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GELENEKSEL ANLATIDAN DİJİTAL ESTETİĞE: "BİRDMAN" FİLMİ ÜZERİNDEN BİR DEĞERLENDİRME

Year 2025, Volume: 10 Issue: 1, 1 - 26, 05.06.2025
https://doi.org/10.47107/inifedergi.1511074

Abstract

Dijital sinema, 20. yüzyılın sonlarından itibaren gelişen teknolojik yeniliklerin etkisiyle, geleneksel film yapım süreçlerinden ayrışarak sinema üretiminde köklü bir dönüşüm başlatmıştır. Analog film teknolojisinin sınırlılıklarını aşan dijitalleşme süreci, sinemanın yalnızca teknik boyutunu değil, aynı zamanda estetik ve kuramsal temellerini de derinlemesine etkilemiş; görsel anlatının sınırlarını genişletmiştir. Bu dönüşüm, salt teknolojik bir ilerleme olarak değil, aynı zamanda sinema sanatının düşünsel paradigmalarında meydana gelen bir kırılma olarak değerlendirilmelidir.
Dijital sinemanın tarihsel gelişimi, 1990’lı yıllarda dijital görsel efektlerin yaygınlaşmasıyla ivme kazanmış, 2000’li yıllarda ise dijital kameraların film yapım süreçlerine entegre edilmesiyle birlikte belirleyici bir üretim normuna dönüşmüştür. Bu çalışma, dijital sinemanın tarihsel ve kuramsal bağlamda geleneksel sinema anlayışından nasıl farklılaştığını incelemekte ve Alejandro G. Iñárritu’nun Birdman (2014) filmi üzerinden bu dönüşümün somut bir örneğini analiz etmeyi amaçlamaktadır. Birdman, dijital sinemanın sunduğu teknik ve estetik olanakları kullanarak geleneksel sinema unsurlarıyla harmanlayan; bu yönüyle iki sinema anlayışı arasındaki geçiş sürecini temsil eden nitelikli bir yapımdır. Çalışmada, filmin anlatı yapısı ve biçimsel özelliklerini değerlendirmek amacıyla neoformalist analiz yöntemi benimsenmiştir. Neoformalist yaklaşım, anlatının içeriğinden ziyade biçimsel öğelere odaklanarak sinematik anlam üretim süreçlerini çözümlemeye imkân tanır. Bu çerçevede, filmin uzun plan tekniği, dijital kurgu biçimleri ve görsel anlatı stratejileri incelenmekte; dijitalleşmenin sinema sanatına kazandırdığı estetik yenilikler ve bu yeniliklerin geleneksel sinemayla kurduğu ilişki tartışılmaktadır. Ayrıca, dijital teknolojilerin sinemada gerçeklik olgusunu nasıl yeniden tanımladığına dair kuramsal bir değerlendirme sunulmaktadır.

