Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey
Abstract
Video gaming is one of the fastest growing sectors in the global market. The international games market will reach USD $110 billion by 2017. Although the economic scale of video gaming is continually increasing in Turkey, the country has few gaming companies. Turkey has the ability to be a competitive player in the global video gaming market; however it faces a number of challenges. This article analyzes the current status of the Turkish video gaming sector, including examining its inherent problems and proposing some solutions. The findings are based on a national survey conducted in 2012. Turkey has a large youth population, presenting a good market for gaming companies. The paper finds that there is an urgent need to develop an entrepreneurial ecosystem within Turkey. Pre-incubation centers would play a central role in such developments.
Keywords
References
- Referans1 Adorno, T. (2004), The Culture Industry - Selected Essays On Mass Culture (New York: Routledge).
Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Publication Date
June 19, 2018
Submission Date
May 18, 2016
Acceptance Date
-
Published in Issue
Year 2018 Volume: 73 Number: 2