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Basketball Skill Coaching in Digital Age

Year 2019, Volume: 1 Issue: 2, 30 - 44, 31.12.2019

Abstract

The aim of this study is to
investigate basketball skill coaches who sell online basketball materials.
Basketball skills training became a big sector with the development of the
internet, social media, and new media. Basketball coaches are giving personal
training to the basketball players and young kids, but also people who are not
basketball coaches are giving personal training to professional basketball
players and young kids. There is also a new way to teach basketball, which is
called online coaching. There are many Web sites about teaching basketball
skills with videos on the internet. The skills coaches have a YouTube channel
and an Instagram account. Skills coaches use social media platforms to
introduce themselves, make commercials, and lead the people to Web sites. On
the Web sites, there are some options which are included in the membership
system, taking lessons in real-time, online training and ongoing mentorship. 

References

  • Abernethy, B. (2005). Theory to practise – Sports expertise. Sports Coach, 28(3), 1-3.
  • Adam, J. J., & Wilberg, R. B. (1992). Individual differences in visual information processing rate and the prediction of performance differences in team sports: A preliminary investigation. Journal of Sports Sciences, 10(3), 261-273. Doi: https://doi.org/10.1080/02640419208729925.
  • Aghaee, N. (2010). Social media use in academia: Campus students perceptions of how using social media supports educational learning. Master thesis, Uppsala University, Department of Computer and System Science, Uppsala, Sweden.
  • Antoniou, P., Derri, V., Kioumourtzoglou, E., & Mouroutsos 1, S. (2003). Applying multimedia computer‐assisted instruction to enhance physical education students’ knowledge of basketball rules. European Journal of Physical Education, 8(1), 78-90. Doi: https://doi.org/10.1080/1740898030080106.
  • Bayne, S. (2015). What's the matter with ‘technology-enhanced learning’? Learning, Media and Technology, 40(1), 5-20. Doi: https://doi.org/10.1080/17439884.2014.915851.
  • Buccino, G., Binkofski, F., & Riggio, L. (2004). The mirror neuron system and action recognition. Brain and Language, 89(2), 370-376. Doi: https://doi.org/10.1016/S0093-934X(03)00356-0.
  • DePaula, N. (2019, January 14). Basketball trainer Chris Brickley signs puma deal. Retrieved from https://www.espn.com/nba/story/_/id/25994933/basketball-trainer-chris-brickley-signs-puma-deal.
  • Dunsting, J. D., & Kephart, N. C. (1965) Motor enerahations in space and time. In J. Helmuth (Ed.), Learning disorders. Seatde, WA: Special Publ. Pp. 77-121.
  • Dwiyogo, W. D. (2010). Dimensions of physical education and sports learning technology. Malang: Wineka Media.
  • EBasketballCoach (2019, May 15). Basketball skill development simplified!. Retrieved from https://ebasketballcoach.com/op/skills/.
  • Eliasz, K. L. (2012). Examining the effects of learner-adapted practice on motor skill acquisition (Doctoral dissertation).
  • Flavin, M. (2016). Technology-enhanced learning and higher education. Oxford Review of Economic Policy, 32(4), 632-645. Doi: https://doi.org/10.1093/oxrep/grw028.
  • Goodyear, V. A., Casey, A., & Kirk, D. (2014). Tweet me, message me, like me: using social media to facilitate pedagogical change within an emerging community of practice. Sport, Education and Society, 19(7), 927-943. Doi: https://doi.org/10.1080/13573322.2013.858624.
