Use of VR Headsets in Education: A Systematic Review Study
Abstract
In recent years, it can be said that the use of new virtual reality related technologies increased swiftly. Especially virtual reality headsets have become an important device in virtual reality and augmented reality applications. As a consequence of these developments, researchers started to investigate the use of virtual reality headsets in many fields. In this respect, the purpose of this study is to perform a systematic review with content analysis on the articles about the use of VR headsets in education in the Scopus database between 2014 and 2019. A total of 49 related article were found and examined to determine the major topics, research methods/models, most cited papers, data collection tools, participants and variables in these articles. Because no systematic review study has been conducted on this topic in literature, the study is considered to be important. As a result, it was found that the number of studies about the use of virtual reality headsets in education tends to increase by year. In addition, it was seen that quantitative methods as research methods, undergraduate students as participants, and pretest-posttests as data collection tools were the most favored ones. Besides, it was found that usability and experience were the most preferred dependent variables.
Keywords
References
- Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
- Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology, 17(4), 133–149. Retrieved from https://www.jstor.org/stable/jeductechsoci.17.4.133
- Bayraktar, E., & Kaleli, F. (2007). Sanal gerçekli̇k ve uygulama alanlari. In Akademik Bilişim Konferansı (pp. 1–6). Kütahya.
- Buyukkol Kose, E., Cetin, G., & Yunkul, E. (2018). A content analysis of studies related to educational technologies in biology education. Journal of Educational Technology and Online Learning, 1(2), 1–15. https://doi.org/10.31681/jetol.419932
- Desai, P. N. P. R., Desai, P. N. P. R., Ajmera, K. D., & Mehta, K. (2014). A review paper on Oculus Rift. International Journal of Engineering Trends and Technology (IJETT), 13(4), 175–179. https://doi.org/10.14445/22315381/IJETT-V13P237
- Dickey, R., Srikishen, N., Lipshultz, L., Spiess, P., Carrion, R., & Hakky, T. (2016). Augmented reality assisted surgery: a urologic training tool. Asian Journal of Andrology, 18(5), 732. https://doi.org/10.4103/1008-682X.166436
- Durak, G., & Çankaya, S. (2018a). Seamless learning: A scoping systematic review study. Journal of Education and E-Learning Research, 5(4), 225–234. https://doi.org/10.20448/journal.509.2018.54.225.234
- Durak, G., & Çankaya, S. (2018b). The current state of the art in learning spaces: A systematic review study. International Journal of Emerging Technologies in Learning (IJET), 13(11), 208. https://doi.org/10.3991/ijet.v13i11.9247
Details
Primary Language
English
Subjects
Studies on Education
Journal Section
Research Article
Authors
Serkan Çankaya
0000-0002-3951-9809
Türkiye
Publication Date
January 31, 2019
Submission Date
January 26, 2019
Acceptance Date
January 31, 2019
Published in Issue
Year 2019 Volume: 2 Number: 1
Cited By
THE TRAINING APPLICATION BASED ON VR INTERACTION SCENARIOS – WITH EXAMPLES FOR LOGISTICS
Informatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska
https://doi.org/10.35784/iapgos.2562Virtual reality enhances active student learning
Procedia Computer Science
https://doi.org/10.1016/j.procs.2022.09.075Electric locomotive electrical control training based on virtual reality technology
Engineering Reports
https://doi.org/10.1002/eng2.12638Comparison of the anxiety levels of teacher candidates during actual and 360° video virtual reality presentations
Journal of Educational Technology and Online Learning
https://doi.org/10.31681/jetol.1164117Gamified Violin Playing in Virtual Reality Based Metaverse Environment
Journal of Emerging Computer Technologies
https://doi.org/10.57020/ject.1298919Virtual Reality as the Catalyst for a Novel Partnership Model in Initial Teacher Education: ITE Subject Methods Tutors’ Perspectives on the Island of Ireland
Education Sciences
https://doi.org/10.3390/educsci13030228Virtual Reality (VR) in Education: The Case in Türkiye
Bartın University Journal of Faculty of Education
https://doi.org/10.14686/buefad.1285901Enhancing higher education art students’ learning experience through virtual reality: a comprehensive literature review of product design courses
Interactive Learning Environments
https://doi.org/10.1080/10494820.2024.2315125A review on cultivating effective learning: synthesizing educational theories and virtual reality for enhanced educational experiences
PeerJ Computer Science
https://doi.org/10.7717/peerj-cs.2000Enhancing Cybersecurity with Extended Reality: A Systematic Review
Journal of Computer Information Systems
https://doi.org/10.1080/08874417.2024.2367523Virtual ecological landscape design of theme parks based on entertainment robots and VR devices
Entertainment Computing
https://doi.org/10.1016/j.entcom.2024.100812Fun, experience or education? Learning efficiency – virtual reality lesson vs traditional lesson
Information Technology & People
https://doi.org/10.1108/ITP-08-2022-0631Integrating educational theories with virtual reality: Enhancing engineering education and VR laboratories
Social Sciences & Humanities Open
https://doi.org/10.1016/j.ssaho.2024.101207The Use of Augmented Reality (AR) and Virtual Reality (VR) Technologies in Sports Psychology: Effects on Performance, Motivation and Psychological Recovery
Cadernos de Educação Tecnologia e Sociedade
https://doi.org/10.14571/brajets.v18.nse3.44-52