Inverse Kinematics Solution for Geometric Constructions
Abstract
Keywords
References
- Aristidou, A., & Lasenby, J. (2011). FABRIK: A fast, iterative solver for the inverse kinematics problem. Graphical Models, 73(5), 243–260. https://doi.org/10.1016/j.gmod.2011.05.003
- Aristidou, A., Chrysanthou, Y., & Lasenby, J. (2016). Extending FABRIK with model constraints. Computer Animation and Virtual Worlds, 27(1), 35–57. https://doi.org/10.1002/cav.1630
- DeTemple, D. W. (1991). Carlyle circles and the Lemoine simplicity of polygon constructions. The American Mathematical Monthly, 98(2), 97–108. https://doi.org/10.1080/00029890.1991.11995711
- Lemoine, É. (1903). La géométrographie ou l'art des constructions géométriques. Scientia.
- Paul, R. P. (1981). Robot manipulators: Mathematics, programming, and control. MIT Press.
- Poddighe, R., & Roos, N. (2013). A NAO robot playing tic-tac-toe: Comparing alternative methods for inverse kinematics. In Proceedings of the 25th Benelux Conference on Artificial Intelligence (BNAIC) (pp. 144-151).
- Trigg, C. W. (1967). Unorthodox ways to trisect a line segment. In W. L. Schaaf (Ed.), Geometric constructions (pp. 37–41).
Details
Primary Language
English
Subjects
Algorithms and Calculation Theory, Computational Complexity and Computability
Journal Section
Research Article
Authors
Tuğrul Yazar
*
0000-0002-8125-1850
Türkiye
Publication Date
September 30, 2026
Submission Date
January 13, 2026
Acceptance Date
July 10, 2026
Published in Issue
Year 2026 Volume: 7 Number: 2
