In this study, the educational potential of the
augmented reality (AR) technology was investigated in the context of the
instructional designers and practitioners' experiences. Within this scope,
intrinsic case study design was used in this study. 42 instructional designers
and 10 practitioners participated in the research. The data were collected
using open-ended questionnaire from instructional designers. Interviews were
held with the practitioners through the semi-structured interview form created
from the open-ended questionnaire. The qualitative data were analyzed with the
content analysis method, using Nvivo 8.0 software. The participants suggested
that AR would be more influential in the educational fields of science education,
social studies, and health education. Among the most important instructional
materials to be developed with AR technology are 3D materials, videos, and
animations. The participants suggested that AR could be useful in the
development of special applications for other fields of education. For example,
AR could be used to create magic books, 3D demonstrations related to different
subjects, and experimental simulations in the field of science education.
Moreover, the participants suggested that AR could provide system design
enhancements to better attract users’ attention, to improve retention, to
increase user motivation, and to “concretize” virtually presented information
by creating a fuller sense of reality in terms of educational. Lastly, in order
to develop an AR application, several points must be considered in the stages
of analysis, design, development, and implementation. We present these points
for consideration in detail. The results obtained in this study can be used to
guide future research studies on AR technology.
Primary Language | English |
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Journal Section | Makaleler |
Authors | |
Publication Date | January 25, 2019 |
Published in Issue | Year 2019 |