References

  • Andrew D. J. (2010). Büyük sinema kuramları. Doruk Yayıncılık.
  • Andrew, D. (1984). The major film theories: An introduction. Oxford University Press.
  • Andrews,D. (2008). Digital overdrive: Communications & multimedia technology. Digital Overdrive.
  • Armes, Roy. (2011). Sinema ve gerçeklik tarihsel bir inceleme. Doruk Yayıncılık.
  • Baudrillard, J. (1994). Simulacra and Simulation (S. F. Glaser, Trans.). University of Michigan Press.
  • Baudrillard, J. (2022). Şeytana satılan ruh ya da kötülüğün egemenliği. Doğubatı Yayınları.
  • Baudry, J. L. (1974). Ideological effects of the basic cinematographic apparatus. Film Quarterly, 28(2), 39–47. https://doi.org/10.2307/1211632.
  • Baudry, J.-L. (1974). The apparatus: Metapsychological approaches to the ımpression of reality in cinema. Camera Obscura, (1), 40–51.
  • Bazin, A. (2023). Sinema nedir? 2. Dorlion Yayınevi.
  • Belton, J. (2002). American cinema/american culture. McGraw-Hill.
  • Belton, J. (2002a). Digital cinema: A false revolution. Film History, s:98-114.
  • Benjamin, W. (2023). Teknik olarak yeniden üretilebilirlik çağında sanat eseri. Can Yayınları.
  • Bordwell, D. & Thompson, K. (2011). Film sanatına giriş. De Ki Basım Yayım.
  • Bordwell, D. (1985). Narration in the fiction film. University of Wisconsin Press.
  • Bordwell, D. (1996). Contemporary film studies and the vicissitudes of grand theory. in Post-Theory: Reconstructing Film Studies, ed. David Bordwell and Noël Carroll. University of Wisconsin Press, 3-36.
  • Bordwell, D. (2002). Intensified continuity: Visual style in contemporary American film. Film Quarterly, 55(3), 23–46. https://doi.org/10.1525/fq.2002.55.3.23.
  • Bordwell, D., & Thompson, K. (2012). Film art: An introduction. McGraw-Hill.
  • Brown, W. (2014). Digital cinema: The routledge encyclopedia of film theory, Oxon: Routledge.
  • Brown, W. (2016). Non-Cinema: Global Digital Filmmaking and the Multitude. Bloomsbury.
  • Busch, D.D. (2004). Digital photography all-in-one desk reference for dummies. Wiley Publishing.
  • Comolli, J.-L., & Narboni, J. (1993). Contemporary film theory. Routledge.
  • Couldry, N. (2012). Media, society, world: Social theory and digital media practice. Polity Press.
  • Creswell, J. W. (2013). Qualitative Inquiry and research design: Choosing among five approaches. Sage Publications.
  • Cubitt, S. (2004). The cinema effect. MIT Press.
  • Culkin, N., Randle , K. (2003). Digital cinema opportunities and challanges, convergence, Vol. 9, No. 4.
  • Dale, A. (2010). Digital overdrive: Communications & multimedia technology. Digital Overdrive.
  • Daly, K. (2010). Cinema 3.0: the ınteractive-ımage. Cinema Journal, Sayı 50, No. 1 (Fall), 81-98.
  • Doane, M. A. (2002). The emergence of cinematic time: Modernity, contingency, The Archive. Harvard University Press.
  • Eisenstein, S. (1969). Film form: Essays in film theory. Publisher: ‎ Harcourt.
  • Ellis, J. (1986). Visible fictions: Cinema, television, video. Routledge.
  • Elsaesser, T., and Hagener M., 2015. Film theory: An ıntroduction through the senses. Routledge. Frampton, D. (2012). Filmosophy. Routledge.
  • Freeman, E. (2007). Time binds: Queer temporalities, queer histories. Duke University Press.
  • Freeman, M., (2007). The photographer's eye: Composition and design for better digital photos. Focal Press.
  • Friedberg, A. (2000). The end of cinema: Multimedia and technological change. Critical Inquiry, vol. 26, no. 1.
  • Gere, C. (2008). Digital culture. Reaktion Books.
  • Gombrıch, E. H. (2007). Sanatın öyküsü. Remzi Kitabevi.
  • Hasson, J. (2015). Digital editing and visual effects in contemporary cinema. Routledge.
  • Hayward, P. (2015). Culture, technology & creativity in the late twentieth century.
  • Hayward, S. (2015). Cinema studies: The key concepts. Routledge.
  • Hobsbawm, E. (2003). Devrim çağı. Dost Kitabevi Yayınları.
  • Jenkins, H. (2016). Spreadable media: Creating value and meaning in a networked culture. NYU Press.
  • Kinder, M. (2003). Playing with power in movies, television, and video games: From muppet babies to teenage mutant ninja turtles. University of California Press.
  • Kracauer, S. (2012). Theory of film: The redemption of physical reality. Princeton University Press.
  • Lacan, J. (1977). Écrits: A Selection. https://doi.org/10.4324/9781003059486
  • Langford, M. (2010). Langford's basic photography: The guide for serious photographers. Focal Press.
  • Manovich, L. (2001). The language of new media. MIT Press.
  • Manovich, L. (2016). What is digital cinema? https://doi.org/10.25969/mediarep/13459.
  • McDonald, K. (2021). Streaming, sharing, stealing: Big data and the future of entertainment. MIT Press.
  • Metz, C. (1982). The ımaginary signifier: Psychoanalysis and the cinema. Indiana University Press.
  • Metz, C. (1982). The ımaginary signifier: Psychoanalysis and the cinema. Indiana University Press.
  • Modleski, T. (1988). The women who knew too much: Hitchcock and feminist theory. Routledge.
  • Monaco, J. (2009). How to read a film: Movies, media, and beyond. Oxford University Press.
  • Murray, J. H. (1997). Hamlet on the Holodeck: The Future of narrative in cyberspace. MIT Press.
  • Ortega, G. (2014). The making of Birdman: A technical and artistic perspective. Focal Press.
  • Prince, S. (2002). True lies: Perceptual realism, digital ımages, and film theory. graeme. Routledge.
  • Prince, S. (2012). Digital visual effects in cinema: The seduction of reality. Rutgers University Press.
  • Prince, S. (2016). Post-cinema: The aesthetic and technological evolution of film. University of California Press.
  • Pritchard, D. (2017). The pixelated stage: A history of video technology in live performance. Palgrave Macmillan.
  • Rodowick, D. N. (2007). The virtual life of film. Harvard University Press.
  • Ryan, M. L. (2001). Narrative as virtual reality: Immersion and ınteractivity in literature and electronic media. Johns Hopkins University Press.
  • Salt, B. (2009). Film style and technology: History and analysis. Starword.
  • Stam, R. (2014). Film theory: An introduction. Wiley-Blackwell.
  • Thompson, K. and Bordwell D. (2010). Film history: An introduction. McGraw-Hill Education.
  • Tryon, C. (2009). Reinventing cinema: Movies in the age of media convergence. Rutgers University Press.
  • Tryon, C. (2013). On-Demand culture: Digital delivery and the future of movies. Rutgers University Press.
  • Tryon, C. (2021). Digital Cinema: The transformation of film style and technology. Rutgers University Press.
  • Wheatley, C. (2009). Italian neorealism and global cinema. Wayne State University Press.
  • Berger, J. (2006) Görme biçimleri. Metis Yayınları.

