Research Article

Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey

Volume: 73 Number: 2 June 19, 2018
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Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey

Abstract

Video gaming is one of the fastest growing sectors in the global market. The international games market will reach USD $110 billion by 2017. Although the economic scale of video gaming is continually increasing in Turkey, the country has few gaming companies. Turkey has the ability to be a competitive player in the global video gaming market; however it faces a number of challenges. This article analyzes the current status of the Turkish video gaming sector, including examining its inherent problems and proposing some solutions. The findings are based on a national survey conducted in 2012. Turkey has a large youth population, presenting a good market for gaming companies. The paper finds that there is an urgent need to develop an entrepreneurial ecosystem within Turkey. Pre-incubation centers would play a central role in such developments.

Keywords

References

  1. Referans1 Adorno, T. (2004), The Culture Industry - Selected Essays On Mass Culture (New York: Routledge).

Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Publication Date

June 19, 2018

Submission Date

May 18, 2016

Acceptance Date

-

Published in Issue

Year 2018 Volume: 73 Number: 2

APA
Kepenek, E. B. (2018). Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey. Ankara Üniversitesi SBF Dergisi, 73(2), 643-666. https://doi.org/10.1501/SBFder_0000002512
AMA
1.Kepenek EB. Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey. SBF Dergisi. 2018;73(2):643-666. doi:10.1501/SBFder_0000002512
Chicago
Kepenek, Emek Barış. 2018. “Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey”. Ankara Üniversitesi SBF Dergisi 73 (2): 643-66. https://doi.org/10.1501/SBFder_0000002512.
EndNote
Kepenek EB (June 1, 2018) Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey. Ankara Üniversitesi SBF Dergisi 73 2 643–666.
IEEE
[1]E. B. Kepenek, “Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey”, SBF Dergisi, vol. 73, no. 2, pp. 643–666, June 2018, doi: 10.1501/SBFder_0000002512.
ISNAD
Kepenek, Emek Barış. “Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey”. Ankara Üniversitesi SBF Dergisi 73/2 (June 1, 2018): 643-666. https://doi.org/10.1501/SBFder_0000002512.
JAMA
1.Kepenek EB. Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey. SBF Dergisi. 2018;73:643–666.
MLA
Kepenek, Emek Barış. “Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey”. Ankara Üniversitesi SBF Dergisi, vol. 73, no. 2, June 2018, pp. 643-66, doi:10.1501/SBFder_0000002512.
Vancouver
1.Emek Barış Kepenek. Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey. SBF Dergisi. 2018 Jun. 1;73(2):643-66. doi:10.1501/SBFder_0000002512

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