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Eğitim Derecesi Sanal Gerçeklik Ortamının Algılanmasını Önemli Etkiler mi?

Year 2019, Volume: 25 Issue: 97, 1 - 17, 20.09.2019
https://doi.org/10.22559/folklor.922

Abstract

Sanal Gerçeklik (SG), çeşitli uyarı koşullarını yaratarak gerçekçi bir deneyimi simüle etmeyi amaçlayan
dijital bir yazılım ortamıdır. SG, yirmi yıla aşkın bir süredir varlığını devam ettiriken, sanal gerçeklik
başlıklarının maliyetinin düşük olması ve taşınabilirliği nedeni ile son birkaç yıldır kamuoyunun dikkatini
çekmektedir. Günümüzde, sanal gerçekliğin eğlence sektörü dışında en çok kullanıldığı alan Sanal
Gerçeklik Maruz Kalma Terapisi (SGMKT) olup, belirli bir psikolojik rahatsızlığın tedavi etme sürecine
yardımcı olma amacını güden bir yöntemdir. Son yirmi yılda, SGMKT, özellikle kas kontrolü ile ilgili
hastalıkların tedavi sürecine yardımcı olmak, ve çeşitli rahatsızlıkları ve fobi problemlerinin iyileştirme
sürecini desteklemek amacıyla etkili bir yol olarak kullanılmaktadır.
SG kullanımıyla ilgili çok sayıda araştırma yapılırken, bu güne kadar kullanıcıların eğitim derecelerinin,
SG sistemi nasıl algıladıklarını; ve SG deneyimlerine önemli ölçüde etki edip etmediğini ölçen bir çalışma
yapılmamıştır.Birçok araştırmacı, SGMKT ile geleneksel bilişsel davranışçı terapiler arasında (VIVO
gibi) farklar olup olmadığını analiz etmiştir. Ancak, bir SG sistemini son derece kullanışlı kılan etkilerin
eğitim derecesiyle ilişkisini inceleyen veya kullanıcıların eğitim derecelerinin bir SG sistemine olan
etkilerini ölçen istatistiksel araştırmalar yok denecek kadar azdır.
Bu araştırmada, yükseklik korkusunun tedavisini desteklemek amacı ile geliştirilen bir sistemi test eden
kullanıcılar arasında yüksek bir eğitim derecesine sahip olanlarla, daha az ya da hiç eğitim derecesine
sahip olan bireyler arasındaki SG deneyimleri karşılaştırılmıştır. Yükseklik korkusu (Akropobi)
rahatsızlığının tedavisinde potansiyel olarak kullanılabilecek bir SG sistemi Nielsen’ın sezgisel
değerlendirmesi kullanılarak oluşturulmuştur. Mütakiben, katılımcıların eğitim derecelerinin SG
sistemini kullanmadaki etkilerini belirlemek için yarı deneysel bir çalışma yapılmıştır. Yapılan çalışmanın
sonucunda, araştırma bulguları, katılımcıların eğitim derecelerinin SG ortamına önemli ölçüde etki
etmediği gözlemlenmiştir. Bir diğer değişle, katılımcıların eğitim derecelerinin SG deneyimlerinde ve
kullanımlarında etkin bir röl oynamadığı ortaya çıkmıştır.

