GRID-BASED PATHFINDING IN A MOBILE GAME WITH INTELLIGENT AGENTS

Volume: 20 Number: 58 January 1, 2018
  • Semih Utku
  • Kadir Tilki
EN TR

GRID-BASED PATHFINDING IN A MOBILE GAME WITH INTELLIGENT AGENTS

Abstract

Like in other areas, the use of artificial intelligence (AI) is spreading among computer games, which has become a huge industry. In most of the games, artificial intelligence enables the game characters to move, make decisions about where to move and generate tactical and strategic thinking capability. In this study, a game using artificial intelligence has been developed for mobile device platform. Stimulation of rational movements in game characters was worked on by using an advanced form of AI. To enable this, Simple Reflex Agents method was adopted. With a dynamic programming strategy approach, a goal finding algorithm was used to develop a Goal Based Agents method. It has been observed that movements of the goal based characters became more realistic, owing to their goal focused movements. The evaluation of the test results has shown that the intended result has been accomplished relying on this method

Keywords

References

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Details

Primary Language

Turkish

Subjects

-

Journal Section

-

Authors

Semih Utku This is me

Kadir Tilki This is me

Publication Date

January 1, 2018

Submission Date

January 1, 2018

Acceptance Date

-

Published in Issue

Year 2018 Volume: 20 Number: 58

APA
Utku, S., & Tilki, K. (2018). AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi, 20(58), 150-163. https://izlik.org/JA82EG59EX
AMA
1.Utku S, Tilki K. AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA. DEUFMD. 2018;20(58):150-163. https://izlik.org/JA82EG59EX
Chicago
Utku, Semih, and Kadir Tilki. 2018. “AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi 20 (58): 150-63. https://izlik.org/JA82EG59EX.
EndNote
Utku S, Tilki K (January 1, 2018) AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi 20 58 150–163.
IEEE
[1]S. Utku and K. Tilki, “AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA”, DEUFMD, vol. 20, no. 58, pp. 150–163, Jan. 2018, [Online]. Available: https://izlik.org/JA82EG59EX
ISNAD
Utku, Semih - Tilki, Kadir. “AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi 20/58 (January 1, 2018): 150-163. https://izlik.org/JA82EG59EX.
JAMA
1.Utku S, Tilki K. AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA. DEUFMD. 2018;20:150–163.
MLA
Utku, Semih, and Kadir Tilki. “AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi, vol. 20, no. 58, Jan. 2018, pp. 150-63, https://izlik.org/JA82EG59EX.
Vancouver
1.Semih Utku, Kadir Tilki. AKILLI ETMENLER İLE IZGARA TABANLI BİR MOBİL OYUNDA YOL BULMA. DEUFMD [Internet]. 2018 Jan. 1;20(58):150-63. Available from: https://izlik.org/JA82EG59EX

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