  • Haefner, J. (2017, February 20). Block, interleaving, & random practice. Retrieved from https://www.breakthroughbasketball.com/fundamentals/random-practice.html.
  • Hebert, E. P., Landin, D., & Solmon, M. A. (1996). Practice schedule effects on the performance and learning of low-and high-skilled students: An applied study. Research Quarterly for Exercise and Sport, 67(1), 52-58. Doi: https://doi.org/10.1080/02701367.1996.10607925.
  • Hew, K. F., & Cheung, W. S. (2013). Use of Web 2.0 technologies in K-12 and higher education: The search for evidence-based practice. Educational Research Review, 9, 47-64. Doi: https://doi.org/10.1016/j.edurev.2012.08.001. Hoogerheide, V., van Wermeskerken, M., Loyens, S. M., & van Gog, T. (2016). Learning from video modeling examples: Content kept equal, adults are more effective models than peers. Learning and Instruction, 44, 22-30. Doi: https://doi.org/10.1016/j.learninstruc.2016.02.004.
  • Jarraya, M., Rekik, G., Belkhir, Y., Chtourou, H., Nikolaidis, P. T., Rosemann, T., & Knechtle, B. (2019). Which presentation speed is better for learning basketball tactical actions through video modeling examples? The influence of content complexity. Frontiers in psychology, 10. Doi: https://doi.org/10.3389/fpsyg.2019.02356.
  • Kioumourtzoglou, E., Derri, V., Tzetzls, G., & Theodorakis, Y. (1998). Cognitive, perceptual, and motor abilities in skilled basketball performance. Perceptual and Motor Skills, 86(3), 771-786. Doi: https://doi.org/10.2466/pms.1998.86.3.771.
  • Kirkwood, A., & Price, L. (2014). Technology-enhanced learning and teaching in higher education: what is ‘enhanced’and how do we know? A critical literature review. Learning, Media and Technology, 39(1), 6-36. Doi: https://doi.org/10.1080/17439884.2013.770404.
  • Kori, K., M. Pedaste, Äli Leijen, & M. Mäeots. (2014). “Supporting reflection in technology-enhanced learning.” Educational Research Review 11: 45–55. Doi: https://doi.org/10.1016/j.edurev.2013.11.003.
  • Lee, T. D., & Simon, D. A. (2004). Contextual interference. In A.M. Williams and N. J. Hodges (Eds.), Skill Acquisition in Sport: Research, Theory and Practice (pp. 29-44). London, England: Routledge. Leite, N., Sampaio, J., Abrantes, C., & Ferreira, A. (2007). Physical and technical components in boys’ under-16 basketball by game quarter. In Iberian Congress on Basketball Research (Vol. 4, pp. 133-136).
  • Leite, N., Vaz, L., Maçãs, V., & Sampaio, J. (2009). Coaches perceived importance of drills items in basketball players'long-term development. Revista De Psicología Del Deporte, 18(3), 457-461. [Access address: https://www.redalyc.org/pdf/2351/235116466031.pdf].
  • Mardiana, A., Doewes, M., & Purnama, S. K. (2019). Development of learning media based on video tutorial on basketball based shooting techniques. Journal of Education, Health and Sport, 9(5), 298-303. Doi: http://dx.doi.org/10.5281/zenodo.3156678.
  • Memmert, D. (2006). Long-term effects of type of practice on the learning and transfer of a complex motor skill. Perceptual and Motor Skills, 103(3), 912-916. Doi: https://doi.org/10.2466/pms.103.3.912-916.
  • Memmert, D., Baker, J., & Bertsch, C. (2010). Play and practice in the development of sport‐specific creativity in team ball sports. High Ability Studies, 21(1), 3-18. Doi: https://doi.org/10.1080/13598139.2010.488083.
