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SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME

Year 2017, Volume: 26 Issue: 2, 181 - 188, 01.07.2017

Abstract

Bilgisayar ortamında oluşturulan üç boyutlu resimlerin
ve animasyonların teknolojik araçlarla insanların zihinlerinde gerçek bir ortamda bulunma hissini veren ayrıca
ortamda bulunan bu objelerle etkileşimde bulunmalarını sağlayan sanal gerçeklik tedavisi serebral palsili çocukların tedavisinde kullanılmaya başlanılan yeni ve
etkili bir yöntemdir.
Bu sistematik incelemede 2008 ile 2016 tarihleri arasında yayınlanmış 138 çalışma incelenmiştir. Pubmed ve
Ulusal tez merkezi (YÖKTEZ) arama motorlarında
‘cerebral palsy virtual reality’, cerebral palsy virtual
rehabilition’, ‘sanal gerçeklik’, ‘sanal rehabilitasyon’
anahtar kelimeleri kullanılarak taranmıştır. Çalışmada
incelenen makale sayısı 138 olmasına rağmen, sınırlamalara uyan 20 araştırma kapsama alınmıştır.
Yapılan araştırmalar sonucunda; sanal gerçekliğin tedavi amaçlı kullanılabilir olduğu, çocuklarda yüksek derecede motivasyon, ilgi, memnuniyet oluşturduğu, uygulamadan sonra çalışmalara katılım oranında artış olduğu,
motor fonksiyon testlerinde düzelmelerin olduğu,
postural kontrol stratejilerinin geliştiği, görsel algı, el/
ayak kas kuvvetinin ve eklem hareket açıklığının geliştiği, yürümenin ve ağırlık merkezinin düzeldiği ancak
randomize kontrollü çalışmaların sayısının az olduğu
bulunmuştur. Bu nedenle geçerlilik ve güvenilirliği olan
daha kapsamlı çalışmalara ihtiyaç duyulmaktadır.

