Research Article

Exploring the Ideas of the Faculty of Sport Sciences Students on the Concept of E-Sports

Volume: 6 Number: 4 December 28, 2023
TR EN

Exploring the Ideas of the Faculty of Sport Sciences Students on the Concept of E-Sports

Abstract

This research was planned to analyze the opinions of the students of the faculty of sports sciences about e-sports games. The research was designed in a “qualitative research pattern” in order to examine in depth what e-sports games are, the sources of motivation in playing e-sports games, social development, psychomotor development and virtual reality perceptions. The data of the study were collected through semi-structured interviews with 12 students selected by criterion sampling method. The obtained data were coded, divided into categories and evaluated with content analysis. In the study, it was determined that the participants adopted the view that e-sports has negative effects in terms of social, physical and psychological aspects, and that it has positive contributions in terms of economic and leisure activities. Considering the nature of sports, modern sports theory and also the cultural and historical definitions, it can be said that e-sports games will not have a significant physiological contribution to the players since they are played by the computers in an inactive way. On the contrary some social and psychological contributions could be considered.

Keywords

References

  1. Adinolf, S., and Turkay, S. (2018). Toxic behaviors in e sports games: Player perceptions and coping strategies. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. 365-372. https://doi.org/10.1145/3270316.3271545.
  2. Akın, E. (2008). Türkiye’deki elektronik sporcular üzerine bir araştırma. Yüksek Lisans Tezi, Anadolu Üniversitesi Sağlık Bilimleri Enstitüsü. Eskişehir.
  3. Alioğlu, M., ve Algül, A. (2021). Türkiye’de dijital oyun durumu: E-spor oyuncularının değerlendirmeleriyle League of Legends Örneği. İstanbul Aydın Üniversitesi Sosyal Bilimler Dergisi, 13(1), 121-154.
  4. Argan, M., Özer, A., ve Akın, E., (2006). Elektronik spor: Türkiye’deki siber sporcuların tutum ve davranışları. Spor Yönetimi ve Bilgi Teknolojileri Dergisi, 1(2), 1-11.
  5. Arslan, S., ve Bulut, M. (2021). Spor bilimleri alanı akademisyenlerinin e-spora bakış açılarının incelenmesi. OPUS International Journal of Society Researches, 18(41), 3448-3470. https://doi.org/10.26466/opus.835215.
  6. Ayar, H. (2018). Development of e-sport in Turkey and in the world. International Journal of Sport Culture and Science, 6(1), 95-102. http://dx.doi.org/10.14486/IntJSCS726.
  7. Aydın, E., ve Birol, S. Ş. (2019). Yerel yönetimlerde çocuk ve gençlere yönelik rekreasyon planlaması üzerine bir araştırma: Karaman örneği. Journal Of International Social Research, 12(66), 1000-1007. 10.17719/jisr.2019.3645.
  8. Choi, C., Hums, M. A., and Bum, C. H. (2018). Impact of the family environment on juvenile mental health: eSports online game addiction and delinquency. International Journal of Environmental Research and Public Health, 15(12), 2850. https://doi.org/10.3390%2Fijerph15122850.

Details

Primary Language

English

Subjects

Sport and Exercise Psychology , Physical Training and Sports , Physical Training and Sports Pedagogy , Exercise and Sports Psychology

Journal Section

Research Article

Early Pub Date

December 27, 2023

Publication Date

December 28, 2023

Submission Date

August 3, 2022

Acceptance Date

August 9, 2023

Published in Issue

Year 2023 Volume: 6 Number: 4

APA
Araç Ilgar, E. (2023). Exploring the Ideas of the Faculty of Sport Sciences Students on the Concept of E-Sports. Mediterranean Journal of Sport Science, 6(4), 1020-1039. https://doi.org/10.38021/asbid.1154749

27208

Mediterranean Journal of Sport Science (MJSS) is licensed under a Creative Commons Attribution 4.0 International License CC BY-NC 4.0 .

2624526366