References

  • Ayala, A., Martinez, P., Loredo, A., Rosas, R., & Reyes, P. (2018). Virtual Reality for Social Phobia Treatment. In Smart Technology: First International Conference, MTYMEX 2017, Monterrey, Mexico, May 24-26, 2017, Proceedings (Vol. 213, p. 165). Springer.
  • A. Melville, N. (2018). Virtual Reality Therapy Gains Ground for PTSD, Other Disorders. Retrieved July 01, 2018, from Medscape Medical News: https://www.medscape.com/viewarticle/894990
  • Aqeel, F. (2018). Using Virtual Reality to Improve Employee Training. Retrieved June 29, 2018, from Training Industry: https://trainingindustry.com/articles/learning-technologies/using-virtual-reality-toimprove-employee-training/
  • Babcock, S. (2015). This edtech startup is bringing virtual reality to the classroom. Retrieved June 29, 2018, from Technically: https://technical.ly/baltimore/2015/05/29/alchemy-learning-virtual-realityclassroom-oculus/
  • Babich, N. (2018). How Virtual Reality Will Change How We Learn and How We Teach. Retrieved June 29, 2018, from Adobe Blog: https://theblog.adobe.com/virtual-reality-will-change-learn-teach/
  • Dascal, J., Reid, M., W IsHak, W., Spiegel, B., Recacho, J., Rosen, B., et al. (2017, February 01). Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials. Retrieved 06 29, 2018, from National Center for Biotechnology Information: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5373791/
  • Hentsch, C. (2018). Virtual Reality in Education: How VR can be Beneficial to the Classroom.
  • Retrieved June 29, 2018, from Ed Tech Times: https://edtechtimes.com/2018/02/09/virtual-reality-ineducation-how-vr-can-be-beneficial-to-the-classroom/
  • Herold, B. (2017). Augmented, Virtual Reality Yet to Gain Traction in K-12, Survey Finds. Retrieved June 29, 2018, from Education Week:http://blogs.edweek.org/edweek/DigitalEducation/2017/04/augmented_virtual_reality_traction_K12.html
  • Howard, Sarah, Serpanch, Kevin, Lwein, & Kim. (2018). Virtual reality content for higher education curriculum. Retrieved June 29, 2018, from E Prints QUT: https://eprints.qut.edu.au/116132/
  • Hyman, L. (2016). Survey Finds Teachers Want to Make Virtual Reality a Reality in the Classroom. Retrieved June 29, 2018, from Business Wire: https://www.businesswire.com/news/home/20160627005621/en/Survey-Finds-Teachers-VirtualReality-Reality-Classroom
  • Ismail, N. (2018). VR will help create the workforce of the future. Retrieved June 29, 2018, from Information Age: https://www.information-age.com/vr-education-workforce-future-123470538/
  • Jackson, B. (2015). What is Virtual Reality? [Definition and Examples]. Retrieved June 29, 2018, from marxentlabs: https://www.marxentlabs.com/what-is-virtual-reality/
  • James, P. (2014). This is the Beginning of VR Education, and It Will Only Get Better. Retrieved June 29, 2018, from Road To VR: https://www.roadtovr.com/world-of-comenius-virtual-reality-educationbiology-lesson-leap-motion-oculus-rift-dk2/
  • Kolo, K. (2017). Virtual Reality: The Next Generation Of Education, Learning and Training. Retrieved June 29, 2018, from VR/AR Association: http://www.thevrara.com/blog2/2017/12/13/virtual-reality-the-next-generation-of-education-learningand-training
  • Kolo, K., Evry, H., J. Ochoa, C., Ralph, R., Jacoby, D., Coady, Y. V., et al. (2017). Virtual Reality, the Next Generation of E-Learning in Schools. Retrieved June 29, 2018, from VR/AR Association: http://www.thevrara.com/blog2/2017/10/17/virtual-reality-the-next-generation-of-e-learning-inschools
  • Němec, M., Fasuga, R., Trubač, & Kratochvíl, J. (2015). Using virtual reality in education. Retrieved June 29, 2018, from IEEE: https://ieeexplore.ieee.org/document/8102514/
  • Ngobi, E. (2018). The Impact of Augmented and Virtual Reality on Personalized Learning. Retrieved June 29, 2018, from Samsung Business Insights: https://insights.samsung.com/2018/05/04/the-impactof-augmented-and-virtual-reality-on-personalized-learning/
  • Nielsen, J. (1994). Enhancing the explanatory power of usability heuristics. CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 152-158). Massachusetts: Association for Computing Machinery.
  • Ott, M., & Freina, L. (2015). A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES. Conference proceedings of »eLearning and Software for Education« (eLSE) , 133-141.
  • Pamic, I. (2018). VIRTUAL REALITY: THE NEXT GENERATION OF EDUCATION, LEARNING AND TRAINING. Retrieved June 29, 2018, from Virtual MultiModal Museum: https://www.vimm.eu/2018/02/16/virtual-reality-the-next-generation-of-education-learning-and-training/
  • S. Pantelidis, V. (2009). Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality. THEMES IN SCIENCE AND TECHNOLOGY EDUCATION , 59-70.
  • Schnell, L. (2015). Unreal: Virtual reality is changing how college football teams train, recruit. Retrieved June 29, 2018, from Sports Illustrated: https://www.si.com/collegefootball/2015/08/06/college-football-virtual-reality-michigan-stanford-recruiting
  • Terdiman, D. (2018). Why 2018 Will Be The Year Of VR 2.0. Retrieved June 29, 2018, from Fast Company: https://www.fastcompany.com/40503648/why-2018-will-be-the-year-of-vr-2-0
  • Tull, M. (2018). How Virtual Reality Exposure Therapy (VRET) Treats PTSD. Retrieved June 29, 2018, from Very Well Mind: https://www.verywellmind.com/virtual-reality-exposure-therapy-vret2797340
  • Verg, L., & M Vance, J. (2017). Industry use of virtual reality in product design and manufacturing: a survey. Virtual Reality .
  • Walsh, K. (2017). Real Uses of Virtual Reality in Education: How Schools are Using VR. Retrieved June 29, 2018, from Emerging Ed Tech: https://www.emergingedtech.com/2017/06/real-uses-ofvirtual-reality-in-education-how-schools-are-using-vr/
  • Weir, K. (2018). Virtual reality expands its reach. Retrieved July 01, 2018, from American Psychological Association: http://www.apa.org/monitor/2018/02/virtual-reality.aspx
  • Weiss, D. (2018). When Virtual Reality Becomes a Reality in Corporate Training. Retrieved June 29, 2018, from Time to Know: https://www.timetoknow.com/blog/virtual-reality-vr-becomes-realitycorporate-training/ World first: French patient wears 3D virtual reality glasses to guide surgeons during operation. (2016, February 17). Retrieved June 29, 2018, from RT News: https://www.rt.com/news/332730- virtual-reality-glasses-surgery/