FROM TRADITIONAL NARRATIVE TO DIGITAL AESTHETICS: AN EVALUATION ON THE MOVIE "BIRDMAN"

Year 2025, Volume: 10 Issue: 1, 1 - 26, 05.06.2025
https://doi.org/10.47107/inifedergi.1511074

Abstract

Digital cinema has entered a radical transformation process in the cinema industry by separating itself from traditional film production processes under the influence of technological innovations since the end of the 20th century. Digitalization, which has surpassed the limits of analog film technology, has opened new horizons in both the production and aesthetic dimensions of cinema; and expanded the boundaries of visual narrative. This transformation should be evaluated not only as a technical innovation, but also as an important paradigm shift that transformed the theoretical approaches of cinema. The historical development of digital cinema accelerated with the widespread use of digital effects in the 1990s, and with the integration of digital cameras into production processes in the 2000s, this transformation became a determining factor in cinema production. This article analyzes how digital cinema has historically and theoretically differentiated itself from traditional cinema and aims to embody this transformation through Alejandro G. Iñárritu’s film ‘Birdman’ (2014). Birdman combines the aesthetic and technical possibilities offered by digital cinema with the elements of traditional cinema, and constitutes an important example reflecting the transition process between these two cinematic approaches. In this study, the neoformalist analysis method was adopted in order to analyze the narrative and formal structure of the film. The neoformalist approach examines the processes of producing cinematic meaning by focusing not only on the narrative content of the film but also on its formal features. The study discusses the aesthetic innovations that digitalization has created in the art of cinema and the relationship that these innovations establish with traditional cinema through the elements of the film such as long-shot shooting technique, digital editing and visual narration. It also presents an assessment of how digital technologies have redefined the concept of reality in cinema.

