistemic role of the design process in knowledge production remains insufficiently discussed. This study repositions motion design and animation not simply as visualization tools, but as fundamental research methods within the framework of Research Through Design (RtD). In the context of RtD, design is not merely an output of research but the very process through which research is conducted; knowledge is generated through designed artifacts and experiential narratives. The incomplete and open-to-interpretation nature of archaeological data, when combined with the spatio-temporal narrative capacity of animation, enables the development of new modes of thinking. Concepts of movement and time facilitate discussions not only on the forms of objects and spaces but also on how they functioned, transformed, and were experienced. Consequently, the article argues that animation produces a thinking space that makes layers of interpretation and possibilities visible, rather than presenting absolute truths, and proposes a theoretical framework between the disciplines of archaeology and design.
Anahtar Kelimeler
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Görsel İletişimde Bilgisayar Destekli Tasarım, Görsel Tasarım, Multimedya Tasarımı, Görsel İletişim Tasarımı (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Amir Ahmadoghlu
*
0009-0002-8798-0779
Türkiye
Yayımlanma Tarihi
23 Haziran 2026
Gönderilme Tarihi
20 Nisan 2026
Kabul Tarihi
13 Haziran 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 2 Sayı: 1