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ARTIRILMIŞ GERÇEKLİK (AG) UYGULAMALARI İLE VERİ TOPLAYARAK MÜZELERDE KULLANICI DENEYİMİNİ GELİŞTİRME

Year 2021, Volume: 1 Issue: 2, 119 - 126, 30.06.2021

Abstract

Bu çalışmada günümüz müzelerinde kullanılan altı AG uygulamasını incelenmiştir. İncelenen tüm örnekler farklı dijital perspektiflerden kullanıcı deneyimini iyileştirse de hiçbiri müzelerin fiziksel altyapısını iyileştirmemiştir. Hem dijital hem de fiziksel dünyada kullanıcı deneyimini geliştirmek için AG teknolojisini kullanan veri odaklı, uygun maliyetli ve dağıtılmış uygulamalar önerilmektedir. Yeni AG uygulamalarının uygulanmasıyla ve mevcut uygulamaların veri toplama potansiyelinin kullanılmasıyla önerilen iyileştirmeler elde edilebilmektedir. AG uygulamalarının ziyaretçi davranışlarını ve kullanım istatistiklerini ölçmek için bir araç olarak hareket etme potansiyeli vurgulanmıştır. Bu büyük veriden elde edilen bazı içgörülerin müzelerin fiziksel yapısını iyileştirmek için nasıl kullanılabileceği açıklanmıştır. Müzelerin kaynaklarını kullanmaya kıyasla, dağıtılmış bir kullanıcı cihaz ağının başlangıç maliyetlerini düşürdüğünü ve AG yetenekleriyle deneyimi geliştirirken veri toplama oranlarını iyileştirdiği savunulmaktadır. Bu dağıtık AG yaklaşımı, güncellemeleri zamanında alabilme özelliği ile statik yapılara kıyasla yenilenmiş deneyimler de sunmaktadır. Mevcut AG uygulamalarından toplanan verilerin nasıl kullanılacağına dair bazı örnekler ve müzeler için iki yeni AG kullanım durumu bu yazıda açıklanmıştır. Araştırmamız ayrıca, bu veri odaklı yaklaşımın günümüzde müzeler için geliştirilen hiçbir AG uygulaması tarafından kullanılmadığını ve bu sektörde kullanıcı deneyimi geliştirme için büyük bir potansiyel olduğunu göstermiştir.

References

  • Amnh (2021). Sleepovers: A night at the American Museum of Natural History. (n.d.). Retrieved April 25, 2021, from https://www.amnh.org/plan-your-visit/sleepovers
  • ARCore supported devices | Google developers. (n.d.). Retrieved April 25, 2021, from https://developers.google.com/ar/devices
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  • Museum Next (2021). How museums are using augmented reality. (2021, April 19). Retrieved April 25, 2021, from https://www.museumnext.com/article/how-museums-are-using-augmented-reality/#:~:text=Museums%20could%20even%20use%20it,around%20the%20world%20using%20AR.
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  • ReBlink. (n.d.). Retrieved April 25, 2021, from http://www.impossiblethings.co/project/reblink/

ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS

Year 2021, Volume: 1 Issue: 2, 119 - 126, 30.06.2021

Abstract

In our paper, we examined six AR applications used in today’s museums. Although all examined examples improve the user experience from different digital perspectives, none of them improves the physical infrastructure of the museums. We recommend data-oriented, cost-effective, and distributed applications using AR technology to enhance the user experience in both the digital and physical world. Suggested improvements are obtained by implementing new AR applications and utilizing the data collection potential of the existing applications. We would like to emphasize the AR applications’ potential to act as a medium to measure visitor behaviors and usage statistics. We explain how some insights from this big data can be used to improve the physical structure of the museums. We argue that compared to using museums’ resources, a distributed network of user devices lowers initial costs and improves data collection rates while enhancing the experience with AR abilities. This distributed AR approach also offers refreshed experiences compared to static structures with its ability to get updates in time. Some examples of how to use the collected data from existing AR applications and two new AR usage cases for museums are explained in this paper. Our research also showed that this data-oriented approach is not used by any AR application developed for museums today and there is a great potential for user experience improvement in this sector.

References

  • Amnh (2021). Sleepovers: A night at the American Museum of Natural History. (n.d.). Retrieved April 25, 2021, from https://www.amnh.org/plan-your-visit/sleepovers
  • ARCore supported devices | Google developers. (n.d.). Retrieved April 25, 2021, from https://developers.google.com/ar/devices
  • Aron (2021). How many AR-enabled phones are in the world?: AR-ON PLATFORM. (2021, February 10). Retrieved April 25, 2021, from https://www.aronplatform.com/mobile-ar-penetration/
  • Franz-Lidz, L. (2016, July 01). The discovery of a Roman GLADIATOR school brings the Famed Fighters back to life. Retrieved April 25, 2021, from https://www.smithsonianmag.com/history/discovery-roman-gladiator-school-brings-famed-fighters-to-life-180959489/
  • Guide bot (2021). Augmented reality indoor navigation system. (n.d.). Retrieved April 25, 2021, from https://guidebot.viewar.com/
  • Krueger, M. W. (1991). Artificial reality II. Reading, Massachusetts: Addison-Wesley Publishing." It is not in your references
  • Morozova, A. (2018, August 01). How to use augmented reality in museums: Examples and use cases. Retrieved April 25, 2021, from https://jasoren.com/how-to-use-augmented-reality-in-museums-examples-and-use-cases/
  • Museum Next (2021). How museums are using augmented reality. (2021, April 19). Retrieved April 25, 2021, from https://www.museumnext.com/article/how-museums-are-using-augmented-reality/#:~:text=Museums%20could%20even%20use%20it,around%20the%20world%20using%20AR.
  • Overly app: Create your own augmented reality content. (2020, October 27). Retrieved April 25, 2021, from https://overlyapp.com/
  • ReBlink. (n.d.). Retrieved April 25, 2021, from http://www.impossiblethings.co/project/reblink/
There are 10 citations in total.

Details

Primary Language English
Subjects Industrial Engineering
Journal Section Research Articles
Authors

Halis Yılmaz 0000-0003-3362-3768

Lütfi Apilioğulları This is me 0000-0003-3389-9094

Publication Date June 30, 2021
Submission Date June 27, 2021
Published in Issue Year 2021 Volume: 1 Issue: 2

Cite

APA Yılmaz, H., & Apilioğulları, L. (2021). ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS. Tasarım Mimarlık Ve Mühendislik Dergisi, 1(2), 119-126.