  • Menayo, R., Sabido, R., Fuentes, J. P., Moreno, F. J., & García, J. A. (2010). Simultaneous treatment effects in learning four tennis shots in contextual interference conditions. Perceptual and Motor Skills, 110(2), 661-673. Doi: https://doi.org/10.2466/pms.110.2.661-673.
  • Muyingo, R. I., & Kırık, A. M. (2017). Social media in the academic life of international students in Turkey: A survey study. Uluslararası Kültürel ve Sosyal Araştırmalar Dergisi (UKSAD), 3(2), 205-218. [Access address: https://dergipark.org.tr/tr/download/article-file/395646].
  • National Basketball Coaches Association. (2008). NBA Coaches Playbook: Techniques, Tactics, and Teaching Points. Human Kinetics.
  • National Basketball Conditioning Coaches Association. (2009). Preparación física completa para el baloncesto (No. 796.323 N277p). Madrid, ES: Ed. Tutor.
  • O'Donoghue, P. (2014). An introduction to performance analysis of sport. Routledge.
  • Paolo, U. (2018). Training’s day. Retrieved from https://www.theringer.com/nba/2018/9/18/17869164/private-trainers-workouts-video-instagram.
  • Pratama, R., & Januarto, O. B. (2019). Video based learning for basketball referee. In 2nd International Conference on Sports Sciences and Health 2018 (2nd ICSSH 2018). Atlantis Press.
  • Rizzolatti, G., & Craighero, L. (2004). The mirror-neuron system. Annu. Rev. Neurosci., 27, 169-192.
  • Setyosari, P., & Sihkabuden. (2005). Learning media. Malang: Elang Mas.
  • Shea, J. B., & Morgan, R. L. (1979). Contextual interference effects on the acquisition, retention, and transfer of a motor skill. Journal of Experimental Psychology: Human Learning and Memory, 5(2), 179-187. Doi: https://doi.org/10.1037/0278-7393.5.2.179.
  • Slam Staff (2016, February 9). Deuce brand signs streetball legend ‘the professor’ (Video). Retrieved from https://www.slamonline.com/apparel/deuce-brand-signs-streetball-legend-professor-video/.
  • Smith, B., & Sparkes, A. C. (Eds.). (2016). Routledge handbook of qualitative research in sport and exercise. Taylor & Francis.
  • Susilana, R., Si, M., & Riyana, C. (2008). Media pembelajaran: hakikat, pengembangan, pemanfaatan, dan penilaian. CV. Wacana Prima. [Access address: http://staff.unila.ac.id/ambarita/files/2013/05/Pembelajaran-Komputer-UNIT-5.pdf].
  • Turella, L., Pierno, A. C., Tubaldi, F., & Castiello, U. (2009). Mirror neurons in humans: consisting or confounding evidence? Brain and Language 108, 10–21. Doi: 10.1016/j.bandl.2007.11.002.
  • Van Gog, T., Paas, F., Marcus, N., Ayres, P., & Sweller, J. (2009). The mirror- neuron system and observational learning: implications for the effectiveness of dynamic visualizations. Educ. Psychol. Rev. 21, 21–30. Doi: 10.1007/s10648- 008-9094-3.
  • Vernadakis, N., Zetou, E., Tsitskari, E., Giannousi, M., & Kioumourtzoglou, E. (2008). Student attitude and learning outcomes of multimedia computer-assisted versus traditional instruction in basketball. Education and Information Technologies, 13(3), 167-183. Doi: https://doi.org/10.1007/s10639-008-9061-0.
  • Volleyball Canada (2018, January 24). Planning guidelines for constant, variable, or random practice. Retrieved from http://vcdm.org/global/images/misc/Constant_Variable_or_Random_Practice(1).pdf.
  • Wigiyanto, W., Soekardi, S., & Hartono, M. (2019). Multimedia development of android-based referee signals recognition application in basketball game for beginner players. Journal of Physical Education and Sports, 8(1), 76-82. Doi: https://doi.org/10.15294/jpes.v8i1.26933.

