Research Article

A Semiotic Analysis of Digital Educational Games with Religious Themes for Children

Volume: 9 Number: 1 January 30, 2021
EN

A Semiotic Analysis of Digital Educational Games with Religious Themes for Children

Abstract

Digital educational games with religious themes designed for children are examined in this study. Some of these digital games have educational content which can help in the learning of religious knowledge through the game experience and turning it into practice. Digital games of a religious theme are also designed and offered to consumers on digital platforms in Turkey. In this context, four games named “Path of Heaven”, “Power of Religion”, “Hereafter Quiz” and “Treasure Island” were analysed using Roland Barthes’ semiological method. The children’s religious (digital) socialization is discussed through signs which have the denotation and connotation meanings in these games. It is found that educational digital games with religious themes are functional for children’s religious socialization, but the signs and content need to be pedagogically controlled. It also seems that it is important for parents to check (tracking digital footprints) whether the games are sterile or not.

Keywords

References

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Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Authors

Hasan Hüseyin Aygül * This is me
Türkiye

Publication Date

January 30, 2021

Submission Date

January 30, 2021

Acceptance Date

-

Published in Issue

Year 2021 Volume: 9 Number: 1

APA
Aygül, H. H., & Gürbüz, G. (2021). A Semiotic Analysis of Digital Educational Games with Religious Themes for Children. Eğitimde Nitel Araştırmalar Dergisi, 9(1), 51-75. https://izlik.org/JA95NR46UA
AMA
1.Aygül HH, Gürbüz G. A Semiotic Analysis of Digital Educational Games with Religious Themes for Children. Derginin Amacı ve Kapsamı. 2021;9(1):51-75. https://izlik.org/JA95NR46UA
Chicago
Aygül, Hasan Hüseyin, and Gamze Gürbüz. 2021. “A Semiotic Analysis of Digital Educational Games With Religious Themes for Children”. Eğitimde Nitel Araştırmalar Dergisi 9 (1): 51-75. https://izlik.org/JA95NR46UA.
EndNote
Aygül HH, Gürbüz G (January 1, 2021) A Semiotic Analysis of Digital Educational Games with Religious Themes for Children. Eğitimde Nitel Araştırmalar Dergisi 9 1 51–75.
IEEE
[1]H. H. Aygül and G. Gürbüz, “A Semiotic Analysis of Digital Educational Games with Religious Themes for Children”, Derginin Amacı ve Kapsamı, vol. 9, no. 1, pp. 51–75, Jan. 2021, [Online]. Available: https://izlik.org/JA95NR46UA
ISNAD
Aygül, Hasan Hüseyin - Gürbüz, Gamze. “A Semiotic Analysis of Digital Educational Games With Religious Themes for Children”. Eğitimde Nitel Araştırmalar Dergisi 9/1 (January 1, 2021): 51-75. https://izlik.org/JA95NR46UA.
JAMA
1.Aygül HH, Gürbüz G. A Semiotic Analysis of Digital Educational Games with Religious Themes for Children. Derginin Amacı ve Kapsamı. 2021;9:51–75.
MLA
Aygül, Hasan Hüseyin, and Gamze Gürbüz. “A Semiotic Analysis of Digital Educational Games With Religious Themes for Children”. Eğitimde Nitel Araştırmalar Dergisi, vol. 9, no. 1, Jan. 2021, pp. 51-75, https://izlik.org/JA95NR46UA.
Vancouver
1.Hasan Hüseyin Aygül, Gamze Gürbüz. A Semiotic Analysis of Digital Educational Games with Religious Themes for Children. Derginin Amacı ve Kapsamı [Internet]. 2021 Jan. 1;9(1):51-75. Available from: https://izlik.org/JA95NR46UA