Research Article

Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction

Volume: 3 Number: 2 December 31, 2025
TR EN

Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction

Abstract

This study aims to investigate the effects of digital addiction on addiction to technological sports products. For this purpose, a cross-sectional study was conducted using the survey model. The study was conducted as a cross-sectional study within the scope of the relational survey model. The sample group consists of 338 students studying at the Faculty of Sport Sciences at ….. University, determined through convenience sampling method. In the study, a “Personal Information Form,” “Digital Addiction Scale,” and “Technological Sports Products Addiction Scale” were used for data collection. The analysis of the collected data within the scope of the study was conducted using the SPSS 25.0 package program. In the data analysis, in accordance with the purpose of the study, Independent Samples t-Test was used for two-group comparisons, One-Way ANOVA was used for comparisons of three or more groups, and the Pearson Correlation Test was used to examine the relationship between variables. According to the findings, digital addiction and technological sports products addiction show statistically significant differences according to gender, age, technological device use, and time spent in digital environments. The results show that men have higher levels of digital addiction and addiction to technological sports products than women. Digital addiction levels increase in individuals aged 21 and under. However, addiction to technological sports products increases in individuals aged 21 and over. Consequently, as individuals' digital addiction levels increase, so does their addiction to technological sports products.

Keywords

References

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Details

Primary Language

English

Subjects

Exercise and Sports Psychology

Journal Section

Research Article

Publication Date

December 31, 2025

Submission Date

August 10, 2025

Acceptance Date

November 15, 2025

Published in Issue

Year 2025 Volume: 3 Number: 2

APA
Aydın, G. (2025). Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. Dede Korkut Spor Bilimleri Dergisi, 3(2), 64-81. https://doi.org/10.71243/dksbd.1762049
AMA
1.Aydın G. Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. Dede Korkut Spor Bilimleri Dergisi. 2025;3(2):64-81. doi:10.71243/dksbd.1762049
Chicago
Aydın, Gökçer. 2025. “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”. Dede Korkut Spor Bilimleri Dergisi 3 (2): 64-81. https://doi.org/10.71243/dksbd.1762049.
EndNote
Aydın G (December 1, 2025) Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. Dede Korkut Spor Bilimleri Dergisi 3 2 64–81.
IEEE
[1]G. Aydın, “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”, Dede Korkut Spor Bilimleri Dergisi, vol. 3, no. 2, pp. 64–81, Dec. 2025, doi: 10.71243/dksbd.1762049.
ISNAD
Aydın, Gökçer. “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”. Dede Korkut Spor Bilimleri Dergisi 3/2 (December 1, 2025): 64-81. https://doi.org/10.71243/dksbd.1762049.
JAMA
1.Aydın G. Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. Dede Korkut Spor Bilimleri Dergisi. 2025;3:64–81.
MLA
Aydın, Gökçer. “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”. Dede Korkut Spor Bilimleri Dergisi, vol. 3, no. 2, Dec. 2025, pp. 64-81, doi:10.71243/dksbd.1762049.
Vancouver
1.Gökçer Aydın. Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. Dede Korkut Spor Bilimleri Dergisi. 2025 Dec. 1;3(2):64-81. doi:10.71243/dksbd.1762049