EN
COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT
Abstract
A degree in cognitive science provides the opportunity
to work in many fields of human and technology. For instance, cognitive science
can be used within usability and design, game development, vehicle, road
safety, patient safety, technical aids, speech and dictation, technical writer
and other forms of processing. Computer game enthusiasts spend many hours in
the game, and this intense activity can change the brain and behavior. We
consider the studies, which investigate the ability video games to change processes
in spatial knowledge in this study. We will outline the initial stages research
of the basic mechanisms of training, and also we will consider possible
applications this new knowledge. Several experiments have shown that the game
of gaming action causes changes in a number of sensory, perceptual and
attention that are important for many tasks in spatial cognition.
Keywords
References
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- [2] Terlecki, M. S., Newcombe, N. S., & Little, M. (2008). Durable and generalized effects of spatial experience on mental rotation: Gender differences in growth patterns. Applied Cognitive Psychology, 22, 996 – 1013.
- [3] Haykin,-S. Cognitive Dynamic Systems Cambridge University Press, (2010). COST2102, Spain, Sept. 2009 (Haykin).
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- [5] Green, C. S., & Bavelier, D. (2006a). The cognitive neuroscience of video games. In L. Humphreys & P. Messaris (Eds.), Digital media: Trans- formations in human communication (pp. 211–223). New York: Peter Lang Publishing.
- [6] Green, C. S., & Bavelier, D. (2006b). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32, 1465–1478.
- [7] Green, C. S., & Bavelier, D. (2006c). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101, 217– 245.
- [8] Kramer, A. F., & Hahn, S. (1995). Splitting the beam: Distribution of attention over noncontiguous regions of the visual field. Psychological Science, 6, 381–386.
Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Publication Date
December 1, 2017
Submission Date
July 10, 2017
Acceptance Date
August 10, 2017
Published in Issue
Year 2017 Volume: 2 Number: 2
APA
Breslavets, J., & Horiushkina, A. (2017). COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT. The Journal of Cognitive Systems, 2(2), 55-58. https://izlik.org/JA62BT56AP
AMA
1.Breslavets J, Horiushkina A. COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT. JCS. 2017;2(2):55-58. https://izlik.org/JA62BT56AP
Chicago
Breslavets, Juliya, and Alla Horiushkina. 2017. “COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT”. The Journal of Cognitive Systems 2 (2): 55-58. https://izlik.org/JA62BT56AP.
EndNote
Breslavets J, Horiushkina A (December 1, 2017) COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT. The Journal of Cognitive Systems 2 2 55–58.
IEEE
[1]J. Breslavets and A. Horiushkina, “COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT”, JCS, vol. 2, no. 2, pp. 55–58, Dec. 2017, [Online]. Available: https://izlik.org/JA62BT56AP
ISNAD
Breslavets, Juliya - Horiushkina, Alla. “COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT”. The Journal of Cognitive Systems 2/2 (December 1, 2017): 55-58. https://izlik.org/JA62BT56AP.
JAMA
1.Breslavets J, Horiushkina A. COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT. JCS. 2017;2:55–58.
MLA
Breslavets, Juliya, and Alla Horiushkina. “COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT”. The Journal of Cognitive Systems, vol. 2, no. 2, Dec. 2017, pp. 55-58, https://izlik.org/JA62BT56AP.
Vancouver
1.Juliya Breslavets, Alla Horiushkina. COGNITIVE DESIGN METHODS FOR COMPUTER GAMES CONTENT. JCS [Internet]. 2017 Dec. 1;2(2):55-8. Available from: https://izlik.org/JA62BT56AP