EFFECTS ON THE STUDENTS 'MOTIVATIONS OF USING THE GAMIFICATION METHOD IN LEARNING PROCESS: A CONTENT ANALYSIS STUDY
Abstract
In
this research study, a content analysis was carried out to analyze and evaluate
the existing articles in order to determine the effect of gamification over the
student’s motivation during the learning process. Within the scope of the
study, 9 articles were reached by using the keywords "gamification",
"motivation" and "experimental" in an academic search engine
and the current literature is explained through the existing articles.
According to the findings, there is a misunderstanding in the literature
related with gamification and game based learning studies. Results of the
studies showed that there were significant differences on motivation in 7
studies while no significant difference was found in 2 studies. Findings also
showed that the most used game elements are points, levels, rewards and badges
in the studies. In order to obtain positive results on students’ motivation and
learning, a well-planned instructional design is required with a balanced use
of game elements based on appropriate teaching and learning theories.
Suggestions were made in the light of the examined studies
Keywords
References
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Details
Primary Language
Turkish
Subjects
-
Journal Section
Research Article
Publication Date
December 29, 2017
Submission Date
May 18, 2017
Acceptance Date
November 17, 2017
Published in Issue
Year 2017 Volume: 18 Number: 2
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