References

  • 1. Odding E, Roebroeck ME, Stam HJ. The epidemiology of cerebral palsy: incidence, impairments and risk factors. Disabil Rehabilition 2006; 28: 183-191.
  • 2. Serdaroğlu A, Cansu A, Özkan S, Tezcan S. Prevelance of cerebral palsy in Turkish children betweeen the ages of 2 and 16 years. Developmental Medicine & Child Neurology 2006; 48: 413-416.
  • 3. Yakut A. Serebral palside yeni gelişmeler. Türkiye Klinikleri J. Pediatr Sci 2008; 4: 127-138.
  • 4. Gökçay E, Sönmez M, Topaloğlu H, Tekgül H, Gürer Y. Çocuk Nörolojisi. Anıl Grup Matbacılık, Ankara 2010; ss 229-239.
  • 5. Nelson KB. Is cerebral palsy preventable. Curr Opin Neurol 2008; 21: 129-135.
  • 6. Özcan H. Cerebral Palsy. İçinde: Cerebral Palsy’de Ayırıcı Tanı ve Genel Tedavi Yaklaşımları, Deniz E. (Ed.), Boyut Yayın Grubu, İstanbul 2005; ss 47- 57.
  • 7. Oğuz H, Dursun E, Dursun N. Tıbbi Rehabilitasyon, Nobel Tıp Kitap Evi, 2004; ss 379-380.
  • 8. Reid R, Wang G. Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy. Neuroepidemiology 2011; 36: 2-18.
  • 9. Burdea G. Keynote address: Virtual rehabilitation: Benefits and challenges. J. Methods Inf Med 2003; 42: 519-523.
  • 10. Ürgen MS. Hemiparatik Serebral Palsili Çocuklarda Sanal Gerçeklik Yönteminin Denge ve İleri Düzey Motor Beceriler Üzerine Olan Etkisinin İncelenmesi. Yüksek Lisans Tezi, Hacettepe Üniversitesi Sağlık Bilimleri Enstitüsü, Ankara 2013; ss: 1-117.
  • 11. Rizzo AA, Buckwalter JG, Humphrey L, et al. The virtual classroom: a virtual environment for the assessment and rehabilitation of attention deficits. CyberPsychology & Behavior 2000; 3: 483-499.
  • 12. Akdemir N, Akkuş Y. Rehabilitasyon ve hemşirelik. Hemşirelik Yüksekokulu Dergisi 2006: 82-91.
  • 13. Acar G, Altun GP, Yurdalan S, et al. Efficacy of neurodevelopmental treatment combined with the nintendo(®) wii in patients with cerebral palsy. J Phys Ther Sci 2016; 28(3): 774-780.
  • 14. Cho C, Hwang W, Hwang S, et al. Treadmill training with virtual reality ımproves gait, balance, and muscle strength in children with cerebral palsy. Tohoku J Exp Med 2016; 238(3): 213-218.
  • 15. Shin JW, Song GB, Hwangbo G. Effects of conventional neurological treatment and a virtual reality training program on eye-hand coordination in children with cerebral palsy. J Phys Ther Sci 2015; 27(7): 2151-2154.
  • 16. Lazzari RD, Politti F, Santos CA, et al. Effect of a single session of transcranial direct-current stimulation combined with virtual reality training on the balance of children with cerebral palsy: a randomized, controlled, double-blind trial. J Phys Ther Sci 2015; 27(3): 763-768.
  • 17. Rosie JA, Ruhen S, Hing WA, et al. Virtual rehabilitation in a school setting: Is it feasible for children with cerebral palsy? Disabil Rehabil Assist Technol 2015; 10(1): 19-26.
  • 18. Ni LT, Fehlings D, Biddiss E. Design and evaluation of virtual reality-based therapy games with dual focus on therapeutic relevance and user experience for children with cerebral palsy. Games Health J 2014; 3(3): 162-171.
  • 19. Pavão SL, Arnoni JLB, Oliveira AKC, et al. Impact of a virtual reality-based intervention on motor performance and balance of a child with cerebral palsy: a case study. Rev Paul Pediatr 2014; 32(4): 389-394.
  • 20. Yoo JW, Lee DR, Sim YJ, et al. Effects of innovative virtual reality game and EMG biofeedback on neuromotor control in cerebral palsy. Biomed Mater Eng 2014; 24(6): 3613-3618.
  • 21. Chiu HC, Ada L, Lee HM. Upper limb training using wii sports resort™ for children with hemiplegic cerebral palsy: a randomized, single-blind trial. Clinical Rehabilitation 2014; 28(10): 1015-1024.
  • 22. Sandlund M, Domellöf E, Grip H, et al. Training of goal directed arm movements with motion interactive video games in children with cerebral palsy - a kinematic evaluation. Dev Neurorehabil 2014; 17(5): 318-326.
  • 23. Dinomais M, Veaux F, Yamaguchi T, et al. A new virtual reality tool for unilateral cerebral palsy rehabilitation: two single-case studies. Dev Neurorehabil 2013; 16(6): 418-422.
  • 24. Barton GJ, Hawken MB, Foster RJ, et al. The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy. Journal of NeuroEngineering and Rehabilitation 2013; 10: 15.
  • 25. Chen CL, Chen CY, Liaw MY, et al. Efficacy of homebased virtual cycling training on bone mineral density in ambulatory children with cerebral palsy. Osteoporos Int 2013; 24(4): 1399-1406.
  • 26. Winkels DG, Kottink AI, Temmink RA, et al. Wii™- habilitation of upper extremity function in children with cerebral palsy. An explorative study. Dev Neurorehabil 2013; 16(1): 44-51.
  • 27. Gordon C, Roopchand-Martin S, Gregg A. Section of physical therapy, potential of the nintendo wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study Physiotherapy 2012; 98(3): 238-242.
  • 28. Howcroft J, Fehlings D, Wright V, et al. A comparison of solo and multiplayer active videogame play in children with unilateral cerebral palsy. Games Health J 2012; 1(4): 287-293.
  • 29. Sharan D, Ajeesh PS, Rameshkumar R, et al. Virtual reality based therapy for post operative rehabilitation of children with cerebral palsy. Work 2012; 41(1): 3612-3615.
  • 30. Chen CL, Hong WH, Cheng HK, et al. Muscle strength enhancement following home-based virtual cycling training in ambulatory children with cerebral palsy. Research in Developmental Disabilities 2012; 33: 1087-1094.
  • 31. Qiu Q, Ramirez DA, Saleh S, et al. The new jersey ınstitute of technology robot-assisted virtual rehabilitation (NJIT-RAVR) system for children with cerebral palsy: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2009; 6: 40.
  • 32. Huber M, Rabin B, Docan C, et al. Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy. IEEE Trans Inf Technol Biomed 2010; 14(2): 526-534.
  • 33. Erişim adresi: http://www.livescience.com/8358- kinect-nintendo-wii-playstation.html. Erişim tarihi:10.04.2017.
  • 34. Kocaman G. Hemşirelikte kanıta dayalı uygulama. Hemşirelikte Araştırma Geliştirme Dergisi 2003; 2: 61-69.
  • 35. Bayraktar, E. Kaleli, F. Sanal gerçeklik ve uygulama alanları. Akademik Bilişim 2007: 1-6.
  • 36. Aruk İ. Bilişim Teknolojilerinin Zihinsel Engellilerin E-Eğitiminde Kullanılması ve Örnek Bir Uygulama Geliştirilmesi. Yüksek Lisans Tezi, Trakya Üniversitesi Fen Bilimleri Enstitüsü, Edirne 2008; ss 98.
  • 37. Bahar Z. Haney MÖ. Okul sağlığı hemşireliği. İçinde: Gözüm S (Eds), Okul Dönemindeki Çocukların Sağlığının Geliştirilmesi. Ayrıntı Basımevi, Ankara 2016; ss: 10-17.
  • 38. Örsal Ö. Hemşirelik perspektifinden özürlülük. ÖzVeri Dergisi 2007; 4: 20-28.

