Artificial Intelligence Based Game Levelling
Öz
The game development process is becoming a more detailed structure every day. The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. In this study, the levelling process of a 2-dimensional (2D) platform game was investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users.
Anahtar Kelimeler
Destekleyen Kurum
Proje Numarası
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Yapay Zeka
Bölüm
Araştırma Makalesi
Yazarlar
Meric Cetin
*
0000-0002-7871-4850
Türkiye
Yunus Sarıca
Bu kişi benim
0000-0002-1969-9005
Türkiye
Yayımlanma Tarihi
30 Nisan 2020
Gönderilme Tarihi
5 Kasım 2019
Kabul Tarihi
4 Nisan 2020
Yayımlandığı Sayı
Yıl 2020 Cilt: 8 Sayı: 2