Does the Education Degree Significantly Affect the Perception of a Virtual Reality Environment?

Year 2019, Volume: 25 Issue: 97, 1 - 17, 20.09.2019
https://doi.org/10.22559/folklor.922

Abstract

Virtual Reality (VR) is a software generated digital environment that is aimed to simulate a realistic
experience by creating a variety of stimuli conditions. While VR existed for more than two decades, it
has dramatically gained the attention of public domain in recent years due to the portability and cost
effectiveness of modern head mounted display (HUD) tools. Currently, the most widely used area of VR
in research is Virtual Reality Exposure Therapy (VRET) which is a method risen from the use of VR to
potentially help people to treat a specific ailment. Over the last two decades, VRET has been established
to be a highly effective way in various areas specifically in helping muscle control of stroke patients,
treating various disorders and phobia problems.
While there are an overwhelming number of researches undertaken in using VR, to this day it is not clear
whether or not the educational degree of users is an impact factor that significantly affects how users
perceive a VR system. Many researchers analysed whether or not there would be noticeable differences
between VRET and traditional cognitive behavioural therapies (such as VIVO). However, what makes a
VR system highly usable or whether or not the educational degree of users significantly impacts the
usability of a VR system is still an unexplored area.
This paper investigates whether or not there is a significant difference in experiencing a VR system
specifically designed to treat acrophobia among people who have a higher education degree compared to
those who do not have one. A VR environment was created using Nielsen’s heuristics to treat potential
subjects that suffer from acrophobia. Having done so, a quasi-experimental study was undertaken in order
to identify whether or not the educational degree of participants significantly impacted their experience
in using the VR system. The findings of the study suggest that the educational degree of participants did
not significantly impact how they perceived the VR environment. In other words, it was found that educational degree of participants is not a significant influence that affect how realistic and immersive
participants found their VR experiences.

