Research Article

EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES

Volume: 6 Number: 1 March 13, 2018
EN

EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES

Abstract

This study aims to bring the tangible but difficult to define concept of a dynamic urban environment together with that of an intangible but real static virtuality and to create a new information and discussion medium by combining their inherent dynamic and static natures. To this end, video games containing virtual urban environments have been chosen as the domain of this study.A conclusion was then reached that video games, as a virtual medium, can be defined as urban environments because of their inclusion of elements pertaining to real environments.

Keywords

References

  1. REFERENCES [1] Bookchin, M., Urbanization Without Cities, Black Rose Books, Montréal, New York, 1992 . [2] Lynch, K., The Image Of The City, The Mit Pres, Cambridge, Massachusetts, 1960. [3] Lefebvre, H., Production of Space, Gallimard, Paris, 1970. [4] Ak E., Transformation Of Space Concept With Computer Technology –New Space Definitions Istanbul Technical University, 2006. [5] Norberg-Schulz, C., “Existence, Space & Architecture”, London: Studio Vista, London, 9-37 (1971). [6] Lefebvre, H. , The Urban Revolution, Paris 1974. [7] Özen, A., Spatial Reading Parameters In Virtual Environments and Virtual Museums, Phd.Thesis, Gazi University, Ankara, 2004. [8] Mitchell, W., The Cyborg Self and The Networked City. Massachusettes, The Mıt Press, 2003.

Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Authors

Arzu Özen Yavuz
GAZI UNIVERSITY, FACULTY OF ARCHITECTURE, DEPARTMENT OF ARCHITECTURE
Türkiye

Gizem Karadede * This is me
GAZI UNIVERSITY, FACULTY OF ARCHITECTURE, DEPARTMENT OF ARCHITECTURE
Türkiye

Publication Date

March 13, 2018

Submission Date

December 29, 2017

Acceptance Date

January 9, 2018

Published in Issue

Year 2018 Volume: 6 Number: 1

APA
Özen Yavuz, A., & Karadede, G. (2018). EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. Gazi University Journal of Science Part B: Art Humanities Design and Planning, 6(1), 9-18. https://izlik.org/JA79TX98PH
AMA
1.Özen Yavuz A, Karadede G. EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. GUJSPB. 2018;6(1):9-18. https://izlik.org/JA79TX98PH
Chicago
Özen Yavuz, Arzu, and Gizem Karadede. 2018. “EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES”. Gazi University Journal of Science Part B: Art Humanities Design and Planning 6 (1): 9-18. https://izlik.org/JA79TX98PH.
EndNote
Özen Yavuz A, Karadede G (March 1, 2018) EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. Gazi University Journal of Science Part B: Art Humanities Design and Planning 6 1 9–18.
IEEE
[1]A. Özen Yavuz and G. Karadede, “EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES”, GUJSPB, vol. 6, no. 1, pp. 9–18, Mar. 2018, [Online]. Available: https://izlik.org/JA79TX98PH
ISNAD
Özen Yavuz, Arzu - Karadede, Gizem. “EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES”. Gazi University Journal of Science Part B: Art Humanities Design and Planning 6/1 (March 1, 2018): 9-18. https://izlik.org/JA79TX98PH.
JAMA
1.Özen Yavuz A, Karadede G. EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. GUJSPB. 2018;6:9–18.
MLA
Özen Yavuz, Arzu, and Gizem Karadede. “EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES”. Gazi University Journal of Science Part B: Art Humanities Design and Planning, vol. 6, no. 1, Mar. 2018, pp. 9-18, https://izlik.org/JA79TX98PH.
Vancouver
1.Arzu Özen Yavuz, Gizem Karadede. EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. GUJSPB [Internet]. 2018 Mar. 1;6(1):9-18. Available from: https://izlik.org/JA79TX98PH