Treatment of Virtual Reality in Rehabilition of Children With Cerebral Palsy: A Systematic Review

Year 2017, Volume: 26 Issue: 2, 181 - 188, 01.07.2017

Abstract

Virtual Reality treatment of three dimensional images
and animations which are created in computer
environment in their mind and interacting with the
objects in that environment via technological tools and
it is a new and effective method for the treatment of
Cerebral palsy children.
In this systematic review, 138 studies published
between 2008-2016 were examined. The Pubmed and
National thesis centers (YÖKTEZ) were searched using
search keywords: 'cerebral palsy virtual reality',
'cerebral palsy virtual rehabilitation', 'virtual reality',
'virtual rehabilitation'. Despite the fact that the number
of articles examined in the study was 138, 20 studies
covering the limitations were included.
As a result of the researches;virtual reality treatment
can be used for treatments and they not only provide
people with a high degree of motivation, interest,
satisfaction, but also bring about an increase in the rate
of participation. In adition, they provide developments
in children’s postural control strategies, motor
function tests, walking and the center of gravity,
effectivity in developing visual perception, as well as
making beter hand/foot muscle strenght ang range of
motion. But the number of randomized controlled
trials was found to be low. For this reason, more
extensive work with validity and reliability is needed

References

  • 1. Odding E, Roebroeck ME, Stam HJ. The epidemiology of cerebral palsy: incidence, impairments and risk factors. Disabil Rehabilition 2006; 28: 183-191.
  • 2. Serdaroğlu A, Cansu A, Özkan S, Tezcan S. Prevelance of cerebral palsy in Turkish children betweeen the ages of 2 and 16 years. Developmental Medicine & Child Neurology 2006; 48: 413-416.
  • 3. Yakut A. Serebral palside yeni gelişmeler. Türkiye Klinikleri J. Pediatr Sci 2008; 4: 127-138.
  • 4. Gökçay E, Sönmez M, Topaloğlu H, Tekgül H, Gürer Y. Çocuk Nörolojisi. Anıl Grup Matbacılık, Ankara 2010; ss 229-239.
  • 5. Nelson KB. Is cerebral palsy preventable. Curr Opin Neurol 2008; 21: 129-135.
  • 6. Özcan H. Cerebral Palsy. İçinde: Cerebral Palsy’de Ayırıcı Tanı ve Genel Tedavi Yaklaşımları, Deniz E. (Ed.), Boyut Yayın Grubu, İstanbul 2005; ss 47- 57.
  • 7. Oğuz H, Dursun E, Dursun N. Tıbbi Rehabilitasyon, Nobel Tıp Kitap Evi, 2004; ss 379-380.
  • 8. Reid R, Wang G. Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy. Neuroepidemiology 2011; 36: 2-18.
  • 9. Burdea G. Keynote address: Virtual rehabilitation: Benefits and challenges. J. Methods Inf Med 2003; 42: 519-523.
  • 10. Ürgen MS. Hemiparatik Serebral Palsili Çocuklarda Sanal Gerçeklik Yönteminin Denge ve İleri Düzey Motor Beceriler Üzerine Olan Etkisinin İncelenmesi. Yüksek Lisans Tezi, Hacettepe Üniversitesi Sağlık Bilimleri Enstitüsü, Ankara 2013; ss: 1-117.
  • 11. Rizzo AA, Buckwalter JG, Humphrey L, et al. The virtual classroom: a virtual environment for the assessment and rehabilitation of attention deficits. CyberPsychology & Behavior 2000; 3: 483-499.
  • 12. Akdemir N, Akkuş Y. Rehabilitasyon ve hemşirelik. Hemşirelik Yüksekokulu Dergisi 2006: 82-91.
  • 13. Acar G, Altun GP, Yurdalan S, et al. Efficacy of neurodevelopmental treatment combined with the nintendo(®) wii in patients with cerebral palsy. J Phys Ther Sci 2016; 28(3): 774-780.
  • 14. Cho C, Hwang W, Hwang S, et al. Treadmill training with virtual reality ımproves gait, balance, and muscle strength in children with cerebral palsy. Tohoku J Exp Med 2016; 238(3): 213-218.
  • 15. Shin JW, Song GB, Hwangbo G. Effects of conventional neurological treatment and a virtual reality training program on eye-hand coordination in children with cerebral palsy. J Phys Ther Sci 2015; 27(7): 2151-2154.
  • 16. Lazzari RD, Politti F, Santos CA, et al. Effect of a single session of transcranial direct-current stimulation combined with virtual reality training on the balance of children with cerebral palsy: a randomized, controlled, double-blind trial. J Phys Ther Sci 2015; 27(3): 763-768.
