Araştırma Makalesi

Artificial Intelligence Based Game Levelling

Cilt: 8 Sayı: 2 30 Nisan 2020
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Artificial Intelligence Based Game Levelling

Öz

The game development process is becoming a more detailed structure every day. The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. In this study, the levelling process of a 2-dimensional (2D) platform game was investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users.

Anahtar Kelimeler

Destekleyen Kurum

Scientific Research Coordination Unit of Pamukkale University

Proje Numarası

2018FEBE003

Kaynakça

  1. Y. Sarica “Game Levelling with Artificial Intelligence.” Master Degree Thesis, Pamukkale University, The Graduate School of Natural and Applied Science, 2019
  2. A. J. Baldwin. “Balancing act: the effect of dynamic difficulty adjustment in competitive multiplayer video games”, 2016.
  3. Y. Zhang, S. He, J. Wang, Y. Gao, J. Yang, X. Yu, L. Sha. “Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End”. In Natural Computation, Sixth International Conference on,Vol. 8, 2010, pp. 4161-4165.
  4. J. P. Gee. “What video games have to teach us about learning and literacy”. Computers in Entertainment, 1(1), 2003, 20-20.
  5. M. Csikszentmihalyi. “Flow and the psychology of discovery and invention”. Harper Perennial, New York, 1997, 39.
  6. R. Hunicke. “The case for dynamic difficulty adjustment in games”. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. 2005, pp. 429-433.
  7. J. Sinclair. "Feedback control for exergames". Theses: Doctorates and Masters, 2011
  8. M. Kerssemakers, J. Tuxen, J. Togelius, G. N. Yannakakis. “A procedural procedural level generator generator”. In 2012 IEEE Conference on Computational Intelligence and Games, 2012, pp. 335-341.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Yapay Zeka

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Nisan 2020

Gönderilme Tarihi

5 Kasım 2019

Kabul Tarihi

4 Nisan 2020

Yayımlandığı Sayı

Yıl 2020 Cilt: 8 Sayı: 2

Kaynak Göster

APA
Cetin, M., & Sarıca, Y. (2020). Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering, 8(2), 147-153. https://doi.org/10.17694/bajece.642973
AMA
1.Cetin M, Sarıca Y. Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering. 2020;8(2):147-153. doi:10.17694/bajece.642973
Chicago
Cetin, Meric, ve Yunus Sarıca. 2020. “Artificial Intelligence Based Game Levelling”. Balkan Journal of Electrical and Computer Engineering 8 (2): 147-53. https://doi.org/10.17694/bajece.642973.
EndNote
Cetin M, Sarıca Y (01 Nisan 2020) Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering 8 2 147–153.
IEEE
[1]M. Cetin ve Y. Sarıca, “Artificial Intelligence Based Game Levelling”, Balkan Journal of Electrical and Computer Engineering, c. 8, sy 2, ss. 147–153, Nis. 2020, doi: 10.17694/bajece.642973.
ISNAD
Cetin, Meric - Sarıca, Yunus. “Artificial Intelligence Based Game Levelling”. Balkan Journal of Electrical and Computer Engineering 8/2 (01 Nisan 2020): 147-153. https://doi.org/10.17694/bajece.642973.
JAMA
1.Cetin M, Sarıca Y. Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering. 2020;8:147–153.
MLA
Cetin, Meric, ve Yunus Sarıca. “Artificial Intelligence Based Game Levelling”. Balkan Journal of Electrical and Computer Engineering, c. 8, sy 2, Nisan 2020, ss. 147-53, doi:10.17694/bajece.642973.
Vancouver
1.Meric Cetin, Yunus Sarıca. Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering. 01 Nisan 2020;8(2):147-53. doi:10.17694/bajece.642973

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