Research Article

Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games

Volume: 5 Number: 1 June 28, 2023
EN TR

Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games

Abstract

Artificial Intelligence (AI) technologies, which have started to be used in almost all areas of life, are now also used in games. Especially for bot systems that play the game automatically in many popular video games recently, it has become possible for these bots to defeat the grandmasters of the game with advanced Deep Learning (DL) methods. The purpose of this study is to develop an AI-based two-dimensional video game in Unity 2D Game Engine, which can decide what the game characters will do within their abilities. In the game application, the two-dimensional game character is controlled by the user. This character moves in a two-dimensional game plane that is created using procedural plane generation algorithms. In addition, statistics such as the number of enemies defeated and the level reached in the game are recorded. The game is based on the Unity2D game engine and is written in C#. In the study, 8 different experiments are performed. In these experiments, the player's success time in the game with different equipment defined for the character is measured. This time ranges from 0.54 seconds to 1.88 seconds. Today, AI algorithms are developed to play computer games better or to design better games, and new games are designed to improve AI algorithms. In this context, it is evaluated that this study will contribute to the literature on the use of AI in computer games.

Keywords

References

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Details

Primary Language

English

Subjects

Computer Software

Journal Section

Research Article

Publication Date

June 28, 2023

Submission Date

February 4, 2023

Acceptance Date

June 7, 2023

Published in Issue

Year 2023 Volume: 5 Number: 1

APA
Ayas, A. Y., Aydın, H., Çetinkaya, A., & Güney, Z. (2023). Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi Ve İletişim Teknolojileri Dergisi, 5(1), 1-19. https://doi.org/10.53694/bited.1247338
AMA
1.Ayas AY, Aydın H, Çetinkaya A, Güney Z. Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Journal of Information and Communication Technologies. 2023;5(1):1-19. doi:10.53694/bited.1247338
Chicago
Ayas, Akif Yasin, Hakan Aydın, Ali Çetinkaya, and Zafer Güney. 2023. “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”. Bilgi Ve İletişim Teknolojileri Dergisi 5 (1): 1-19. https://doi.org/10.53694/bited.1247338.
EndNote
Ayas AY, Aydın H, Çetinkaya A, Güney Z (June 1, 2023) Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi 5 1 1–19.
IEEE
[1]A. Y. Ayas, H. Aydın, A. Çetinkaya, and Z. Güney, “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”, Journal of Information and Communication Technologies, vol. 5, no. 1, pp. 1–19, June 2023, doi: 10.53694/bited.1247338.
ISNAD
Ayas, Akif Yasin - Aydın, Hakan - Çetinkaya, Ali - Güney, Zafer. “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”. Bilgi ve İletişim Teknolojileri Dergisi 5/1 (June 1, 2023): 1-19. https://doi.org/10.53694/bited.1247338.
JAMA
1.Ayas AY, Aydın H, Çetinkaya A, Güney Z. Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Journal of Information and Communication Technologies. 2023;5:1–19.
MLA
Ayas, Akif Yasin, et al. “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”. Bilgi Ve İletişim Teknolojileri Dergisi, vol. 5, no. 1, June 2023, pp. 1-19, doi:10.53694/bited.1247338.
Vancouver
1.Akif Yasin Ayas, Hakan Aydın, Ali Çetinkaya, Zafer Güney. Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Journal of Information and Communication Technologies. 2023 Jun. 1;5(1):1-19. doi:10.53694/bited.1247338

Cited By

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Bilgi ve İletişim Teknolojileri Dergisi

Journal of Information and Communication Technologies