Araştırma Makalesi

Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction

Cilt: 3 Sayı: 2 31 Aralık 2025
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Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction

Öz

This study aims to investigate the effects of digital addiction on addiction to technological sports products. For this purpose, a cross-sectional study was conducted using the survey model. The study was conducted as a cross-sectional study within the scope of the relational survey model. The sample group consists of 338 students studying at the Faculty of Sport Sciences at ….. University, determined through convenience sampling method. In the study, a “Personal Information Form,” “Digital Addiction Scale,” and “Technological Sports Products Addiction Scale” were used for data collection. The analysis of the collected data within the scope of the study was conducted using the SPSS 25.0 package program. In the data analysis, in accordance with the purpose of the study, Independent Samples t-Test was used for two-group comparisons, One-Way ANOVA was used for comparisons of three or more groups, and the Pearson Correlation Test was used to examine the relationship between variables. According to the findings, digital addiction and technological sports products addiction show statistically significant differences according to gender, age, technological device use, and time spent in digital environments. The results show that men have higher levels of digital addiction and addiction to technological sports products than women. Digital addiction levels increase in individuals aged 21 and under. However, addiction to technological sports products increases in individuals aged 21 and over. Consequently, as individuals' digital addiction levels increase, so does their addiction to technological sports products.

Anahtar Kelimeler

Kaynakça

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Ayrıntılar

Birincil Dil

İngilizce

Konular

Egzersiz ve Spor Psikolojisi

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2025

Gönderilme Tarihi

10 Ağustos 2025

Kabul Tarihi

15 Kasım 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 3 Sayı: 2

Kaynak Göster

APA
Aydın, G. (2025). Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. Dede Korkut Spor Bilimleri Dergisi, 3(2), 64-81. https://doi.org/10.71243/dksbd.1762049
AMA
1.Aydın G. Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. DEDE KORKUT SBD. 2025;3(2):64-81. doi:10.71243/dksbd.1762049
Chicago
Aydın, Gökçer. 2025. “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”. Dede Korkut Spor Bilimleri Dergisi 3 (2): 64-81. https://doi.org/10.71243/dksbd.1762049.
EndNote
Aydın G (01 Aralık 2025) Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. Dede Korkut Spor Bilimleri Dergisi 3 2 64–81.
IEEE
[1]G. Aydın, “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”, DEDE KORKUT SBD, c. 3, sy 2, ss. 64–81, Ara. 2025, doi: 10.71243/dksbd.1762049.
ISNAD
Aydın, Gökçer. “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”. Dede Korkut Spor Bilimleri Dergisi 3/2 (01 Aralık 2025): 64-81. https://doi.org/10.71243/dksbd.1762049.
JAMA
1.Aydın G. Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. DEDE KORKUT SBD. 2025;3:64–81.
MLA
Aydın, Gökçer. “Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction”. Dede Korkut Spor Bilimleri Dergisi, c. 3, sy 2, Aralık 2025, ss. 64-81, doi:10.71243/dksbd.1762049.
Vancouver
1.Gökçer Aydın. Digital Prisoner: The Impact of Digital Addiction on Technological Sports Product Addiction. DEDE KORKUT SBD. 01 Aralık 2025;3(2):64-81. doi:10.71243/dksbd.1762049