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Year 2015, Volume: 8 Issue: 3, 173 - , 20.06.2015
https://doi.org/10.17671/btd.80651

Abstract

— The present study aims to investigate participants’ views on design processes of physically interactive computer games and critical points to be considered in these processes. For this purpose, four different physically interactive computer games (connecting on a camera and played without using mouse and keyboard) were developed. Two of these games have motion controlled interaction design, while others have motion driven interaction design. A total of ten students, including 5 boys and 5 girls participated to the study. The study findings revealed that design of camera screen in the game environment is very crucial for motion controlled interactive games. It was observed that participants’ motivation and interest to the games are getting higher when they interact with the game environment directly. Moreover, the results also suggested that game duration and the amount of physical movements required by the game should be considered carefully in the design process of physically interactive games

References

  • J. Höysniemi, P. Hamalainen, L. Turkki, “Using Peer Tutoring in Evaluating the Usability of a Physically Interactive Computer Game with Children”. Interacting with Computers, 15, 203-225, 2003.
  • J. Höysniemi, Design and Evaluation of Physically Interactive Games. Doktora Tezi, University of Tampere, Tampere, Finland, 2006. [6] M. Bekker, E. van den Hoven, P. Peters, B.K. Hemmink, “Stimulating Children’s Physically Play Through Interactive Games: Two Exploratory Case Studies”. 6th International Conference on Interaction Design and Children, Aalborg, Denmark, 2007.
  • M. Kostomaj, B. Boh, “Evaluation of User’s Physical Experience in Full Body Interactive Games”. 4th International Conference on Haptic and Audio Interaction Design, Dresden, Germany, 2009.
  • S.J. Lu, P.L. Fan, Y.C. Liu, Y.C. Chuang, “Design and Evaluation of Physically Interactive Games for Taiwanese Local Dialect in Elementary School Teaching”. 2nd International Conference on Education Technology and Computer, Shanghai, China, 2010.
  • J. Höysniemi, P. Hamalainen, L. Turkki, T. Rouvi, “Children’s Intuitive Gestures in Vision-Based Action Games”. Communications of ACM, 48(1), 44-50, 2005.
  • J. Höysniemi, P. Hamalainen, “Children’s and Parents’ Perception of Full-Body Interaction and Violence in a Martial Arts Game”. International Conference on Designing for User eXperience, New York, USA, 2005.
  • J. Höysniemi, A. Aula, P. Auvinen, J. Hannikainen, P. Hamalainen, “Shadow Boxer - a Physically Interactive Fitness Game”. NordiCHI Conference, Tampere, Finland, 2004.
  • Y. Inal, K. Cagiltay, “Flow Experiences of Children in an Interactive Social Game Environment”. British Journal of Educational Technology, 38(3), 455-464, 2007.

Fiziksel Etkileşimli Oyun Tasarımı Sürecinde Katılımcı Görüşlerinin Belirlenmesi

Year 2015, Volume: 8 Issue: 3, 173 - , 20.06.2015
https://doi.org/10.17671/btd.80651

Abstract

Bu çalışma fiziksel etkileşime dayanan bilgisayar oyunlarının tasarım aşamasında katılımcı görüşlerinin belirlenmesini ve buna yönelik dikkat edilmesi gereken konuların ortaya konulmasını amaçlamaktadır. Çalışma kapsamında 4 farklı fiziksel etkileşimli (bir kamera aracılığıyla fare ve klavyeye bağlı olmadan oynanabilen) bilgisayar oyunu geliştirilmiştir. Oyunların 2 tanesi hareket kontrollü etkileşim tasarımına sahip iken, diğer oyunlar hareket yönlendirmeli etkileşim tasarımına sahiptir. Çalışmada 5 erkek ve 5 kız çocuk olmak üzere 10 öğrenci katılımcı olarak yer almıştır. Çalışma sonucunda elde edilen bulgulara göre, fiziksel etkileşime dayanan oyunlarda kamera ekranının oyun içerisinde tasarımının önemli olduğu görülmüştür. Oyun alanı ile doğrudan etkileşime geçildiği oyunlarda katılımcıların motivasyonu ve oyuna karşı ilgilerinin daha yüksek olduğu belirlenmiştir. Bunun yanında fiziksel efor gerektiren bu tür oyunlarda oyun süreleri ve oyunculardan beklenen fiziksel hareketlerin de dikkatli belirlenmesi gereği ortaya çıkmıştır.

References

  • J. Höysniemi, P. Hamalainen, L. Turkki, “Using Peer Tutoring in Evaluating the Usability of a Physically Interactive Computer Game with Children”. Interacting with Computers, 15, 203-225, 2003.
  • J. Höysniemi, Design and Evaluation of Physically Interactive Games. Doktora Tezi, University of Tampere, Tampere, Finland, 2006. [6] M. Bekker, E. van den Hoven, P. Peters, B.K. Hemmink, “Stimulating Children’s Physically Play Through Interactive Games: Two Exploratory Case Studies”. 6th International Conference on Interaction Design and Children, Aalborg, Denmark, 2007.
  • M. Kostomaj, B. Boh, “Evaluation of User’s Physical Experience in Full Body Interactive Games”. 4th International Conference on Haptic and Audio Interaction Design, Dresden, Germany, 2009.
  • S.J. Lu, P.L. Fan, Y.C. Liu, Y.C. Chuang, “Design and Evaluation of Physically Interactive Games for Taiwanese Local Dialect in Elementary School Teaching”. 2nd International Conference on Education Technology and Computer, Shanghai, China, 2010.
  • J. Höysniemi, P. Hamalainen, L. Turkki, T. Rouvi, “Children’s Intuitive Gestures in Vision-Based Action Games”. Communications of ACM, 48(1), 44-50, 2005.
  • J. Höysniemi, P. Hamalainen, “Children’s and Parents’ Perception of Full-Body Interaction and Violence in a Martial Arts Game”. International Conference on Designing for User eXperience, New York, USA, 2005.
  • J. Höysniemi, A. Aula, P. Auvinen, J. Hannikainen, P. Hamalainen, “Shadow Boxer - a Physically Interactive Fitness Game”. NordiCHI Conference, Tampere, Finland, 2004.
  • Y. Inal, K. Cagiltay, “Flow Experiences of Children in an Interactive Social Game Environment”. British Journal of Educational Technology, 38(3), 455-464, 2007.
There are 8 citations in total.

Details

Primary Language Turkish
Journal Section Articles
Authors

Yavuz İnal

Kürşat Çağıltay

Publication Date June 20, 2015
Submission Date June 20, 2015
Published in Issue Year 2015 Volume: 8 Issue: 3

Cite

APA İnal, Y., & Çağıltay, K. (2015). Fiziksel Etkileşimli Oyun Tasarımı Sürecinde Katılımcı Görüşlerinin Belirlenmesi. Bilişim Teknolojileri Dergisi, 8(3), 173. https://doi.org/10.17671/btd.80651