  • 17. Rosie JA, Ruhen S, Hing WA, et al. Virtual rehabilitation in a school setting: Is it feasible for children with cerebral palsy? Disabil Rehabil Assist Technol 2015; 10(1): 19-26.
  • 18. Ni LT, Fehlings D, Biddiss E. Design and evaluation of virtual reality-based therapy games with dual focus on therapeutic relevance and user experience for children with cerebral palsy. Games Health J 2014; 3(3): 162-171.
  • 19. Pavão SL, Arnoni JLB, Oliveira AKC, et al. Impact of a virtual reality-based intervention on motor performance and balance of a child with cerebral palsy: a case study. Rev Paul Pediatr 2014; 32(4): 389-394.
  • 20. Yoo JW, Lee DR, Sim YJ, et al. Effects of innovative virtual reality game and EMG biofeedback on neuromotor control in cerebral palsy. Biomed Mater Eng 2014; 24(6): 3613-3618.
  • 21. Chiu HC, Ada L, Lee HM. Upper limb training using wii sports resort™ for children with hemiplegic cerebral palsy: a randomized, single-blind trial. Clinical Rehabilitation 2014; 28(10): 1015-1024.
  • 22. Sandlund M, Domellöf E, Grip H, et al. Training of goal directed arm movements with motion interactive video games in children with cerebral palsy - a kinematic evaluation. Dev Neurorehabil 2014; 17(5): 318-326.
  • 23. Dinomais M, Veaux F, Yamaguchi T, et al. A new virtual reality tool for unilateral cerebral palsy rehabilitation: two single-case studies. Dev Neurorehabil 2013; 16(6): 418-422.
  • 24. Barton GJ, Hawken MB, Foster RJ, et al. The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy. Journal of NeuroEngineering and Rehabilitation 2013; 10: 15.
  • 25. Chen CL, Chen CY, Liaw MY, et al. Efficacy of homebased virtual cycling training on bone mineral density in ambulatory children with cerebral palsy. Osteoporos Int 2013; 24(4): 1399-1406.
  • 26. Winkels DG, Kottink AI, Temmink RA, et al. Wii™- habilitation of upper extremity function in children with cerebral palsy. An explorative study. Dev Neurorehabil 2013; 16(1): 44-51.
  • 27. Gordon C, Roopchand-Martin S, Gregg A. Section of physical therapy, potential of the nintendo wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study Physiotherapy 2012; 98(3): 238-242.
  • 28. Howcroft J, Fehlings D, Wright V, et al. A comparison of solo and multiplayer active videogame play in children with unilateral cerebral palsy. Games Health J 2012; 1(4): 287-293.
  • 29. Sharan D, Ajeesh PS, Rameshkumar R, et al. Virtual reality based therapy for post operative rehabilitation of children with cerebral palsy. Work 2012; 41(1): 3612-3615.
  • 30. Chen CL, Hong WH, Cheng HK, et al. Muscle strength enhancement following home-based virtual cycling training in ambulatory children with cerebral palsy. Research in Developmental Disabilities 2012; 33: 1087-1094.
  • 31. Qiu Q, Ramirez DA, Saleh S, et al. The new jersey ınstitute of technology robot-assisted virtual rehabilitation (NJIT-RAVR) system for children with cerebral palsy: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2009; 6: 40.
  • 32. Huber M, Rabin B, Docan C, et al. Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy. IEEE Trans Inf Technol Biomed 2010; 14(2): 526-534.
  • 33. Erişim adresi: http://www.livescience.com/8358- kinect-nintendo-wii-playstation.html. Erişim tarihi:10.04.2017.
  • 34. Kocaman G. Hemşirelikte kanıta dayalı uygulama. Hemşirelikte Araştırma Geliştirme Dergisi 2003; 2: 61-69.
  • 35. Bayraktar, E. Kaleli, F. Sanal gerçeklik ve uygulama alanları. Akademik Bilişim 2007: 1-6.
  • 36. Aruk İ. Bilişim Teknolojilerinin Zihinsel Engellilerin E-Eğitiminde Kullanılması ve Örnek Bir Uygulama Geliştirilmesi. Yüksek Lisans Tezi, Trakya Üniversitesi Fen Bilimleri Enstitüsü, Edirne 2008; ss 98.
  • 37. Bahar Z. Haney MÖ. Okul sağlığı hemşireliği. İçinde: Gözüm S (Eds), Okul Dönemindeki Çocukların Sağlığının Geliştirilmesi. Ayrıntı Basımevi, Ankara 2016; ss: 10-17.
  • 38. Örsal Ö. Hemşirelik perspektifinden özürlülük. ÖzVeri Dergisi 2007; 4: 20-28.
There are 38 citations in total.

