Research Article

Artificial Intelligence Based Game Levelling

Volume: 8 Number: 2 April 30, 2020
EN

Artificial Intelligence Based Game Levelling

Abstract

The game development process is becoming a more detailed structure every day. The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. In this study, the levelling process of a 2-dimensional (2D) platform game was investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users.

Keywords

Supporting Institution

Scientific Research Coordination Unit of Pamukkale University

Project Number

2018FEBE003

References

  1. Y. Sarica “Game Levelling with Artificial Intelligence.” Master Degree Thesis, Pamukkale University, The Graduate School of Natural and Applied Science, 2019
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Details

Primary Language

English

Subjects

Artificial Intelligence

Journal Section

Research Article

Publication Date

April 30, 2020

Submission Date

November 5, 2019

Acceptance Date

April 4, 2020

Published in Issue

Year 2020 Volume: 8 Number: 2

APA
Cetin, M., & Sarıca, Y. (2020). Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering, 8(2), 147-153. https://doi.org/10.17694/bajece.642973
AMA
1.Cetin M, Sarıca Y. Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering. 2020;8(2):147-153. doi:10.17694/bajece.642973
Chicago
Cetin, Meric, and Yunus Sarıca. 2020. “Artificial Intelligence Based Game Levelling”. Balkan Journal of Electrical and Computer Engineering 8 (2): 147-53. https://doi.org/10.17694/bajece.642973.
EndNote
Cetin M, Sarıca Y (April 1, 2020) Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering 8 2 147–153.
IEEE
[1]M. Cetin and Y. Sarıca, “Artificial Intelligence Based Game Levelling”, Balkan Journal of Electrical and Computer Engineering, vol. 8, no. 2, pp. 147–153, Apr. 2020, doi: 10.17694/bajece.642973.
ISNAD
Cetin, Meric - Sarıca, Yunus. “Artificial Intelligence Based Game Levelling”. Balkan Journal of Electrical and Computer Engineering 8/2 (April 1, 2020): 147-153. https://doi.org/10.17694/bajece.642973.
JAMA
1.Cetin M, Sarıca Y. Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering. 2020;8:147–153.
MLA
Cetin, Meric, and Yunus Sarıca. “Artificial Intelligence Based Game Levelling”. Balkan Journal of Electrical and Computer Engineering, vol. 8, no. 2, Apr. 2020, pp. 147-53, doi:10.17694/bajece.642973.
Vancouver
1.Meric Cetin, Yunus Sarıca. Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering. 2020 Apr. 1;8(2):147-53. doi:10.17694/bajece.642973

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