References

  • Andrew D. J. (2010). Büyük sinema kuramları. Doruk Yayıncılık.
  • Andrew, D. (1984). The major film theories: An introduction. Oxford University Press.
  • Andrews,D. (2008). Digital overdrive: Communications & multimedia technology. Digital Overdrive.
  • Armes, Roy. (2011). Sinema ve gerçeklik tarihsel bir inceleme. Doruk Yayıncılık.
  • Baudrillard, J. (1994). Simulacra and Simulation (S. F. Glaser, Trans.). University of Michigan Press.
  • Baudrillard, J. (2022). Şeytana satılan ruh ya da kötülüğün egemenliği. Doğubatı Yayınları.
  • Baudry, J. L. (1974). Ideological effects of the basic cinematographic apparatus. Film Quarterly, 28(2), 39–47. https://doi.org/10.2307/1211632.
  • Baudry, J.-L. (1974). The apparatus: Metapsychological approaches to the ımpression of reality in cinema. Camera Obscura, (1), 40–51.
  • Bazin, A. (2023). Sinema nedir? 2. Dorlion Yayınevi.
  • Belton, J. (2002). American cinema/american culture. McGraw-Hill.
  • Belton, J. (2002a). Digital cinema: A false revolution. Film History, s:98-114.
  • Benjamin, W. (2023). Teknik olarak yeniden üretilebilirlik çağında sanat eseri. Can Yayınları.
  • Bordwell, D. & Thompson, K. (2011). Film sanatına giriş. De Ki Basım Yayım.
  • Bordwell, D. (1985). Narration in the fiction film. University of Wisconsin Press.
  • Bordwell, D. (1996). Contemporary film studies and the vicissitudes of grand theory. in Post-Theory: Reconstructing Film Studies, ed. David Bordwell and Noël Carroll. University of Wisconsin Press, 3-36.
  • Bordwell, D. (2002). Intensified continuity: Visual style in contemporary American film. Film Quarterly, 55(3), 23–46. https://doi.org/10.1525/fq.2002.55.3.23.
  • Bordwell, D., & Thompson, K. (2012). Film art: An introduction. McGraw-Hill.
  • Brown, W. (2014). Digital cinema: The routledge encyclopedia of film theory, Oxon: Routledge.
  • Brown, W. (2016). Non-Cinema: Global Digital Filmmaking and the Multitude. Bloomsbury.
  • Busch, D.D. (2004). Digital photography all-in-one desk reference for dummies. Wiley Publishing.
  • Comolli, J.-L., & Narboni, J. (1993). Contemporary film theory. Routledge.
  • Couldry, N. (2012). Media, society, world: Social theory and digital media practice. Polity Press.
  • Creswell, J. W. (2013). Qualitative Inquiry and research design: Choosing among five approaches. Sage Publications.
  • Cubitt, S. (2004). The cinema effect. MIT Press.
  • Culkin, N., Randle , K. (2003). Digital cinema opportunities and challanges, convergence, Vol. 9, No. 4.
  • Dale, A. (2010). Digital overdrive: Communications & multimedia technology. Digital Overdrive.
  • Daly, K. (2010). Cinema 3.0: the ınteractive-ımage. Cinema Journal, Sayı 50, No. 1 (Fall), 81-98.
  • Doane, M. A. (2002). The emergence of cinematic time: Modernity, contingency, The Archive. Harvard University Press.
  • Eisenstein, S. (1969). Film form: Essays in film theory. Publisher: ‎ Harcourt.
  • Ellis, J. (1986). Visible fictions: Cinema, television, video. Routledge.
  • Elsaesser, T., and Hagener M., 2015. Film theory: An ıntroduction through the senses. Routledge. Frampton, D. (2012). Filmosophy. Routledge.
  • Freeman, E. (2007). Time binds: Queer temporalities, queer histories. Duke University Press.
  • Freeman, M., (2007). The photographer's eye: Composition and design for better digital photos. Focal Press.
  • Friedberg, A. (2000). The end of cinema: Multimedia and technological change. Critical Inquiry, vol. 26, no. 1.
  • Gere, C. (2008). Digital culture. Reaktion Books.
  • Gombrıch, E. H. (2007). Sanatın öyküsü. Remzi Kitabevi.
  • Hasson, J. (2015). Digital editing and visual effects in contemporary cinema. Routledge.
