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Developing 21st Century Chemistry Learning through Designing Digital Games

Year 2018, Volume: 4 Issue: 1, 81 - 92, 31.01.2018

Abstract

The purpose of this study is to investigate the effect of Malaysian Kimia (Chemistry) Digital Games
(MyKimDG) module on students’ achievement and motivation in chemistry as well
as 21st century skills.
Chemistry education in Malaysia should put greater emphasis on combination of
cognitive, sociocultural and motivational aspects to ensure that students are
well-equipped with knowledge, skills and values relevant to the new global
economy. Previous studies
have reported that digital game-based learning (DGBL)
provides opportunities for increasing students’ motivation in learning while
enhancing their academic achievement and 21st century skills.
Based on the DGBL
approach as well as constructivist-constructionist learning theories,
MyKimDG was developed as a
mechanism for achieving the desired goals
. In this study,
students were provided opportunities to take on the role of game designers,
developing digital games while learning chemistry.
This study employed
quasi-experimental with non-equivalent control group pretest-posttest control
group design. Subjects were composed of 138 secondary students.
Results showed that the
treatment group outperformed the control group in the chemistry
achievement test. In
addition, students’ self-efficacy and
high productivity scores
improved significantly between pretest and post
test
for treatment group. The findings imply that
the inclusion of student as game designer
approach in chemistry learning is
able to help students
develop an in-depth knowledge on chemistry and foster their 21st
century skills as well as increase students’ motivation in chemistry.

References

  • Lay, A.-N. & Osman, K. (2018). Developing 21st century chemistry learning through designing digital games. Journal of Education in Science, Environment and Health (JESEH), 4(1), 81-92.
Year 2018, Volume: 4 Issue: 1, 81 - 92, 31.01.2018

Abstract

References

  • Lay, A.-N. & Osman, K. (2018). Developing 21st century chemistry learning through designing digital games. Journal of Education in Science, Environment and Health (JESEH), 4(1), 81-92.
There are 1 citations in total.

Details

Primary Language English
Journal Section Articles
Authors

Ah-Nam Lay This is me

Kamisah Osman This is me

Publication Date January 31, 2018
Published in Issue Year 2018 Volume: 4 Issue: 1

Cite

APA Lay, A.-N., & Osman, K. (2018). Developing 21st Century Chemistry Learning through Designing Digital Games. Journal of Education in Science Environment and Health, 4(1), 81-92.