Research Article

Integrating Gamification with BIM for Enhancing Participatory Design

Volume: 5 Number: 2 September 30, 2024
TR EN

Integrating Gamification with BIM for Enhancing Participatory Design

Abstract

The combination of gamification and Building Information Modeling (BIM) can be described to support user participation, decision-making, and collaboration in design contexts. Within this aim, this paper presents a literature review on the potential of using gamification in the BIM framework to create immersive participatory design environments. Active involvement of stakeholders by the corporation of gamified components such as challenges and interactive simulations into the design process enables better decisions and enhances user experience. Further, gamification integrated into BIM brings the potential to improve user behavior and decision-making at all stages of the design lifecycle but also the limitations and challenges. It can encourage stakeholder interaction and provide real-time input allowing various stakeholders to make meaningful contributions towards sustainability goals. This study examines recent developments and trends in extended reality (XR), augmented reality (AR), and virtual reality (VR). These advances significantly enhance gamified Building Information Modeling (BIM) environments as being immersive. In addition, it points out some challenges, and ethical concerns encountered with these technologies. Furthermore, this paper highlights some tools and their advantages, disadvantages, pricing, and key elements. Designers can create interactive experiences by combining these technologies with virtual and physical environments. BIM environments powered by gamification can be used in BIM workflows to reach their full potential in shaping future design practices. These include ways to advance cooperative design processes by creating immersive spaces for different stakeholders’ interests and keeping up with emergent technology.

Keywords

References

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Details

Primary Language

English

Subjects

Computer Aided Design in Visual Communication, Serious Games and Simulations, Entertainment and Gaming, Interactive Narrative, Virtual and Mixed Reality, Architectural Science and Technology

Journal Section

Research Article

Authors

Publication Date

September 30, 2024

Submission Date

June 27, 2024

Acceptance Date

August 25, 2024

Published in Issue

Year 2024 Volume: 5 Number: 2

APA
Yalçın, Z. Ö. (2024). Integrating Gamification with BIM for Enhancing Participatory Design. Journal of Computational Design, 5(2), 317-344. https://doi.org/10.53710/jcode.1505309
AMA
1.Yalçın ZÖ. Integrating Gamification with BIM for Enhancing Participatory Design. JCoDe. 2024;5(2):317-344. doi:10.53710/jcode.1505309
Chicago
Yalçın, Zeynep Özge. 2024. “Integrating Gamification With BIM for Enhancing Participatory Design”. Journal of Computational Design 5 (2): 317-44. https://doi.org/10.53710/jcode.1505309.
EndNote
Yalçın ZÖ (September 1, 2024) Integrating Gamification with BIM for Enhancing Participatory Design. Journal of Computational Design 5 2 317–344.
IEEE
[1]Z. Ö. Yalçın, “Integrating Gamification with BIM for Enhancing Participatory Design”, JCoDe, vol. 5, no. 2, pp. 317–344, Sept. 2024, doi: 10.53710/jcode.1505309.
ISNAD
Yalçın, Zeynep Özge. “Integrating Gamification With BIM for Enhancing Participatory Design”. Journal of Computational Design 5/2 (September 1, 2024): 317-344. https://doi.org/10.53710/jcode.1505309.
JAMA
1.Yalçın ZÖ. Integrating Gamification with BIM for Enhancing Participatory Design. JCoDe. 2024;5:317–344.
MLA
Yalçın, Zeynep Özge. “Integrating Gamification With BIM for Enhancing Participatory Design”. Journal of Computational Design, vol. 5, no. 2, Sept. 2024, pp. 317-44, doi:10.53710/jcode.1505309.
Vancouver
1.Zeynep Özge Yalçın. Integrating Gamification with BIM for Enhancing Participatory Design. JCoDe. 2024 Sep. 1;5(2):317-44. doi:10.53710/jcode.1505309

Cited By

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