Video Oyunları İçerisindeki Ürün Yerleştirmeler (Gamevertising) Üzerine Bir İçerik Analizi
Abstract
Keywords
References
- Aarseth, E.(2001). Computer Game Stuides, Year One. The International Journal of Computer Game Research, sayı 1, no 1, s.1-7.
- Alcoverro, H.(2021). What Is Advergaming: Uses and Examples (Çevrimiçi), https://www.cyberclick.net/numericalblogen/what-is-advergaming-uses-and-examples, Erişim Tarihi: 09.01.2022.
- Apperley, T.(2006). Genre and Game Studies: Toward a Critical Approach to Video Game Genres. Simulation & Gaming, sayı 37, no 1, s. 6-23.
- Arjoranta, J.(2019). How to Define Games and Why We Need To. The Computer Games Journal¸ sayı 8, s. 109-120. Doi: https://doi.org/10.1007/s40869-019-00080-6
- Arsenault, D.(2009). Video Game Genre, Evolution and Innovation. Eludamos, Journal for Computer Game Culture, sayı 3, no 2, s. 149-176.
- Balencourt, A., Zafra, A., C.(2012) City Marketing: How to Promote a City? (Yayımlanmamış Yüksek Lisans Tezi). Umea School of Business, İsveç.
- Baltacı, A.(2018). Nitel Araştırmalarda Örnekleme Yöntemleri ve Örnek Hacmi Sorunsalı Üzerine Kavramsal Bir İnceleme. Bitlis Eren Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, cilt 7, sayı 1, s. 231-274.
- Bardzell, J., Bardzell, S., Pace, T.(2008). Player Engagement and In-Game Advertising. One to One Interactive, s. 1-13. Boddy, Z., Brown, M.(2021). Forza Horizon 5 Cars: Full Car List, DLC, Gifts and More (Çevrimiçi). https://www.windowscentral.com/forza-horizon-5-car-list, Erişim Tarihi: 08.01.2022.
Details
Primary Language
Turkish
Subjects
Communication and Media Studies
Journal Section
Research Article
Authors
Ekin Beran Eğüz
*
Türkiye
Publication Date
February 7, 2022
Submission Date
January 9, 2022
Acceptance Date
January 27, 2022
Published in Issue
Year 2021 Volume: 8 Number: 2