References

  • Ayala, A., Martinez, P., Loredo, A., Rosas, R., & Reyes, P. (2018). Virtual Reality for Social Phobia Treatment. In Smart Technology: First International Conference, MTYMEX 2017, Monterrey, Mexico, May 24-26, 2017, Proceedings (Vol. 213, p. 165). Springer.
  • A. Melville, N. (2018). Virtual Reality Therapy Gains Ground for PTSD, Other Disorders. Retrieved July 01, 2018, from Medscape Medical News: https://www.medscape.com/viewarticle/894990
  • Aqeel, F. (2018). Using Virtual Reality to Improve Employee Training. Retrieved June 29, 2018, from Training Industry: https://trainingindustry.com/articles/learning-technologies/using-virtual-reality-toimprove-employee-training/
  • Babcock, S. (2015). This edtech startup is bringing virtual reality to the classroom. Retrieved June 29, 2018, from Technically: https://technical.ly/baltimore/2015/05/29/alchemy-learning-virtual-realityclassroom-oculus/
  • Babich, N. (2018). How Virtual Reality Will Change How We Learn and How We Teach. Retrieved June 29, 2018, from Adobe Blog: https://theblog.adobe.com/virtual-reality-will-change-learn-teach/
  • Dascal, J., Reid, M., W IsHak, W., Spiegel, B., Recacho, J., Rosen, B., et al. (2017, February 01). Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials. Retrieved 06 29, 2018, from National Center for Biotechnology Information: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5373791/
  • Hentsch, C. (2018). Virtual Reality in Education: How VR can be Beneficial to the Classroom.
  • Retrieved June 29, 2018, from Ed Tech Times: https://edtechtimes.com/2018/02/09/virtual-reality-ineducation-how-vr-can-be-beneficial-to-the-classroom/
  • Herold, B. (2017). Augmented, Virtual Reality Yet to Gain Traction in K-12, Survey Finds. Retrieved June 29, 2018, from Education Week:http://blogs.edweek.org/edweek/DigitalEducation/2017/04/augmented_virtual_reality_traction_K12.html
  • Howard, Sarah, Serpanch, Kevin, Lwein, & Kim. (2018). Virtual reality content for higher education curriculum. Retrieved June 29, 2018, from E Prints QUT: https://eprints.qut.edu.au/116132/
  • Hyman, L. (2016). Survey Finds Teachers Want to Make Virtual Reality a Reality in the Classroom. Retrieved June 29, 2018, from Business Wire: https://www.businesswire.com/news/home/20160627005621/en/Survey-Finds-Teachers-VirtualReality-Reality-Classroom
  • Ismail, N. (2018). VR will help create the workforce of the future. Retrieved June 29, 2018, from Information Age: https://www.information-age.com/vr-education-workforce-future-123470538/
  • Jackson, B. (2015). What is Virtual Reality? [Definition and Examples]. Retrieved June 29, 2018, from marxentlabs: https://www.marxentlabs.com/what-is-virtual-reality/
  • James, P. (2014). This is the Beginning of VR Education, and It Will Only Get Better. Retrieved June 29, 2018, from Road To VR: https://www.roadtovr.com/world-of-comenius-virtual-reality-educationbiology-lesson-leap-motion-oculus-rift-dk2/
  • Kolo, K. (2017). Virtual Reality: The Next Generation Of Education, Learning and Training. Retrieved June 29, 2018, from VR/AR Association: http://www.thevrara.com/blog2/2017/12/13/virtual-reality-the-next-generation-of-education-learningand-training
  • Kolo, K., Evry, H., J. Ochoa, C., Ralph, R., Jacoby, D., Coady, Y. V., et al. (2017). Virtual Reality, the Next Generation of E-Learning in Schools. Retrieved June 29, 2018, from VR/AR Association: http://www.thevrara.com/blog2/2017/10/17/virtual-reality-the-next-generation-of-e-learning-inschools
  • Němec, M., Fasuga, R., Trubač, & Kratochvíl, J. (2015). Using virtual reality in education. Retrieved June 29, 2018, from IEEE: https://ieeexplore.ieee.org/document/8102514/
  • Ngobi, E. (2018). The Impact of Augmented and Virtual Reality on Personalized Learning. Retrieved June 29, 2018, from Samsung Business Insights: https://insights.samsung.com/2018/05/04/the-impactof-augmented-and-virtual-reality-on-personalized-learning/
  • Nielsen, J. (1994). Enhancing the explanatory power of usability heuristics. CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 152-158). Massachusetts: Association for Computing Machinery.
  • Ott, M., & Freina, L. (2015). A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES. Conference proceedings of »eLearning and Software for Education« (eLSE) , 133-141.
  • Pamic, I. (2018). VIRTUAL REALITY: THE NEXT GENERATION OF EDUCATION, LEARNING AND TRAINING. Retrieved June 29, 2018, from Virtual MultiModal Museum: https://www.vimm.eu/2018/02/16/virtual-reality-the-next-generation-of-education-learning-and-training/
  • S. Pantelidis, V. (2009). Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality. THEMES IN SCIENCE AND TECHNOLOGY EDUCATION , 59-70.
  • Schnell, L. (2015). Unreal: Virtual reality is changing how college football teams train, recruit. Retrieved June 29, 2018, from Sports Illustrated: https://www.si.com/collegefootball/2015/08/06/college-football-virtual-reality-michigan-stanford-recruiting
  • Terdiman, D. (2018). Why 2018 Will Be The Year Of VR 2.0. Retrieved June 29, 2018, from Fast Company: https://www.fastcompany.com/40503648/why-2018-will-be-the-year-of-vr-2-0
  • Tull, M. (2018). How Virtual Reality Exposure Therapy (VRET) Treats PTSD. Retrieved June 29, 2018, from Very Well Mind: https://www.verywellmind.com/virtual-reality-exposure-therapy-vret2797340
  • Verg, L., & M Vance, J. (2017). Industry use of virtual reality in product design and manufacturing: a survey. Virtual Reality .
  • Walsh, K. (2017). Real Uses of Virtual Reality in Education: How Schools are Using VR. Retrieved June 29, 2018, from Emerging Ed Tech: https://www.emergingedtech.com/2017/06/real-uses-ofvirtual-reality-in-education-how-schools-are-using-vr/
  • Weir, K. (2018). Virtual reality expands its reach. Retrieved July 01, 2018, from American Psychological Association: http://www.apa.org/monitor/2018/02/virtual-reality.aspx
  • Weiss, D. (2018). When Virtual Reality Becomes a Reality in Corporate Training. Retrieved June 29, 2018, from Time to Know: https://www.timetoknow.com/blog/virtual-reality-vr-becomes-realitycorporate-training/ World first: French patient wears 3D virtual reality glasses to guide surgeons during operation. (2016, February 17). Retrieved June 29, 2018, from RT News: https://www.rt.com/news/332730- virtual-reality-glasses-surgery/
There are 29 citations in total.

