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Hope Has Augmented Reality Applications in Science Education Improved Academic Achievement? An Experimental Study

Year 2024, Volume: 12 Issue: 24, 319 - 341, 21.10.2024
https://doi.org/10.18009/jcer.1425840

Abstract

This research was conducted using the random pretest-posttest control group pattern of real experimental design, which is a subset of experimental research designs in the field of quantitative research. The study group consisted of students aged thirteen and fourteen in the eighth grades of private secondary schools affiliated with the Ministry of National Education in Turkey. Twenty students were selected for the experimental group, and twenty students were selected for the control group in an unbiased manner. However, in order to form homogeneous groups, the past academic records of the students of both experimental and control groups were examined before the students were randomly selected. Then, the random selection phase was started. An achievement test was developed for both the control and experimental groups to be used in the research. Additionally, augmented reality flashcards developed by FenAR related to solid, gas, and liquid pressures were used in the experimental group. The collected data were analyzed using the SPSS 25 package program. At the beginning of the study, it was determined that students' academic achievements were similar. Significant achievement was obtained in the experimental group, where augmented reality was used, compared to the class taught with a constructivist approach. Augmented reality, used as an educational tool, provided students with the opportunity to make abstract concepts more concrete and visually experience them. It can be concluded that especially complex science topics, when taught with augmented reality, become more understandable through 3D modeling and interactive simulations.

Ethical Statement

Ethical Committee Permission Information Name of the board that carries out ethical assessment: Çukurova University Social and Humanities Scientific Research and Publication Ethics Board The date and number of the ethical assessment decision: 01.06.2023 -10

References

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  • Akınoğlu, O., & Tandoğan, R. Ö. (2007). The effects of problem-based active learning in science education on students’ academic achievement, attitude and concept learning. Eurasia Journal of Mathematics, Science and Technology Education, 3(1), 71-81.
  • Aktamış, H., & Arıcı, V. A. (2013). Sanal gerçeklik programlarının astronomi konularının öğretiminde kullanılmasının akademik başarı ve kalıcılığa etkisi. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 9(2), 58-70.
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  • Alhalabi, W. (2016). Virtual reality systems enhance students’ achievements in engineering education. Behavior & Information Technology, 35(11), 919-925.
  • Alkhamisi, A. O., Arabia, S., & Monowar, M. M. (2013). Rise of augmented reality: Current and future application areas. International journal of internet and distributed systems, 1, 25-34. http://doi.org/10.4236/ijids.2013.14005
  • Almasseri, M., & AlHojailan, M. I. (2019). How flipped learning based on the cognitive theory of multimedia learning affects students' academic achievements. Journal of Computer Assisted Learning, 35(6), 769-781. http://doi.org/10.1111/jcal.12386
  • Arıcı, F., Yıldırım, P., Çalıklar, Ş., & Yılmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142. https://doi.org/10.1016/j.compedu.2019.103647
  • Arvanitis, T. N., Williams, D. D., Knight, J. F., Baber, C., Gargalakos, M., Sotiriou, S., & Bogner, F. X. (2011). A human factors study of technology acceptance of a prototype mobile augmented reality system for science education. Advanced Science Letters, 4(11-12), 3342-3352. https://doi.org/10.1166/asl.2011.2044
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  • Cai, S., Chiang, F.-K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778-791. http://doi.org/10.1080/10494820.2016.1181094
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  • Chin, K. Y., & Wang, C. S. (2021). Effects of augmented reality technology in a mobile touring system on university students’ learning performance and interest. Australasian Journal of Educational Technology, 37(1), 27-42. https://doi.org/10.14742/ajet.5841
  • Çoban, G. Ü., Akpınar, E., Baran, B., Sağlam, M. K., Özcan, E., & Kahyaoğlu, Y. (2016). The evaluation of” technological pedagogical content knowledge-based argumentation practices” training for science teachers. Education & Science, 41(188), 1-33.
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  • Collier, J.E. (2020). Applied structural equation modeling using AMOS basic to advanced techniques. Routledge.
  • Craig, A. B. (2013). Understanding augmented reality: Concepts and applications. Morgan Kaufma
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  • Denis, D. J. (2019). SPSS data analysis for univariate, bivariate, and multivariate statistics. Wiley.
  • Denscombe, M. (2020). Research proposals a practical guide. Mc Graw Hill.
  • Estapa, A., & Nadolny, L. (2015). The effect of an augmented reality enhanced mathematics lesson on student achievement and motivation. Journal of STEM Education, 16(3), 40-48.
  • Field, A. (2018). Discovering statistics using IBM SPSS Statistics. Sage.
  • Finch, W.H., Immekus, J.C.& French, B.F. (2016). Applied psychometrics using SPSS and AMOS. Information Age Publishing.
  • Furht B. (2011). Handbook of augmented reality. Springer
  • George, D. & Mallery, P. (2019). IBM SPSS statistics 25 step by step a simple guide and reference. Routledge.
  • Gnidovec, T., Zemlja, M., Dolenec, A., & Torkar, G. (2020). Using augmented reality and the structure–behavior-function model to teach lower secondary school students about the human circulatory system. Journal of Science Education and Technology, 29(6), 774-784.
  • Graham, M., M. Zook., & A. Boulton (2013). Augmented Reality in the Urban Environment: contested content and the duplicity of code. Transactions of the Institute of British Geographers, 38(3), 464-479.
  • Gün, E., & Atasoy, B. (2017). The effects of augmented reality on elementary school students’ spatial ability and academic achievement. Education and Science, 42(191), 31-51.
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Hope Has Augmented Reality Applications in Science Education Improved Academic Achievement? An Experimental Study

