EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES
Abstract
This study aims to bring the tangible but difficult to define concept of a dynamic urban environment together with that of an intangible but real static virtuality and to create a new information and discussion medium by combining their inherent dynamic and static natures. To this end, video games containing virtual urban environments have been chosen as the domain of this study.A conclusion was then reached that video games, as a virtual medium, can be defined as urban environments because of their inclusion of elements pertaining to real environments.
Keywords
References
- REFERENCES [1] Bookchin, M., Urbanization Without Cities, Black Rose Books, Montréal, New York, 1992 . [2] Lynch, K., The Image Of The City, The Mit Pres, Cambridge, Massachusetts, 1960. [3] Lefebvre, H., Production of Space, Gallimard, Paris, 1970. [4] Ak E., Transformation Of Space Concept With Computer Technology –New Space Definitions Istanbul Technical University, 2006. [5] Norberg-Schulz, C., “Existence, Space & Architecture”, London: Studio Vista, London, 9-37 (1971). [6] Lefebvre, H. , The Urban Revolution, Paris 1974. [7] Özen, A., Spatial Reading Parameters In Virtual Environments and Virtual Museums, Phd.Thesis, Gazi University, Ankara, 2004. [8] Mitchell, W., The Cyborg Self and The Networked City. Massachusettes, The Mıt Press, 2003.
Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Authors
Arzu Özen Yavuz
GAZI UNIVERSITY, FACULTY OF ARCHITECTURE, DEPARTMENT OF ARCHITECTURE
Türkiye
Gizem Karadede
*
This is me
GAZI UNIVERSITY, FACULTY OF ARCHITECTURE, DEPARTMENT OF ARCHITECTURE
Türkiye
Publication Date
March 13, 2018
Submission Date
December 29, 2017
Acceptance Date
January 9, 2018
Published in Issue
Year 2018 Volume: 6 Number: 1