Research Article

Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse

Volume: 9 Number: 2 October 27, 2025
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Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse

Abstract

This article uses Soner Aydoğan’s The Metaverse and Ernest Cline’s Ready Player Two to explore the applicability of Manuel Castells’ Network Society framework to contemporary dystopian literature. It examines how the metaverse and telepresence technologies are represented in these novels as ingredients in a digital social order characterized by decentralized digital communication and transformed social relationships. The paper adopts a comparative literary approach to analyze virtual reality and networked space, focusing on their impact on social structures, power dynamics, and notions of subjectivity. The study shows how Castells’ theory of The Network Society is implicit in both novels. The findings demonstrate how digital networks can be both a resource for connection and a wellspring of alienation. The study says that dystopian fiction offers a critical reflection of the social consequences of new technologies, and explores how tech, community and identity are changing in the internet age.

Keywords

References

  1. Ali, M., Naeem, F., Kaddoum, G., & Hossain, E. (2024). Metaverse communications, networking, security, and applications: Research issues, state-of-the-art, and future directions. IEEE Communications Surveys & Tutorials, 26(2). https://doi.org/10.1109/COMST.2023.3347172
  2. Aydoğan, S. (2020). The metaverse. Cinius Yayınları.
  3. Bhattacharya, P., Saraswat, D., Savaliya, D., Sanghavi, S., Verma, A., Sakariya, V., Tanwar, S., Sharma, R., Raboaca, M. S., & Manea, D. L. (2023). Towards future internet: The Metaverse perspective for diverse industrial applications. Mathematics, 11(4), Article 941. https://doi.org/10.3390/math11040941
  4. Cline, E. (2020). Ready player two. New York: Ballantine Books.
  5. Castells, M. (1997). An introduction to the information age. City, 7(1), 6-16.
  6. Castells, M. (1996). The Rise of the Network Society. Blackwell.
  7. Castells, M. (1999). Information technology, globalization and social development (UNRISD Discussion Paper No. 114). United Nations Research Institute for Social Development. https://digitallibrary.un.org/record/297234
  8. Castells, M. (1999a). Flows, networks, and identities: A critical theory of the informational society. Critical education in the new information age, 37-64.

Details

Primary Language

English

Subjects

Literary Theory, Comparative and Transnational Literature

Journal Section

Research Article

Publication Date

October 27, 2025

Submission Date

May 1, 2025

Acceptance Date

June 19, 2025

Published in Issue

Year 2025 Volume: 9 Number: 2

APA
Özdemir, H. (2025). Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. Edebi Eleştiri Dergisi, 9(2), 436-452. https://doi.org/10.31465/eeder.1688815
AMA
1.Özdemir H. Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. EEDER. 2025;9(2):436-452. doi:10.31465/eeder.1688815
Chicago
Özdemir, Halil. 2025. “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”. Edebi Eleştiri Dergisi 9 (2): 436-52. https://doi.org/10.31465/eeder.1688815.
EndNote
Özdemir H (October 1, 2025) Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. Edebi Eleştiri Dergisi 9 2 436–452.
IEEE
[1]H. Özdemir, “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”, EEDER, vol. 9, no. 2, pp. 436–452, Oct. 2025, doi: 10.31465/eeder.1688815.
ISNAD
Özdemir, Halil. “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”. Edebi Eleştiri Dergisi 9/2 (October 1, 2025): 436-452. https://doi.org/10.31465/eeder.1688815.
JAMA
1.Özdemir H. Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. EEDER. 2025;9:436–452.
MLA
Özdemir, Halil. “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”. Edebi Eleştiri Dergisi, vol. 9, no. 2, Oct. 2025, pp. 436-52, doi:10.31465/eeder.1688815.
Vancouver
1.Halil Özdemir. Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. EEDER. 2025 Oct. 1;9(2):436-52. doi:10.31465/eeder.1688815

Journal of Literary Criticism is a refereed journal published in the scope of literature.