Research Article

PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES

Volume: 27 Number: 1 March 15, 2025
TR EN

PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES

Abstract

Even though the usage of computer-animated figures in anime with their visual traits and facial features has been a research topic, there is no research on how these characters' appearances affect their general perception. This study aims to investigate how these characters' visual appearances affect and how their acts are perceived by people who don’t have anime literacy but have visual graphic design knowledge. If these visual texts are to justify their status as stories, readers have to look for and construct such ‘actants’ and ‘existents’ from the resources generic comics provide. A qualitative approach based on an interpretive paradigm with inductive reasoning has been used as the major methodology for obtaining information to understand how these visual texts justify their status. To reach this aim perception analysis has been used as a method, four images of cartoon characters have been shown to one hundred and fifty-six participants and open-ended short answer questions have been asked about them. This study was applied to people who were unfamiliar with selected Japanese anime characters, had a visual design background, and could not easily read coded expressions. Additionally, two separate focus group studies were conducted on twenty-four Digital Game Design students to obtain additional opinions from Digital Game Design students. It has been found that people's perceptions are shaped by their personal experiences. It was concluded that even if they know the basic visual design elements, they may misinterpret the visual features and facial features of anime characters if they do not have anime literacy in their perception.

Keywords

References

  1. Arshad, M. R. Bin, & Kim, H.-Y. (2020). Exploring visual perception and character appearances in Malaysian animated film characters: A cinematic empathy among Malaysian animation audiences. The Korean Journal of Animation, 16 (2), 120–137. https://doi.org/10.51467/asko.2020.06.16.2.120
  2. Bates, J. (1994). The role of emotion in believable agents. Communications of the ACM, 37 (7), 122–125. https://doi.org/10.1145/176789.176803
  3. Brenner, R. E. (2007). Understanding manga and anime. Libraries Unlimited, The Greenwood Publishing Group, Inc.
  4. Bryce, M., Barber, C., Kelly, J., Kunwar, S. & Plumb, A. (2010). Manga and anime: Fluidity and hybridity in global imagery. Electronic Journal of Contemporary Japanese Studies. (1)
  5. Chaos Wiki. (n.d.). Frieza (3rd form). https://chaostic.fandom.com/wiki/Frieza(3rd_form)
  6. Dictionary.com. (n.d.) Definition of animation. https://www.dictionary.com/browse/animation.
  7. Donovan, M. (2008). Analyzing the appeal of manga: Teaching information literacy skills through Japanese popular culture. Education About Asia: Online Archives, 13(3). https://www.asianstudies.org/publications/eaa/archives/analyzing-the-appeal-of-manga-teaching-information-literacy-skills-through-japanese-popular-culture/
  8. Dragon Ball Wiki. (2024a). Goku. https://dragonball.fandom.com/wiki/Goku

Details

Primary Language

English

Subjects

Communication and Media Studies (Other)

Journal Section

Research Article

Early Pub Date

February 25, 2025

Publication Date

March 15, 2025

Submission Date

April 29, 2024

Acceptance Date

December 10, 2024

Published in Issue

Year 2025 Volume: 27 Number: 1

APA
Öze, N., & Esengöl, G. (2025). PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 27(1), 82-108. https://doi.org/10.16953/deusosbil.1475098
AMA
1.Öze N, Esengöl G. PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES. DEU Journal of GSSS. 2025;27(1):82-108. doi:10.16953/deusosbil.1475098
Chicago
Öze, Nuran, and Görkem Esengöl. 2025. “PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES”. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 27 (1): 82-108. https://doi.org/10.16953/deusosbil.1475098.
EndNote
Öze N, Esengöl G (March 1, 2025) PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 27 1 82–108.
IEEE
[1]N. Öze and G. Esengöl, “PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES”, DEU Journal of GSSS, vol. 27, no. 1, pp. 82–108, Mar. 2025, doi: 10.16953/deusosbil.1475098.
ISNAD
Öze, Nuran - Esengöl, Görkem. “PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES”. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 27/1 (March 1, 2025): 82-108. https://doi.org/10.16953/deusosbil.1475098.
JAMA
1.Öze N, Esengöl G. PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES. DEU Journal of GSSS. 2025;27:82–108.
MLA
Öze, Nuran, and Görkem Esengöl. “PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES”. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, vol. 27, no. 1, Mar. 2025, pp. 82-108, doi:10.16953/deusosbil.1475098.
Vancouver
1.Nuran Öze, Görkem Esengöl. PERCEPTION OF ANIME CARTOON CHARACTERS DEPENDING ON THEIR VISUAL TRAITS AND FACIAL FEATURES. DEU Journal of GSSS. 2025 Mar. 1;27(1):82-108. doi:10.16953/deusosbil.1475098