Research Article

COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES

Volume: 4 Number: 1 June 30, 2019
EN

COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES

Abstract

The use of computer training systems allows individuals to individualize the learning process for each student on the basis of information technology. The purpose of the work is to control the behavior of the student by changing the objective complexity of the teaching material in accordance with the subjective complexity that arises during the training. The task is to develop and theoretical substantiation of the methods of individualized approach of students for training professional competencies by creating individual trajectories for the seizure and acquisition of knowledge on the basis of information technologies. The method of organizing the learning process with the use of a computer training system, the functioning of which is implemented by a person-oriented student model, is formed. The results of the experimental study proved that due to the adaptation, each student begins to work with the same intellectual load for different categories of students. The structuring of didactic material in the form of a graph with vertices of the corresponding sections of the content, and the management of transitions implements the control system of mastering the material, allows to improve the process of individualization of training.

Keywords

References

  1. [1] Sokhor AM, (1997) The logical structure of educational material -M.: Pedagogics, 1997. - 290 p.[2] Arkhangelskii SI, Myzintsev VP (1997) Information indicators of the educational process // Programmed training. Yield 11. - Kiev: Higher School 1997. - P. 15-25.[3] Syry E.I., (2000) The value of the dose of information in the step of a programmed manual ramified type // Programmed training. Yield 12. - Kyiv: Higher School 2000. - pp. 31-34.[4] Pask G., (2002) Training as a process of creating a management system // Cybernetics and training problems. - M .: Mir, 2002. - From 25-85.[5] Serkov AA, Kovalev VI, Fomenko AA (2004) Construction of teaching systems with elements of adaptation to the student's individuality // Bulletin of the National Technical University Kharkiv Polytechnic Institute. Series: Informatics and Modeling, Kh .: P. 165 - 168.[6] Berezin NV (2001) Perspectives of creation of adaptive testing system as an element of centralized testing // Scientific journal of MGTU GA, series "Informatics". - 2001. - No. 8. - S. 26-30.[7] Grushevsky SP, Dobrovolskaya N.Yu., Koltsov Yu.V., (2008) Organization of the educational process on the basis of a neural network computer training system // Bulletin of the Adygei State University. Series 3: Pedagogy and Psychology.

Details

Primary Language

English

Subjects

Electrical Engineering

Journal Section

Research Article

Publication Date

June 30, 2019

Submission Date

April 11, 2019

Acceptance Date

April 29, 2019

Published in Issue

Year 2019 Volume: 4 Number: 1

APA
Breslavets, J., Breslavets, V., Kasilov, O., & Serkov, O. (2019). COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES. The Journal of Cognitive Systems, 4(1), 12-16. https://izlik.org/JA45SK57RS
AMA
1.Breslavets J, Breslavets V, Kasilov O, Serkov O. COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES. JCS. 2019;4(1):12-16. https://izlik.org/JA45SK57RS
Chicago
Breslavets, Juliya, Vitalii Breslavets, Oleg Kasilov, and Oleksandr Serkov. 2019. “COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES”. The Journal of Cognitive Systems 4 (1): 12-16. https://izlik.org/JA45SK57RS.
EndNote
Breslavets J, Breslavets V, Kasilov O, Serkov O (June 1, 2019) COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES. The Journal of Cognitive Systems 4 1 12–16.
IEEE
[1]J. Breslavets, V. Breslavets, O. Kasilov, and O. Serkov, “COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES”, JCS, vol. 4, no. 1, pp. 12–16, June 2019, [Online]. Available: https://izlik.org/JA45SK57RS
ISNAD
Breslavets, Juliya - Breslavets, Vitalii - Kasilov, Oleg - Serkov, Oleksandr. “COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES”. The Journal of Cognitive Systems 4/1 (June 1, 2019): 12-16. https://izlik.org/JA45SK57RS.
JAMA
1.Breslavets J, Breslavets V, Kasilov O, Serkov O. COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES. JCS. 2019;4:12–16.
MLA
Breslavets, Juliya, et al. “COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES”. The Journal of Cognitive Systems, vol. 4, no. 1, June 2019, pp. 12-16, https://izlik.org/JA45SK57RS.
Vancouver
1.Juliya Breslavets, Vitalii Breslavets, Oleg Kasilov, Oleksandr Serkov. COGNITIVE METHODS IN TECHNOLOGIES OF CREATING COMPUTER GAMES. JCS [Internet]. 2019 Jun. 1;4(1):12-6. Available from: https://izlik.org/JA45SK57RS