Research Article

A Snake Game Steganography Method based on S-Boxes

Volume: 5 Number: 1 January 30, 2017
EN TR

A Snake Game Steganography Method based on S-Boxes

Abstract

Steganography is the art and science of concealing the existence of information within seemingly innocuous carriers or it is a communication method in such a way that the presence of a message cannot be detected. There are a variety of digital carriers or places like images, audio files, text, html, etc. where data can be hidden. In this study, we proposed a game steganography method using snake game as the cover medium. We aim to hide the secret data by estimating the each move of the bait called “vitamin”. In other words, we compute coordinates of the vitamin according to the unit components of secret data. Meanwhile, we plan to complicate the game platform and establish a nonlinear relationship between the vitamin location and secret data by employing DES S-boxes. These operations render the proposed scheme more resilient against the possible steganographic attacks and make the extraction procedure more complicated. Therefore, security and imperceptibility have been kept as the focus of interest in the scope of this study. Besides, significant capacity rates have been obtained by each move. The performed experiments offer significant results to support these claims. 

Keywords

References

  1. [1] M.M. Sadek, A.S. Khalifa, M.G.M. Mostafa (2015) DOI: 10.1007/s11042-014-1952-z. [2] J.C. Hernandez-Castro, I. Blasco-Lopez, J.M. Estevez-Tapiador, A. Ribagorda-Garnacho, Steganography in games: A general methodology and its application to the game of Go, Computers & Security 25 (1) (2006) 64-71. [3] W. Luo, F. Huang, J. Huang (2011) DOI: 10.1007/s11042-009-0440-3. [4] H. Sajedi, M. Jamzad (2009) DOI: 10.1007/s10207-009-0089-y. [5] K. Bailey, K. Curran (2006) DOI: 10.1007/s11042-006-0008-4. [6] V. Sabeti, S. Samavi, S. Shirani (2013) DOI: 10.1007/s11042-011-0975-y [7] D. Yan, R. Wang (2011) DOI: 10.1007/s11042-009-0430-5. [8] A. Desoky Int. J. Inf. Secur. 8 (4) (2009) 247–261. [9] E. Satir, H. Isik J. Syst. Softw. 85 (10) (2012) 2385–2394. [10] E. Satir, H. Isik (2014) DOI: 10.1007/s11042-012-1223-9.
  2. J.C. Hernandez-Castro, I. Blasco-Lopez, J.M. Estevez-Tapiador, A. Ribagorda-Garnacho, Steganography in games: A general methodology and its application to the game of Go, Computers & Security 25 (1) (2006) 64-71. [3] W. Luo, F. Huang, J. Huang (2011) DOI: 10.1007/s11042-009-0440-3. [4] H. Sajedi, M. Jamzad (2009) DOI: 10.1007/s10207-009-0089-y. [5] K. Bailey, K. Curran (2006) DOI: 10.1007/s11042-006-0008-4. [6] V. Sabeti, S. Samavi, S. Shirani (2013) DOI: 10.1007/s11042-011-0975-y [7] D. Yan, R. Wang (2011) DOI: 10.1007/s11042-009-0430-5. [8] A. Desoky Int. J. Inf. Secur. 8 (4) (2009) 247–261. [9] E. Satir, H. Isik J. Syst. Softw. 85 (10) (2012) 2385–2394. [10] E. Satir, H. Isik (2014) DOI: 10.1007/s11042-012-1223-9.
  3. W. Luo, F. Huang, J. Huang (2011) DOI: 10.1007/s11042-009-0440-3.
  4. H. Sajedi, M. Jamzad (2009) DOI: 10.1007/s10207-009-0089-y.
  5. K. Bailey, K. Curran (2006) DOI: 10.1007/s11042-006-0008-4.
  6. V. Sabeti, S. Samavi, S. Shirani (2013) DOI: 10.1007/s11042-011-0975-y
  7. D. Yan, R. Wang (2011) DOI: 10.1007/s11042-009-0430-5.
  8. A. Desoky Int. J. Inf. Secur. 8 (4) (2009) 247–261.

Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Authors

Kubilay Güner This is me

Publication Date

January 30, 2017

Submission Date

February 2, 2017

Acceptance Date

-

Published in Issue

Year 2017 Volume: 5 Number: 1

APA
Şatır, E., & Güner, K. (2017). A Snake Game Steganography Method based on S-Boxes. Duzce University Journal of Science and Technology, 5(1), 193-209. https://izlik.org/JA29AP37UZ
AMA
1.Şatır E, Güner K. A Snake Game Steganography Method based on S-Boxes. DUBİTED. 2017;5(1):193-209. https://izlik.org/JA29AP37UZ
Chicago
Şatır, Esra, and Kubilay Güner. 2017. “A Snake Game Steganography Method Based on S-Boxes”. Duzce University Journal of Science and Technology 5 (1): 193-209. https://izlik.org/JA29AP37UZ.
EndNote
Şatır E, Güner K (January 1, 2017) A Snake Game Steganography Method based on S-Boxes. Duzce University Journal of Science and Technology 5 1 193–209.
IEEE
[1]E. Şatır and K. Güner, “A Snake Game Steganography Method based on S-Boxes”, DUBİTED, vol. 5, no. 1, pp. 193–209, Jan. 2017, [Online]. Available: https://izlik.org/JA29AP37UZ
ISNAD
Şatır, Esra - Güner, Kubilay. “A Snake Game Steganography Method Based on S-Boxes”. Duzce University Journal of Science and Technology 5/1 (January 1, 2017): 193-209. https://izlik.org/JA29AP37UZ.
JAMA
1.Şatır E, Güner K. A Snake Game Steganography Method based on S-Boxes. DUBİTED. 2017;5:193–209.
MLA
Şatır, Esra, and Kubilay Güner. “A Snake Game Steganography Method Based on S-Boxes”. Duzce University Journal of Science and Technology, vol. 5, no. 1, Jan. 2017, pp. 193-09, https://izlik.org/JA29AP37UZ.
Vancouver
1.Esra Şatır, Kubilay Güner. A Snake Game Steganography Method based on S-Boxes. DUBİTED [Internet]. 2017 Jan. 1;5(1):193-209. Available from: https://izlik.org/JA29AP37UZ