E-sports
(electronic sports) refers to organized video gaming events or tournaments that
culminate in championships at either the regional or international level. The
e-sports market is experiencing rapid growth. By 2020, the market is expected
to generate over US$1.48 billion in revenue. The
number of viewers who regularly follow the industry and tune in to watch
international competitions is projected to reach 589 million by 2020. There are
many reasons why e-sports events are attractive and remarkable experiences: fans
get the chance to (a) watch the best players in the world compete; (b) meet
their favorite players; and (c) share their passion with hundreds of like-minded
fans. This hip version of event tourism, e-sports
tourism, has been flying under the radar for a long time but has finally,
in recent years, entered the mainstream. This study discussed the relationship between
e-sports and tourism by examining e-sports events within the tourism paradigm.
Consequently, e-sports events, as a growing market, constitutes an important
attraction for the tourism sector.
Primary Language | English |
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Subjects | Tourism (Other) |
Journal Section | Original Scientific Article |
Authors | |
Publication Date | June 27, 2019 |
Submission Date | February 11, 2019 |
Published in Issue | Year 2019 Volume: 3 Issue: 1 |