Basketball Skill Coaching in Digital Age

Year 2019, Volume: 1 Issue: 2, 30 - 44, 31.12.2019

Abstract

The aim of this study is to investigate basketball skill coaches who sell online basketball materials. Basketball skills training became a big sector with the development of the internet, social media, and new media. Basketball coaches are giving personal training to the basketball players and young kids, but also people who are not basketball coaches are giving personal training to professional basketball players and young kids. There is also a new way to teach basketball, which is called online coaching. There are many Web sites about teaching basketball skills with videos on the internet. The skills coaches have a YouTube channel and an Instagram account. Skills coaches use social media platforms to introduce themselves, make commercials, and lead the people to Web sites. On the Web sites, there are some options which are included in the membership system, taking lessons in real-time, online training and ongoing mentorship. 

References

  • Abernethy, B. (2005). Theory to practise – Sports expertise. Sports Coach, 28(3), 1-3.
  • Adam, J. J., & Wilberg, R. B. (1992). Individual differences in visual information processing rate and the prediction of performance differences in team sports: A preliminary investigation. Journal of Sports Sciences, 10(3), 261-273. Doi: https://doi.org/10.1080/02640419208729925.
  • Aghaee, N. (2010). Social media use in academia: Campus students perceptions of how using social media supports educational learning. Master thesis, Uppsala University, Department of Computer and System Science, Uppsala, Sweden.
  • Antoniou, P., Derri, V., Kioumourtzoglou, E., & Mouroutsos 1, S. (2003). Applying multimedia computer‐assisted instruction to enhance physical education students’ knowledge of basketball rules. European Journal of Physical Education, 8(1), 78-90. Doi: https://doi.org/10.1080/1740898030080106.
  • Bayne, S. (2015). What's the matter with ‘technology-enhanced learning’? Learning, Media and Technology, 40(1), 5-20. Doi: https://doi.org/10.1080/17439884.2014.915851.
  • Buccino, G., Binkofski, F., & Riggio, L. (2004). The mirror neuron system and action recognition. Brain and Language, 89(2), 370-376. Doi: https://doi.org/10.1016/S0093-934X(03)00356-0.
  • DePaula, N. (2019, January 14). Basketball trainer Chris Brickley signs puma deal. Retrieved from https://www.espn.com/nba/story/_/id/25994933/basketball-trainer-chris-brickley-signs-puma-deal.
  • Dunsting, J. D., & Kephart, N. C. (1965) Motor enerahations in space and time. In J. Helmuth (Ed.), Learning disorders. Seatde, WA: Special Publ. Pp. 77-121.
  • Dwiyogo, W. D. (2010). Dimensions of physical education and sports learning technology. Malang: Wineka Media.
  • EBasketballCoach (2019, May 15). Basketball skill development simplified!. Retrieved from https://ebasketballcoach.com/op/skills/.
  • Eliasz, K. L. (2012). Examining the effects of learner-adapted practice on motor skill acquisition (Doctoral dissertation).
  • Flavin, M. (2016). Technology-enhanced learning and higher education. Oxford Review of Economic Policy, 32(4), 632-645. Doi: https://doi.org/10.1093/oxrep/grw028.
  • Goodyear, V. A., Casey, A., & Kirk, D. (2014). Tweet me, message me, like me: using social media to facilitate pedagogical change within an emerging community of practice. Sport, Education and Society, 19(7), 927-943. Doi: https://doi.org/10.1080/13573322.2013.858624.
  • Haefner, J. (2017, February 20). Block, interleaving, & random practice. Retrieved from https://www.breakthroughbasketball.com/fundamentals/random-practice.html.
  • Hebert, E. P., Landin, D., & Solmon, M. A. (1996). Practice schedule effects on the performance and learning of low-and high-skilled students: An applied study. Research Quarterly for Exercise and Sport, 67(1), 52-58. Doi: https://doi.org/10.1080/02701367.1996.10607925.
  • Hew, K. F., & Cheung, W. S. (2013). Use of Web 2.0 technologies in K-12 and higher education: The search for evidence-based practice. Educational Research Review, 9, 47-64. Doi: https://doi.org/10.1016/j.edurev.2012.08.001. Hoogerheide, V., van Wermeskerken, M., Loyens, S. M., & van Gog, T. (2016). Learning from video modeling examples: Content kept equal, adults are more effective models than peers. Learning and Instruction, 44, 22-30. Doi: https://doi.org/10.1016/j.learninstruc.2016.02.004.
  • Jarraya, M., Rekik, G., Belkhir, Y., Chtourou, H., Nikolaidis, P. T., Rosemann, T., & Knechtle, B. (2019). Which presentation speed is better for learning basketball tactical actions through video modeling examples? The influence of content complexity. Frontiers in psychology, 10. Doi: https://doi.org/10.3389/fpsyg.2019.02356.
  • Kioumourtzoglou, E., Derri, V., Tzetzls, G., & Theodorakis, Y. (1998). Cognitive, perceptual, and motor abilities in skilled basketball performance. Perceptual and Motor Skills, 86(3), 771-786. Doi: https://doi.org/10.2466/pms.1998.86.3.771.
  • Kirkwood, A., & Price, L. (2014). Technology-enhanced learning and teaching in higher education: what is ‘enhanced’and how do we know? A critical literature review. Learning, Media and Technology, 39(1), 6-36. Doi: https://doi.org/10.1080/17439884.2013.770404.
