Navigating the Castells’ Network Society: Metaverse and Telepresence in Ready Player Two and The Metaverse
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Anahtar Kelimeler
Kaynakça
- Ali, M., Naeem, F., Kaddoum, G., & Hossain, E. (2024). Metaverse communications, networking, security, and applications: Research issues, state-of-the-art, and future directions. IEEE Communications Surveys & Tutorials, 26(2). https://doi.org/10.1109/COMST.2023.3347172
- Aydoğan, S. (2020). The metaverse. Cinius Yayınları.
- Bhattacharya, P., Saraswat, D., Savaliya, D., Sanghavi, S., Verma, A., Sakariya, V., Tanwar, S., Sharma, R., Raboaca, M. S., & Manea, D. L. (2023). Towards future internet: The Metaverse perspective for diverse industrial applications. Mathematics, 11(4), Article 941. https://doi.org/10.3390/math11040941
- Cline, E. (2020). Ready player two. New York: Ballantine Books.
- Castells, M. (1997). An introduction to the information age. City, 7(1), 6-16.
- Castells, M. (1996). The Rise of the Network Society. Blackwell.
- Castells, M. (1999). Information technology, globalization and social development (UNRISD Discussion Paper No. 114). United Nations Research Institute for Social Development. https://digitallibrary.un.org/record/297234
- Castells, M. (1999a). Flows, networks, and identities: A critical theory of the informational society. Critical education in the new information age, 37-64.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Edebi Teori, Karşılaştırmalı ve Ulusötesi Edebiyat
Bölüm
Araştırma Makalesi
Yazarlar
Halil Özdemir
*
0000-0003-0935-9047
Türkiye
Yayımlanma Tarihi
27 Ekim 2025
Gönderilme Tarihi
1 Mayıs 2025
Kabul Tarihi
19 Haziran 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 9 Sayı: 2