Year 2024, Volume: 12 Issue: 24, 319 - 341, 21.10.2024
https://doi.org/10.18009/jcer.1425840

Abstract

This research was conducted using the random pretest-posttest control group pattern of real experimental design, which is a subset of experimental research designs in the field of quantitative research. The study group consisted of students aged thirteen and fourteen in the eighth grades of private secondary schools affiliated with the Ministry of National Education in Turkey. Twenty students were selected for the experimental group, and twenty students were selected for the control group in an unbiased manner. However, in order to form homogeneous groups, the past academic records of the students of both experimental and control groups were examined before the students were randomly selected. Then, the random selection phase was started. An achievement test was developed for both the control and experimental groups to be used in the research. Additionally, augmented reality flashcards developed by FenAR related to solid, gas, and liquid pressures were used in the experimental group. The collected data were analyzed using the SPSS 25 package program. At the beginning of the study, it was determined that students' academic achievements were similar. Significant achievement was obtained in the experimental group, where augmented reality was used, compared to the class taught with a constructivist approach. Augmented reality, used as an educational tool, provided students with the opportunity to make abstract concepts more concrete and visually experience them. It can be concluded that especially complex science topics, when taught with augmented reality, become more understandable through 3D modeling and interactive simulations.

References

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
  • Akınoğlu, O., & Tandoğan, R. Ö. (2007). The effects of problem-based active learning in science education on students’ academic achievement, attitude and concept learning. Eurasia Journal of Mathematics, Science and Technology Education, 3(1), 71-81.
  • Aktamış, H., & Arıcı, V. A. (2013). Sanal gerçeklik programlarının astronomi konularının öğretiminde kullanılmasının akademik başarı ve kalıcılığa etkisi. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 9(2), 58-70.
  • Aktepe, V., & Aktepe, L. (2009). Fen ve teknoloji öğretiminde kullanılan öğretim yöntemlerine ilişkin öğrenci görüşleri: Kırşehir BİLSEM örneği. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, 10(1), 69-80.
  • Alhalabi, W. (2016). Virtual reality systems enhance students’ achievements in engineering education. Behavior & Information Technology, 35(11), 919-925.
  • Alkhamisi, A. O., Arabia, S., & Monowar, M. M. (2013). Rise of augmented reality: Current and future application areas. International journal of internet and distributed systems, 1, 25-34. http://doi.org/10.4236/ijids.2013.14005
  • Almasseri, M., & AlHojailan, M. I. (2019). How flipped learning based on the cognitive theory of multimedia learning affects students' academic achievements. Journal of Computer Assisted Learning, 35(6), 769-781. http://doi.org/10.1111/jcal.12386
  • Arıcı, F., Yıldırım, P., Çalıklar, Ş., & Yılmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142. https://doi.org/10.1016/j.compedu.2019.103647
  • Arvanitis, T. N., Williams, D. D., Knight, J. F., Baber, C., Gargalakos, M., Sotiriou, S., & Bogner, F. X. (2011). A human factors study of technology acceptance of a prototype mobile augmented reality system for science education. Advanced Science Letters, 4(11-12), 3342-3352. https://doi.org/10.1166/asl.2011.2044
  • Aydoğdu, M. & Kesercioğlu, T. (2005) (Eds.). İlköğretimde fen ve teknoloji öğretimi. Anı Yayın.
  • Ayvacı, H. Ş. (2021) (Ed.). Fen öğretiminde model ve modelleme. Pegem Akademi.
  • Balbağ, M. Z., Leblebiciler, K., Karaer, G., Sarıkahya, E., & Erkan, Ö. (2016). Türkiye’de fen eğitimi ve öğretimi sorunları. Eğitim ve Öğretim Araştırmaları Dergisi, 5(3), 12-23.