  • Kori, K., M. Pedaste, Äli Leijen, & M. Mäeots. (2014). “Supporting reflection in technology-enhanced learning.” Educational Research Review 11: 45–55. Doi: https://doi.org/10.1016/j.edurev.2013.11.003.
  • Lee, T. D., & Simon, D. A. (2004). Contextual interference. In A.M. Williams and N. J. Hodges (Eds.), Skill Acquisition in Sport: Research, Theory and Practice (pp. 29-44). London, England: Routledge. Leite, N., Sampaio, J., Abrantes, C., & Ferreira, A. (2007). Physical and technical components in boys’ under-16 basketball by game quarter. In Iberian Congress on Basketball Research (Vol. 4, pp. 133-136).
  • Leite, N., Vaz, L., Maçãs, V., & Sampaio, J. (2009). Coaches perceived importance of drills items in basketball players'long-term development. Revista De Psicología Del Deporte, 18(3), 457-461. [Access address: https://www.redalyc.org/pdf/2351/235116466031.pdf].
  • Mardiana, A., Doewes, M., & Purnama, S. K. (2019). Development of learning media based on video tutorial on basketball based shooting techniques. Journal of Education, Health and Sport, 9(5), 298-303. Doi: http://dx.doi.org/10.5281/zenodo.3156678.
  • Memmert, D. (2006). Long-term effects of type of practice on the learning and transfer of a complex motor skill. Perceptual and Motor Skills, 103(3), 912-916. Doi: https://doi.org/10.2466/pms.103.3.912-916.
  • Memmert, D., Baker, J., & Bertsch, C. (2010). Play and practice in the development of sport‐specific creativity in team ball sports. High Ability Studies, 21(1), 3-18. Doi: https://doi.org/10.1080/13598139.2010.488083.
  • Menayo, R., Sabido, R., Fuentes, J. P., Moreno, F. J., & García, J. A. (2010). Simultaneous treatment effects in learning four tennis shots in contextual interference conditions. Perceptual and Motor Skills, 110(2), 661-673. Doi: https://doi.org/10.2466/pms.110.2.661-673.
  • Muyingo, R. I., & Kırık, A. M. (2017). Social media in the academic life of international students in Turkey: A survey study. Uluslararası Kültürel ve Sosyal Araştırmalar Dergisi (UKSAD), 3(2), 205-218. [Access address: https://dergipark.org.tr/tr/download/article-file/395646].
  • National Basketball Coaches Association. (2008). NBA Coaches Playbook: Techniques, Tactics, and Teaching Points. Human Kinetics.
  • National Basketball Conditioning Coaches Association. (2009). Preparación física completa para el baloncesto (No. 796.323 N277p). Madrid, ES: Ed. Tutor.
  • O'Donoghue, P. (2014). An introduction to performance analysis of sport. Routledge.
  • Paolo, U. (2018). Training’s day. Retrieved from https://www.theringer.com/nba/2018/9/18/17869164/private-trainers-workouts-video-instagram.
  • Pratama, R., & Januarto, O. B. (2019). Video based learning for basketball referee. In 2nd International Conference on Sports Sciences and Health 2018 (2nd ICSSH 2018). Atlantis Press.
  • Rizzolatti, G., & Craighero, L. (2004). The mirror-neuron system. Annu. Rev. Neurosci., 27, 169-192.
  • Setyosari, P., & Sihkabuden. (2005). Learning media. Malang: Elang Mas.
  • Shea, J. B., & Morgan, R. L. (1979). Contextual interference effects on the acquisition, retention, and transfer of a motor skill. Journal of Experimental Psychology: Human Learning and Memory, 5(2), 179-187. Doi: https://doi.org/10.1037/0278-7393.5.2.179.
  • Slam Staff (2016, February 9). Deuce brand signs streetball legend ‘the professor’ (Video). Retrieved from https://www.slamonline.com/apparel/deuce-brand-signs-streetball-legend-professor-video/.
  • Smith, B., & Sparkes, A. C. (Eds.). (2016). Routledge handbook of qualitative research in sport and exercise. Taylor & Francis.
  • Susilana, R., Si, M., & Riyana, C. (2008). Media pembelajaran: hakikat, pengembangan, pemanfaatan, dan penilaian. CV. Wacana Prima. [Access address: http://staff.unila.ac.id/ambarita/files/2013/05/Pembelajaran-Komputer-UNIT-5.pdf].
  • Turella, L., Pierno, A. C., Tubaldi, F., & Castiello, U. (2009). Mirror neurons in humans: consisting or confounding evidence? Brain and Language 108, 10–21. Doi: 10.1016/j.bandl.2007.11.002.
  • Van Gog, T., Paas, F., Marcus, N., Ayres, P., & Sweller, J. (2009). The mirror- neuron system and observational learning: implications for the effectiveness of dynamic visualizations. Educ. Psychol. Rev. 21, 21–30. Doi: 10.1007/s10648- 008-9094-3.
  • Vernadakis, N., Zetou, E., Tsitskari, E., Giannousi, M., & Kioumourtzoglou, E. (2008). Student attitude and learning outcomes of multimedia computer-assisted versus traditional instruction in basketball. Education and Information Technologies, 13(3), 167-183. Doi: https://doi.org/10.1007/s10639-008-9061-0.
  • Volleyball Canada (2018, January 24). Planning guidelines for constant, variable, or random practice. Retrieved from http://vcdm.org/global/images/misc/Constant_Variable_or_Random_Practice(1).pdf.
  • Wigiyanto, W., Soekardi, S., & Hartono, M. (2019). Multimedia development of android-based referee signals recognition application in basketball game for beginner players. Journal of Physical Education and Sports, 8(1), 76-82. Doi: https://doi.org/10.15294/jpes.v8i1.26933.
There are 43 citations in total.

