Araştırma Makalesi

Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games

Cilt: 5 Sayı: 1 28 Haziran 2023
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Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games

Öz

Artificial Intelligence (AI) technologies, which have started to be used in almost all areas of life, are now also used in games. Especially for bot systems that play the game automatically in many popular video games recently, it has become possible for these bots to defeat the grandmasters of the game with advanced Deep Learning (DL) methods. The purpose of this study is to develop an AI-based two-dimensional video game in Unity 2D Game Engine, which can decide what the game characters will do within their abilities. In the game application, the two-dimensional game character is controlled by the user. This character moves in a two-dimensional game plane that is created using procedural plane generation algorithms. In addition, statistics such as the number of enemies defeated and the level reached in the game are recorded. The game is based on the Unity2D game engine and is written in C#. In the study, 8 different experiments are performed. In these experiments, the player's success time in the game with different equipment defined for the character is measured. This time ranges from 0.54 seconds to 1.88 seconds. Today, AI algorithms are developed to play computer games better or to design better games, and new games are designed to improve AI algorithms. In this context, it is evaluated that this study will contribute to the literature on the use of AI in computer games.

Anahtar Kelimeler

Kaynakça

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  4. Safadi, F., Fonteneau, R., & Ernst, D. (2015). Artificial intelligence in video games: Towards a unified framework. International Journal of Computer Games Technology, 2015.
  5. Sanders, A. (2016). An introduction to Unreal engine 4. AK Peters/CRC Press.
  6. Shannon, C. E. (1950). XXII. Programming a computer for playing chess. The London, Edinburgh, and Dublin Philosophical Magazine and Journal of Science, 41(314), 256-275.
  7. Stewart, J., & Misuraca, G. (2013). The industry and policy context for digital games for empowerment and inclusion. Joint Research Centre of the European Commission (JRC).
  8. Tunç, U. Z. L. U., & ŞAYKOL, E. (2020). Evaluating a player’s network class in a multiplayer game with fuzzy logic. Gümüşhane üniversitesi fen bilimleri enstitüsü dergisi, 10(1), 163-173.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Bilgisayar Yazılımı

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

28 Haziran 2023

Gönderilme Tarihi

4 Şubat 2023

Kabul Tarihi

7 Haziran 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 5 Sayı: 1

Kaynak Göster

APA
Ayas, A. Y., Aydın, H., Çetinkaya, A., & Güney, Z. (2023). Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi, 5(1), 1-19. https://doi.org/10.53694/bited.1247338
AMA
1.Ayas AY, Aydın H, Çetinkaya A, Güney Z. Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi (BİTED). 2023;5(1):1-19. doi:10.53694/bited.1247338
Chicago
Ayas, Akif Yasin, Hakan Aydın, Ali Çetinkaya, ve Zafer Güney. 2023. “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”. Bilgi ve İletişim Teknolojileri Dergisi 5 (1): 1-19. https://doi.org/10.53694/bited.1247338.
EndNote
Ayas AY, Aydın H, Çetinkaya A, Güney Z (01 Haziran 2023) Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi 5 1 1–19.
IEEE
[1]A. Y. Ayas, H. Aydın, A. Çetinkaya, ve Z. Güney, “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”, Bilgi ve İletişim Teknolojileri Dergisi (BİTED), c. 5, sy 1, ss. 1–19, Haz. 2023, doi: 10.53694/bited.1247338.
ISNAD
Ayas, Akif Yasin - Aydın, Hakan - Çetinkaya, Ali - Güney, Zafer. “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”. Bilgi ve İletişim Teknolojileri Dergisi 5/1 (01 Haziran 2023): 1-19. https://doi.org/10.53694/bited.1247338.
JAMA
1.Ayas AY, Aydın H, Çetinkaya A, Güney Z. Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi (BİTED). 2023;5:1–19.
MLA
Ayas, Akif Yasin, vd. “Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games”. Bilgi ve İletişim Teknolojileri Dergisi, c. 5, sy 1, Haziran 2023, ss. 1-19, doi:10.53694/bited.1247338.
Vancouver
1.Akif Yasin Ayas, Hakan Aydın, Ali Çetinkaya, Zafer Güney. Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games. Bilgi ve İletişim Teknolojileri Dergisi (BİTED). 01 Haziran 2023;5(1):1-19. doi:10.53694/bited.1247338

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Bilgi ve İletişim Teknolojileri Dergisi (BİTED)

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