Research Article

Network Optimizing Software Solution for Multiplayer Gaming

Volume: 1 Number: 1 September 30, 2024
EN TR

Network Optimizing Software Solution for Multiplayer Gaming

Abstract

In the digital entertainment landscape, multiplayer online games have gained immense popularity, attracting millions globally. This paper focuses on improving gaming performance by addressing two major challenges: latency and packet loss. Utilizing the Omnet++ application with the INET framework, we propose innovative network solutions to enhance the overall gaming experience. Over the past decade, multiplayer games have rapidly gained popularity due to technological advancements. As living costs rise, these games have become an economical and accessible form of entertainment, especially among the youth. The growing importance of a stable, high-quality internet connection in gaming has become crucial. Game developers and online gaming platforms also stand to gain from our network optimization solutions. Implementing these advancements can elevate service quality, leading to increased user satisfaction, positive reviews, and a stronger reputation in the gaming community. Additionally, this paper explores using real-world gaming data to simulate and test network strategies in Omnet++, offering practical insights for enhancing real-time online gaming experiences.

Keywords

Supporting Institution

TUBITAK, İTÜ

Project Number

5239903, MÇAP-2022-43828

Thanks

This work is supported by The Scientific and Technological Research Council of Turkey (TUBITAK) 1515 Frontier R&D Laboratories Support Program for BTS Advanced AI Hub: BTS Autonomous Networks and Data Innovation Lab. Project 5239903 and Istanbul Technical University, Department of Scientific Research Projects (MÇAP-2022-43828).

References

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Details

Primary Language

English

Subjects

Performance Evaluation

Journal Section

Research Article

Authors

Arda Deniz Çelik This is me
Türkiye

Publication Date

September 30, 2024

Submission Date

August 27, 2024

Acceptance Date

September 26, 2024

Published in Issue

Year 2024 Volume: 1 Number: 1

APA
Çelik, A. D., & Seçinti, G. (2024). Network Optimizing Software Solution for Multiplayer Gaming. ITU Journal of Wireless Communications and Cybersecurity, 1(1), 47-56. https://izlik.org/JA28HN24CL
AMA
1.Çelik AD, Seçinti G. Network Optimizing Software Solution for Multiplayer Gaming. ITU JWCC. 2024;1(1):47-56. https://izlik.org/JA28HN24CL
Chicago
Çelik, Arda Deniz, and Gökhan Seçinti. 2024. “Network Optimizing Software Solution for Multiplayer Gaming”. ITU Journal of Wireless Communications and Cybersecurity 1 (1): 47-56. https://izlik.org/JA28HN24CL.
EndNote
Çelik AD, Seçinti G (September 1, 2024) Network Optimizing Software Solution for Multiplayer Gaming. ITU Journal of Wireless Communications and Cybersecurity 1 1 47–56.
IEEE
[1]A. D. Çelik and G. Seçinti, “Network Optimizing Software Solution for Multiplayer Gaming”, ITU JWCC, vol. 1, no. 1, pp. 47–56, Sept. 2024, [Online]. Available: https://izlik.org/JA28HN24CL
ISNAD
Çelik, Arda Deniz - Seçinti, Gökhan. “Network Optimizing Software Solution for Multiplayer Gaming”. ITU Journal of Wireless Communications and Cybersecurity 1/1 (September 1, 2024): 47-56. https://izlik.org/JA28HN24CL.
JAMA
1.Çelik AD, Seçinti G. Network Optimizing Software Solution for Multiplayer Gaming. ITU JWCC. 2024;1:47–56.
MLA
Çelik, Arda Deniz, and Gökhan Seçinti. “Network Optimizing Software Solution for Multiplayer Gaming”. ITU Journal of Wireless Communications and Cybersecurity, vol. 1, no. 1, Sept. 2024, pp. 47-56, https://izlik.org/JA28HN24CL.
Vancouver
1.Arda Deniz Çelik, Gökhan Seçinti. Network Optimizing Software Solution for Multiplayer Gaming. ITU JWCC [Internet]. 2024 Sep. 1;1(1):47-56. Available from: https://izlik.org/JA28HN24CL