  • Hayward, P. (2015). Culture, technology & creativity in the late twentieth century.
  • Hayward, S. (2015). Cinema studies: The key concepts. Routledge.
  • Hobsbawm, E. (2003). Devrim çağı. Dost Kitabevi Yayınları.
  • Jenkins, H. (2016). Spreadable media: Creating value and meaning in a networked culture. NYU Press.
  • Kinder, M. (2003). Playing with power in movies, television, and video games: From muppet babies to teenage mutant ninja turtles. University of California Press.
  • Kracauer, S. (2012). Theory of film: The redemption of physical reality. Princeton University Press.
  • Lacan, J. (1977). Écrits: A Selection. https://doi.org/10.4324/9781003059486
  • Langford, M. (2010). Langford's basic photography: The guide for serious photographers. Focal Press.
  • Manovich, L. (2001). The language of new media. MIT Press.
  • Manovich, L. (2016). What is digital cinema? https://doi.org/10.25969/mediarep/13459.
  • McDonald, K. (2021). Streaming, sharing, stealing: Big data and the future of entertainment. MIT Press.
  • Metz, C. (1982). The ımaginary signifier: Psychoanalysis and the cinema. Indiana University Press.
  • Metz, C. (1982). The ımaginary signifier: Psychoanalysis and the cinema. Indiana University Press.
  • Modleski, T. (1988). The women who knew too much: Hitchcock and feminist theory. Routledge.
  • Monaco, J. (2009). How to read a film: Movies, media, and beyond. Oxford University Press.
  • Murray, J. H. (1997). Hamlet on the Holodeck: The Future of narrative in cyberspace. MIT Press.
  • Ortega, G. (2014). The making of Birdman: A technical and artistic perspective. Focal Press.
  • Prince, S. (2002). True lies: Perceptual realism, digital ımages, and film theory. graeme. Routledge.
  • Prince, S. (2012). Digital visual effects in cinema: The seduction of reality. Rutgers University Press.
  • Prince, S. (2016). Post-cinema: The aesthetic and technological evolution of film. University of California Press.
  • Pritchard, D. (2017). The pixelated stage: A history of video technology in live performance. Palgrave Macmillan.
  • Rodowick, D. N. (2007). The virtual life of film. Harvard University Press.
  • Ryan, M. L. (2001). Narrative as virtual reality: Immersion and ınteractivity in literature and electronic media. Johns Hopkins University Press.
  • Salt, B. (2009). Film style and technology: History and analysis. Starword.
  • Stam, R. (2014). Film theory: An introduction. Wiley-Blackwell.
  • Thompson, K. and Bordwell D. (2010). Film history: An introduction. McGraw-Hill Education.
  • Tryon, C. (2009). Reinventing cinema: Movies in the age of media convergence. Rutgers University Press.
  • Tryon, C. (2013). On-Demand culture: Digital delivery and the future of movies. Rutgers University Press.
  • Tryon, C. (2021). Digital Cinema: The transformation of film style and technology. Rutgers University Press.
  • Wheatley, C. (2009). Italian neorealism and global cinema. Wayne State University Press.
  • Berger, J. (2006) Görme biçimleri. Metis Yayınları.
There are 68 citations in total.

Details

Primary Language Turkish
Subjects Communication Technology and Digital Media Studies, Communication and Media Studies (Other)
Journal Section ARAŞTIRMA MAKALESİ
Authors

Ali Ozturk 0000-0002-2753-4286

Publication Date June 5, 2025
Submission Date July 5, 2024
Acceptance Date April 9, 2025
Published in Issue Year 2025 Volume: 10 Issue: 1

Cite

APA Ozturk, A. (2025). GELENEKSEL ANLATIDAN DİJİTAL ESTETİĞE: "BİRDMAN" FİLMİ ÜZERİNDEN BİR DEĞERLENDİRME. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi), 10(1), 1-26. https://doi.org/10.47107/inifedergi.1511074