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Inverse Kinematics Solution for Geometric Constructions

Cilt: 7 Sayı: 2 30 Eylül 2026
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Inverse Kinematics Solution for Geometric Constructions

Öz

This paper presents an iterative approach for geometric constructions with a compass and straightedge. It is based on Forward and Backward Reaching Inverse Kinematics (FABRIK) developed by Andreas Aristidou and Joan Lasenby. FABRIK is a fast and reliable kinematic solution mostly used in fields such as character animation and robot programming. In this study, we attempt to translate the FABRIK solution into a compass-and-straightedge construction, aiming to reveal new interdisciplinary research topics. After a brief historical and theoretical background, the methodology of FABRIK is explained with the notation of Geometrography. A Python tool was developed to run within the computer-aided design software Rhinoceros. Finally, this tool was used to test the proposed algorithm. The test approximates the construction of a regular heptagon, which is impossible to construct with a compass and straightedge. From architectural robotics to architectural geometry and education, this topic spans scales and joins disciplines. This paper aimed to establish a conceptual bridge between distinct fields of applied geometry, based on their mathematical foundations. The synthetic solutions of computational geometry and robotics can merge with the research path of Geometrography by translating their results into abstract compass-and-straightedge constructions. There are several future research topics in this field. One of them is the research and education of architectural robotics. Moreover, the folding of the regular heptagon can be further extended.

Anahtar Kelimeler

Kaynakça

  1. Aristidou, A., & Lasenby, J. (2011). FABRIK: A fast, iterative solver for the inverse kinematics problem. Graphical Models, 73(5), 243–260. https://doi.org/10.1016/j.gmod.2011.05.003
  2. Aristidou, A., Chrysanthou, Y., & Lasenby, J. (2016). Extending FABRIK with model constraints. Computer Animation and Virtual Worlds, 27(1), 35–57. https://doi.org/10.1002/cav.1630
  3. DeTemple, D. W. (1991). Carlyle circles and the Lemoine simplicity of polygon constructions. The American Mathematical Monthly, 98(2), 97–108. https://doi.org/10.1080/00029890.1991.11995711
  4. Lemoine, É. (1903). La géométrographie ou l'art des constructions géométriques. Scientia.
  5. Paul, R. P. (1981). Robot manipulators: Mathematics, programming, and control. MIT Press.
  6. Poddighe, R., & Roos, N. (2013). A NAO robot playing tic-tac-toe: Comparing alternative methods for inverse kinematics. In Proceedings of the 25th Benelux Conference on Artificial Intelligence (BNAIC) (pp. 144-151).
  7. Trigg, C. W. (1967). Unorthodox ways to trisect a line segment. In W. L. Schaaf (Ed.), Geometric constructions (pp. 37–41).

Ayrıntılar

Birincil Dil

İngilizce

Konular

Algoritmalar ve Hesaplama Kuramı, Hesaplama Karmaşıklığı ve Hesaplanabilirlik

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Eylül 2026

Gönderilme Tarihi

13 Ocak 2026

Kabul Tarihi

10 Temmuz 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 7 Sayı: 2

Kaynak Göster

APA
Yazar, T. (2026). Inverse Kinematics Solution for Geometric Constructions. Journal of Computational Design, 7(2), 203-216. https://doi.org/10.53710/jcode.1862529
AMA
1.Yazar T. Inverse Kinematics Solution for Geometric Constructions. JCoDe. 2026;7(2):203-216. doi:10.53710/jcode.1862529
Chicago
Yazar, Tuğrul. 2026. “Inverse Kinematics Solution for Geometric Constructions”. Journal of Computational Design 7 (2): 203-16. https://doi.org/10.53710/jcode.1862529.
EndNote
Yazar T (01 Eylül 2026) Inverse Kinematics Solution for Geometric Constructions. Journal of Computational Design 7 2 203–216.
IEEE
[1]T. Yazar, “Inverse Kinematics Solution for Geometric Constructions”, JCoDe, c. 7, sy 2, ss. 203–216, Eyl. 2026, doi: 10.53710/jcode.1862529.
ISNAD
Yazar, Tuğrul. “Inverse Kinematics Solution for Geometric Constructions”. Journal of Computational Design 7/2 (01 Eylül 2026): 203-216. https://doi.org/10.53710/jcode.1862529.
JAMA
1.Yazar T. Inverse Kinematics Solution for Geometric Constructions. JCoDe. 2026;7:203–216.
MLA
Yazar, Tuğrul. “Inverse Kinematics Solution for Geometric Constructions”. Journal of Computational Design, c. 7, sy 2, Eylül 2026, ss. 203-16, doi:10.53710/jcode.1862529.
Vancouver
1.Tuğrul Yazar. Inverse Kinematics Solution for Geometric Constructions. JCoDe. 01 Eylül 2026;7(2):203-16. doi:10.53710/jcode.1862529

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