Details

Primary Language English
Subjects Sports Medicine
Journal Section Articles
Authors

Aydıner Attila 0000-0003-4072-9376

Publication Date December 31, 2019
Acceptance Date December 27, 2019
Published in Issue Year 2019 Volume: 1 Issue: 2

Cite

APA Attila, A. (2019). Basketball Skill Coaching in Digital Age. Eurasian Journal of Sport Sciences and Education, 1(2), 30-44.
AMA Attila A. Basketball Skill Coaching in Digital Age. EJSSE. December 2019;1(2):30-44.
Chicago Attila, Aydıner. “Basketball Skill Coaching in Digital Age”. Eurasian Journal of Sport Sciences and Education 1, no. 2 (December 2019): 30-44.
EndNote Attila A (December 1, 2019) Basketball Skill Coaching in Digital Age. Eurasian Journal of Sport Sciences and Education 1 2 30–44.
IEEE A. Attila, “Basketball Skill Coaching in Digital Age”, EJSSE, vol. 1, no. 2, pp. 30–44, 2019.
ISNAD Attila, Aydıner. “Basketball Skill Coaching in Digital Age”. Eurasian Journal of Sport Sciences and Education 1/2 (December 2019), 30-44.
JAMA Attila A. Basketball Skill Coaching in Digital Age. EJSSE. 2019;1:30–44.
MLA Attila, Aydıner. “Basketball Skill Coaching in Digital Age”. Eurasian Journal of Sport Sciences and Education, vol. 1, no. 2, 2019, pp. 30-44.
Vancouver Attila A. Basketball Skill Coaching in Digital Age. EJSSE. 2019;1(2):30-44.

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