  • Bernarduzzi, L. F., Bernardi, E. M., Ferrari, A., Garbarino, M. C., & Vai, A. (2021). Augmented reality application for handheld devices. Science & Education, 30, 755-773.
  • Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented reality in education-cases, places and potentials. Educational Media International, 51(1), 1-15.
  • Cai, S., Chiang, F.-K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of augmented reality based natural interactive learning in magnetic field instruction. Interactive Learning Environments, 25(6), 778-791. http://doi.org/10.1080/10494820.2016.1181094
  • Can, B., Savran-Gencer, A., Yıldırım, C., & Bahtiyar, A. (2016). Fen öğretiminde probleme dayalı öğrenme. Pegem Akademi.
  • Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools, 51, 341-377. http://doi.org/10.1007/s11042-010-0660-6
  • Çepni, S. (2016) (Ed.). Kuramdan uygulamaya fen ve teknoloji öğretimi. Pegem Akademi.
  • Chiang, T. H. C., Yang, S. J. H., & Hwang, G. (2014). Students' online interactive patterns in augmented reality-based inquiry activities. Computers and Education, 78, 97-108.
  • Chin, K. Y., & Wang, C. S. (2021). Effects of augmented reality technology in a mobile touring system on university students’ learning performance and interest. Australasian Journal of Educational Technology, 37(1), 27-42. https://doi.org/10.14742/ajet.5841
  • Çoban, G. Ü., Akpınar, E., Baran, B., Sağlam, M. K., Özcan, E., & Kahyaoğlu, Y. (2016). The evaluation of” technological pedagogical content knowledge-based argumentation practices” training for science teachers. Education & Science, 41(188), 1-33.
  • Cohen, L., Manion, L. & Morrison, K. (2018). Research methods in education. Routledge.
  • Collier, J.E. (2020). Applied structural equation modeling using AMOS basic to advanced techniques. Routledge.
  • Craig, A. B. (2013). Understanding augmented reality: Concepts and applications. Morgan Kaufma
  • Crawford, A. B. (2007). Learning to teach science as inquiry in the rough and tumble of practice. Journal of Research in Science Teaching, 44(4), 613-642.
  • Creswell, J. W., & Guetterman, T. C. (2019). Educational research planning, conducting and evaluating quantitative and qualitative research. Pearson.
  • Denis, D. J. (2019). SPSS data analysis for univariate, bivariate, and multivariate statistics. Wiley.
  • Denscombe, M. (2020). Research proposals a practical guide. Mc Graw Hill.
  • Estapa, A., & Nadolny, L. (2015). The effect of an augmented reality enhanced mathematics lesson on student achievement and motivation. Journal of STEM Education, 16(3), 40-48.
  • Field, A. (2018). Discovering statistics using IBM SPSS Statistics. Sage.
  • Finch, W.H., Immekus, J.C.& French, B.F. (2016). Applied psychometrics using SPSS and AMOS. Information Age Publishing.
  • Furht B. (2011). Handbook of augmented reality. Springer
  • George, D. & Mallery, P. (2019). IBM SPSS statistics 25 step by step a simple guide and reference. Routledge.
  • Gnidovec, T., Zemlja, M., Dolenec, A., & Torkar, G. (2020). Using augmented reality and the structure–behavior-function model to teach lower secondary school students about the human circulatory system. Journal of Science Education and Technology, 29(6), 774-784.
  • Graham, M., M. Zook., & A. Boulton (2013). Augmented Reality in the Urban Environment: contested content and the duplicity of code. Transactions of the Institute of British Geographers, 38(3), 464-479.
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Details

Primary Language English
Subjects Computer Based Exam Applications
Journal Section Research Article
Authors

Savaş Varlık 0000-0001-8894-2649

Early Pub Date September 17, 2024
Publication Date October 21, 2024
Submission Date January 25, 2024
Acceptance Date May 17, 2024
Published in Issue Year 2024 Volume: 12 Issue: 24

Cite

APA Varlık, S. (2024). Hope Has Augmented Reality Applications in Science Education Improved Academic Achievement? An Experimental Study. Journal of Computer and Education Research, 12(24), 319-341. https://doi.org/10.18009/jcer.1425840

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