Conference Paper

A Comparative Study on VR Games in terms of Digital Media Users

Volume: 31 October 30, 2023
  • Hande Tercan-bıngol
  • Emel Karayel-bılbıl
EN

A Comparative Study on VR Games in terms of Digital Media Users

Abstract

Digital media users, who have integrated digital technologies into their daily lives, represent a broad spectrum of age groups and backgrounds. Digital natives, commonly referred to as individuals who were born and raised in the digital era, have grown up surrounded by digital technologies and are characterized by their deep integration and familiarity with them; while digital hybrids represent a transitional group, consisting of individuals who have adapted to the digital world later in life, either through necessity or choice. Understanding the dynamics between digital natives, and digital hybrids, as digital media users, in the realm of VR games is crucial for game developers, researchers and the gaming industry. This study aims to serve as a foundation for further exploration and analysis of the evolving relationship between these media user groups and virtual reality (VR) games, shedding light on the implications for gamer gratifications and media use in the digital era.

Keywords

References

  1. Athique, A. (2013). Digital media and society: an introduction. Cambridge: Polity Press.
  2. Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of Online Environments, 1(1), 1-27.
  3. Biocca, F. A. (1988). Opposing conceptions of the audience: The active and passive hemispheres of mass communication theory. In J. A. Anderson (Ed.), Communication yearbook 11 (pp. 51–80). Sage Publications.

Details

Primary Language

English

Subjects

Other Fields of Education (Other)

Journal Section

Conference Paper

Authors

Hande Tercan-bıngol This is me
Türkiye

Emel Karayel-bılbıl This is me
Türkiye

Early Pub Date

October 27, 2023

Publication Date

October 30, 2023

Submission Date

April 4, 2023

Acceptance Date

September 20, 2023

Published in Issue

Year 2023 Volume: 31

APA
Tercan-bıngol, H., & Karayel-bılbıl, E. (2023). A Comparative Study on VR Games in terms of Digital Media Users. The Eurasia Proceedings of Educational and Social Sciences, 31, 92-98. https://doi.org/10.55549/epess.1381963