E-SPOR EKONOMİSİNİN GELİŞİMİ
Abstract
Keywords
References
- Hutchins B. (2008). Signs of meta-change in second modernity: The growth of e-sport and the world cyber games. New Media & Society. 10(6), 851-869.
- Billings AA., Hou J. (2019). The origins of esport: A half century history of an “overnight” success. İçinde: Rogers R. (editör). Understanding esports: An introduction to the global phenomenon. Lexington Books. Lenham, 31-44.
- Bousquest J., Ertz M. (2021). eSports: Historical review, current state, and future challenges. İçinde: Andrews S., Crawford CM. (editör). Handbook of research on pathways and opportunities into the business of esports. IGI Global. Hershey, 1-24.
- Scholz TM. (2019). eSports is business: Management in the world of competitive gaming. Palgrave Macmillan. Cham, Switzerland.
- Stevenson A., Waite M. (2011). Concise Oxford English dictionary. 11. baskı. Oxford University Press. Oxford.
- World Health Organization (WHO) (2017). Physical activity. http://www.who.int/topics/physical_activity/en/. [Erişim Tarihi: 07.09.2022].
- Wagner M. (2006). On the scientific relevance of eSport. İçinde: Arreymbi J., Clincy VA., Droegehorn OL., Joan S., Ashu MG., Ware JA., Zabir S., Arabnia HR. (editör). Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Game Development. CSREA Press. Las Vegas, 437-440.
- Hamari J., Sjöblom M. (2017). What is esports and why do people watch it? Internet Research. 27(2), 211-232.
Details
Primary Language
Turkish
Subjects
Sports Medicine
Journal Section
Review
Authors
Hüsnü Bilir
*
0000-0001-9602-8267
Türkiye
Publication Date
December 19, 2022
Submission Date
November 25, 2022
Acceptance Date
December 16, 2022
Published in Issue
Year 2022 Volume: 16 Number: 3