Review

Virtual Reality and Augmented Reality in Psychiatric Disorders

Volume: 9 Number: 3 September 30, 2021
EN TR

Virtual Reality and Augmented Reality in Psychiatric Disorders

Abstract

In this study, studies conducted in the last 10 years in psychiatric disorders with virtual reality and augmented reality application were examined. Studies done so far; The psychiatric disorder studied, the equipment used, the number of people participating in the study, the database in which the study was scanned, and the results of the studies were evaluated according to the criteria. Studies using disease-specific questionnaires include 30% of all studies. In some studies, it is seen that physiological parameters are also used. Studies using physiological parameters correspond to only 10% of all studies. The practices carried out are to reduce the symptoms brought by the disease and to increase the quality of life by helping to eliminate the disease conditions of the people. Approximately 77% of the studies were carried out in the field of virtual reality and 23% in the field of augmented reality. Based on the articles examined within the scope of the study, some deficiencies in virtual reality and/or augmented reality applications in psychiatric diseases were identified. For example, whether the applications made have a disturbing effect on the users should be determined by using the SSQ questionnaire. In addition, the auditory parameters as well as the visual parameters that make up the virtual environment should be used effectively in this process. It has been observed that among the studies in the literature, the positive or negative effects of auditory parameters on users are not mentioned. It is considered that it will be beneficial for studies to examine the effect of auditory elements in the use of virtual reality environment.

Keywords

References

  1. [1] Cortese, S., Attention-Deficit Hyperactivity Disorder and Autism Spectrum Disorder, In Psychiatric Symptoms and Comorbidities in Autism Spectrum Disorder Springer, Cham., (2016), (pp. 79-91).
  2. [2] Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B., Recent advances in augmented reality. Comput. Graph., 25, doi:10.1109/38. 963459, (2001), 1–15.
  3. [3] Aksoy, U. M., Nörogelişimsel Bozukluklar: Bir Ağacın Farklı Dalları. İstanbul Kanuni Sultan Süleyman Tıp Dergisi, 11(ek), (2019), 1-4.
  4. [4] Mantar, A., Yemez, B., & Alkın, T., Anksiyete duyarlılığı ve psikiyatrik bozukluklardaki yeri. Türk Psikiyatri Dergisi, 22(3), (2011), 187-193.
  5. [5] Tütüncü, R., & Günay, H., Kronik agri, psikolojik etmenler ve depresyon/Chronic pain, psychological factors and depression. Dicle Tip Dergisi, 38(2), 257, (2011).
  6. [6] Välimäki, M., Hätönen, H. M., Lahti, M. E., Kurki, M., Hottinen, A., Metsäranta, K., ... & Adams, C. E., Virtual reality for treatment compliance for people with serious mental illness. Cochrane Database of Systematic Reviews, (10), (2014).
  7. [7] Kandalaft, M. R., Didehbani, N., Krawczyk, D. C., Allen, T. T., Chapman, S. B., Virtual reality social cognition training for young adults with high-functioning autism. Journal of autism and developmental disorders, 43(1), (2013), 34-44.
  8. [8] Díaz-Orueta, U., Garcia-López, C., Crespo-Eguílaz, N., Sánchez-Carpintero, R., Climent, G., Narbona, J., AULA virtual reality test as an attention measure: Convergent validity with Conners’ Continuous Performance Test. Child Neuropsychology, 20(3), (2014), 328-342.

Details

Primary Language

English

Subjects

Engineering

Journal Section

Review

Publication Date

September 30, 2021

Submission Date

July 2, 2021

Acceptance Date

September 6, 2021

Published in Issue

Year 2021 Volume: 9 Number: 3

APA
Özkan Yılmaz, N., Duran, F., & Fidan, U. (2021). Virtual Reality and Augmented Reality in Psychiatric Disorders. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım Ve Teknoloji, 9(3), 516-532. https://doi.org/10.29109/gujsc.961331
AMA
1.Özkan Yılmaz N, Duran F, Fidan U. Virtual Reality and Augmented Reality in Psychiatric Disorders. GUJS Part C. 2021;9(3):516-532. doi:10.29109/gujsc.961331
Chicago
Özkan Yılmaz, Neşe, Fecir Duran, and Ugur Fidan. 2021. “Virtual Reality and Augmented Reality in Psychiatric Disorders”. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım Ve Teknoloji 9 (3): 516-32. https://doi.org/10.29109/gujsc.961331.
EndNote
Özkan Yılmaz N, Duran F, Fidan U (September 1, 2021) Virtual Reality and Augmented Reality in Psychiatric Disorders. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım ve Teknoloji 9 3 516–532.
IEEE
[1]N. Özkan Yılmaz, F. Duran, and U. Fidan, “Virtual Reality and Augmented Reality in Psychiatric Disorders”, GUJS Part C, vol. 9, no. 3, pp. 516–532, Sept. 2021, doi: 10.29109/gujsc.961331.
ISNAD
Özkan Yılmaz, Neşe - Duran, Fecir - Fidan, Ugur. “Virtual Reality and Augmented Reality in Psychiatric Disorders”. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım ve Teknoloji 9/3 (September 1, 2021): 516-532. https://doi.org/10.29109/gujsc.961331.
JAMA
1.Özkan Yılmaz N, Duran F, Fidan U. Virtual Reality and Augmented Reality in Psychiatric Disorders. GUJS Part C. 2021;9:516–532.
MLA
Özkan Yılmaz, Neşe, et al. “Virtual Reality and Augmented Reality in Psychiatric Disorders”. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım Ve Teknoloji, vol. 9, no. 3, Sept. 2021, pp. 516-32, doi:10.29109/gujsc.961331.
Vancouver
1.Neşe Özkan Yılmaz, Fecir Duran, Ugur Fidan. Virtual Reality and Augmented Reality in Psychiatric Disorders. GUJS Part C. 2021 Sep. 1;9(3):516-32. doi:10.29109/gujsc.961331

Cited By

                                TRINDEX     16167        16166    21432    logo.png

      

    e-ISSN:2147-9526