In this study, the usability of computer games in political science and public administration teaching is examined through exemplary computer games. For review, 21 games were selected from among the popular games in the market. In order to present a wide range of examples, strategy and city planning games with real-time or turn-based game mechanics, released between 1998-2016, were examined. In the analysis, criteria such as game mechanics, geography, period, how it can be used in public administration were taken as basis. In conclusion, it can be said that the mechanics of the games in question allow the player to act as an active public manager, and the player has the opportunity to make independent decisions and make different management choices, and to observe the effects and consequences of these choices (public policies). Games can be used to give information on political history. However, the games in question offer very little information on managerial theoretical knowledge and legislative applications. In general, it is possible to supplement undergraduate education with computer games: Games can be interpreted as an advanced step of visual aid tools and used under the guidance of a guide.