Details

Primary Language English
Subjects Turkish Folklore
Journal Section Articles
Authors

Abdulkader El Rawas This is me

Çağın Kazımoğlu This is me

Publication Date September 20, 2019
Published in Issue Year 2019 Volume: 25 Issue: 97

Cite

APA El Rawas, A., & Kazımoğlu, Ç. (2019). Does the Education Degree Significantly Affect the Perception of a Virtual Reality Environment?. Folklor/Edebiyat, 25(97), 1-17. https://doi.org/10.22559/folklor.922

Journal website: https://folkloredebiyat.org
The journal’s publication languages are both English and Turkish. Also despite articles in Turkish, the title, abstract, and keywords are also in English. Turkish articles approved by the reviewers are required to submit an extended summary (750-1000 words) in English.
The journal is indexed by TR-Dizin, Web of Science (ESCI), DOAJ, and many other indexes and datebases.
Within the scope of TR DIZIN 2020 Ethical Criteria and as of the year 2020, studies requiring ethics committee approval must indicate Ethics Committee Approval details (committe-date-issue) in the article’s methods section. With this in mind, we request from our author candidates to edit their article accordingly before sending it to the journal.

Field EdItors

Folklore:
Prof.Dr. Hande Birkalan-Gedik
(Frankfurt University- birkalan-gedik@em.uni.frankfurt.de)
Prof. Dr. Arzu Öztürkmen
(Bosphorus University- ozturkme@boun.edu.tr)
Edebiyat-Literature
Prof. Dr. G. Gonca Gökalp Alpaslan (Hacettepe University - ggonca@
hacettepe.edu.tr)
Prof. Dr. Ramazan Korkmaz
(President, Caucasus University Association- r_korkmaz@hotmail.com)
Antropoloji-Anthropology
Prof. Dr. Akile Gürsoy
(Beykent University - gursoyakile@gmail.com)
Prof.Dr. Serpil Aygün Cengiz
(Ankara University - serpilayguncengiz@gmail.com)
Dil-Dilbilim/Linguistics
Prof.Dr. Aysu Erden
(Maltepe University - aysuerden777@gmail.com)
Prof. Dr. V. Doğan Günay
(Dokuz Eylul University- dogan.gunay@deu.edu.tr)