Integrating Gamification with BIM for Enhancing Participatory Design
Öz
Anahtar Kelimeler
Kaynakça
- Al-Kodmany, K. (1999). Combining digital and traditional visualization techniques in community-based planning and design. Digit. Creat. 10 (2), 91–103. doi:10.1076/digc.10.2.91.3248
- Al-Msallam, S., Xi, N., Hamari, J. (2023). Ethical Considerations in Gamified Interactive Marketing Praxis. In: Wang, C.L. (eds) The Palgrave Handbook of Interactive Marketing. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-14961-0_41
- Alizadehsalehi, S. and Yitmen, I. (2021). Digital twin-based progress monitoring management model through reality capture to extended reality technologies (DRX), Smart Sustain. Built Environ. https://doi.org/10.1108/SASBE-01-2021-0016
- Arayici, Y., Fernando, T., Munoz, V., Bassanino, M. (2018). Interoperability specification development for integrated BIM use in performance-based design, Autom. Constr. 85 (Supplement C) 167–181, https://doi.org/10.1016/j. autcon.2017.10.018.
- Armstrong, M.B. and Landers, R.N. (2018). “Gamification of employee training and development”, International Journal of Training and Development, Vol. 22 No. 2, pp. 162-169.
- Azhar, S. (2011). Building information modeling (BIM): Trends, benefits, risks, and challenges for the AEC industry. Leadership and Management in Engineering, 11(3), pp. 241-252.
- Beazley, S. Heffernan, E. & McCarthy, T. J. (2017). Enhancing energy efficiency in residential buildings through the use of BIM: the case for embedding parameters during design, Energy Procedia 12, 57–64, https://doi.org/10.1016/j. egypro.2017.07.479.
- Bevins, K.L. and Howard, C.D. (2018). “Game mechanics and why they are employed: what we know about gamification so far”, Issues and Trends in Learning Technologies, Vol. 6 No. 1, pp. 58-84.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Bilgisayar Destekli Tasarım, Ciddi Oyunlar ve Simülasyonlar, Eğlence ve Oyun, Etkileşimli Anlatım, Sanal ve Karma Gerçeklik, Mimari Bilim ve Teknoloji
Bölüm
Araştırma Makalesi
Yazarlar
Zeynep Özge Yalçın
*
Türkiye
Yayımlanma Tarihi
30 Eylül 2024
Gönderilme Tarihi
27 Haziran 2024
Kabul Tarihi
25 Ağustos 2024
Yayımlandığı Sayı
Yıl 2024 Cilt: 5 Sayı: 2
Cited By
A systematic review of criteria influencing the integration of BIM and Immersive Technology in building projects
Journal of Information Technology in Construction
https://doi.org/10.36680/j.itcon.2025.011AI-Driven Knowledge Transfer in Architectural Education
Smart Design Policies
https://doi.org/10.38027/smart.v2n1-8
