Araştırma Makalesi

Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse

Cilt: 9 Sayı: 2 27 Ekim 2025
PDF İndir
EN TR

Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse

Öz

This article uses Soner Aydoğan’s The Metaverse and Ernest Cline’s Ready Player Two to explore the applicability of Manuel Castells’ Network Society framework to contemporary dystopian literature. It examines how the metaverse and telepresence technologies are represented in these novels as ingredients in a digital social order characterized by decentralized digital communication and transformed social relationships. The paper adopts a comparative literary approach to analyze virtual reality and networked space, focusing on their impact on social structures, power dynamics, and notions of subjectivity. The study shows how Castells’ theory of The Network Society is implicit in both novels. The findings demonstrate how digital networks can be both a resource for connection and a wellspring of alienation. The study says that dystopian fiction offers a critical reflection of the social consequences of new technologies, and explores how tech, community and identity are changing in the internet age.

Anahtar Kelimeler

Kaynakça

  1. Ali, M., Naeem, F., Kaddoum, G., & Hossain, E. (2024). Metaverse communications, networking, security, and applications: Research issues, state-of-the-art, and future directions. IEEE Communications Surveys & Tutorials, 26(2). https://doi.org/10.1109/COMST.2023.3347172
  2. Aydoğan, S. (2020). The metaverse. Cinius Yayınları.
  3. Bhattacharya, P., Saraswat, D., Savaliya, D., Sanghavi, S., Verma, A., Sakariya, V., Tanwar, S., Sharma, R., Raboaca, M. S., & Manea, D. L. (2023). Towards future internet: The Metaverse perspective for diverse industrial applications. Mathematics, 11(4), Article 941. https://doi.org/10.3390/math11040941
  4. Cline, E. (2020). Ready player two. New York: Ballantine Books.
  5. Castells, M. (1997). An introduction to the information age. City, 7(1), 6-16.
  6. Castells, M. (1996). The Rise of the Network Society. Blackwell.
  7. Castells, M. (1999). Information technology, globalization and social development (UNRISD Discussion Paper No. 114). United Nations Research Institute for Social Development. https://digitallibrary.un.org/record/297234
  8. Castells, M. (1999a). Flows, networks, and identities: A critical theory of the informational society. Critical education in the new information age, 37-64.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Edebi Teori, Karşılaştırmalı ve Ulusötesi Edebiyat

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

27 Ekim 2025

Gönderilme Tarihi

1 Mayıs 2025

Kabul Tarihi

19 Haziran 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 9 Sayı: 2

Kaynak Göster

APA
Özdemir, H. (2025). Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. Edebi Eleştiri Dergisi, 9(2), 436-452. https://doi.org/10.31465/eeder.1688815
AMA
1.Özdemir H. Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. EEDER. 2025;9(2):436-452. doi:10.31465/eeder.1688815
Chicago
Özdemir, Halil. 2025. “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”. Edebi Eleştiri Dergisi 9 (2): 436-52. https://doi.org/10.31465/eeder.1688815.
EndNote
Özdemir H (01 Ekim 2025) Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. Edebi Eleştiri Dergisi 9 2 436–452.
IEEE
[1]H. Özdemir, “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”, EEDER, c. 9, sy 2, ss. 436–452, Eki. 2025, doi: 10.31465/eeder.1688815.
ISNAD
Özdemir, Halil. “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”. Edebi Eleştiri Dergisi 9/2 (01 Ekim 2025): 436-452. https://doi.org/10.31465/eeder.1688815.
JAMA
1.Özdemir H. Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. EEDER. 2025;9:436–452.
MLA
Özdemir, Halil. “Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse”. Edebi Eleştiri Dergisi, c. 9, sy 2, Ekim 2025, ss. 436-52, doi:10.31465/eeder.1688815.
Vancouver
1.Halil Özdemir. Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse. EEDER. 01 Ekim 2025;9(2):436-52. doi:10.31465/eeder.1688815

DERGİPARK bünyesinde faaliyet gösteren Edebî Eleştiri Dergisi (Journal of Literary Criticism) hakemli ve bilimsel bir dergidir. Dergimiz, hem ulusal ölçekli TR DİZİN'de hem de uluslararası ölçekli MLA'da taranmaktadır.