Details

Other ID JA83GS44FR
Journal Section Research Article
Authors

Filiz Özkan This is me

Handan Zincir This is me

Publication Date July 1, 2017
Submission Date July 1, 2017
Published in Issue Year 2017 Volume: 26 Issue: 2

Cite

APA Özkan, F., & Zincir, H. (2017). SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME. Sağlık Bilimleri Dergisi, 26(2), 181-188.
AMA Özkan F, Zincir H. SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME. JHS. July 2017;26(2):181-188.
Chicago Özkan, Filiz, and Handan Zincir. “SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME”. Sağlık Bilimleri Dergisi 26, no. 2 (July 2017): 181-88.
EndNote Özkan F, Zincir H (July 1, 2017) SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME. Sağlık Bilimleri Dergisi 26 2 181–188.
IEEE F. Özkan and H. Zincir, “SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME”, JHS, vol. 26, no. 2, pp. 181–188, 2017.
ISNAD Özkan, Filiz - Zincir, Handan. “SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME”. Sağlık Bilimleri Dergisi 26/2 (July 2017), 181-188.
JAMA Özkan F, Zincir H. SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME. JHS. 2017;26:181–188.
MLA Özkan, Filiz and Handan Zincir. “SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME”. Sağlık Bilimleri Dergisi, vol. 26, no. 2, 2017, pp. 181-8.
Vancouver Özkan F, Zincir H. SEREBRAL PALSİLİ ÇOCUKLARIN REHABİLİTASYONUNDA SANAL GERÇEKLİK TEDAVİSİ: SİSTEMATİK DERLEME. JHS. 2017;26(2):181-8.