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Eğitimde Sanal Gerçeklik Gözlüklerinin Kullanımı: Sistematik Derleme Çalışması

Year 2019, , 74 - 88, 31.01.2019
https://doi.org/10.31681/jetol.518275

Abstract

Son yıllarda sanal gerçeklik teknolojilerinin kullanımının önemli derecede arttığı görülmektedir. Özellikle sanal gerçeklik gözlüklerinin, sanal gerçeklik ve arttırılmış gerçeklik uygulamaları için önemli cihazlar haline geldiği söylenebilir. Bu gelişmelerin bir sonucu olarak araştırmacılar, sanal gerçeklik gözlüklerini çok farklı alanlarda araştırmaya başlamışlardır. Bu bağlamda bu araştırmanın amacı, Scopus veritabanında yer alan, 2014 ile 2019 yılları arasında yayınlanan ve sanal gerçeklik gözlüklerinin eğitimde kullanımı ile ilgili olan makalelerin içerik analizini gerçekleştirmektir. Toplam 49 makaleye ulaşılmış ve bu makaleler; konu alanları, araştırma yöntemleri, en çok atıf alan makaleler, veri toplama araçları, katılımcılar ve değişkenler bakımından incelenmiştir. Bu konu ile ilgili alanyazında daha önce yapılan bir sistematik derleme çalışması olmadığı için, bu çalışmanın önemli olduğu düşünülmektedir. Sonuç olarak eğitimde sanal gerçeklik gözlüklerinin kullanımı ile ilgili çalışmaların yıllara göre bir artış gösterdiği görülmektedir. Ayrıca, araştırma yöntemi olarak nicel yöntemlerin, katılımcı olarak lisans öğrencilerinin ve veri toplama aracı olarak ise öntest-sontest ölme aracının makalelerde en çok tercih edildiği ortaya çıkmıştır. Bununla birlikte kullanılabilirlik ve deneyim, en çok araştırılan bağımlı değişkenler olmuşlardır.

References

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
  • Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology, 17(4), 133–149. Retrieved from https://www.jstor.org/stable/jeductechsoci.17.4.133
  • Bayraktar, E., & Kaleli, F. (2007). Sanal gerçekli̇k ve uygulama alanlari. In Akademik Bilişim Konferansı (pp. 1–6). Kütahya.
  • Buyukkol Kose, E., Cetin, G., & Yunkul, E. (2018). A content analysis of studies related to educational technologies in biology education. Journal of Educational Technology and Online Learning, 1(2), 1–15. https://doi.org/10.31681/jetol.419932
  • Desai, P. N. P. R., Desai, P. N. P. R., Ajmera, K. D., & Mehta, K. (2014). A review paper on Oculus Rift. International Journal of Engineering Trends and Technology (IJETT), 13(4), 175–179. https://doi.org/10.14445/22315381/IJETT-V13P237
  • Dickey, R., Srikishen, N., Lipshultz, L., Spiess, P., Carrion, R., & Hakky, T. (2016). Augmented reality assisted surgery: a urologic training tool. Asian Journal of Andrology, 18(5), 732. https://doi.org/10.4103/1008-682X.166436
  • Durak, G., & Çankaya, S. (2018a). Seamless learning: A scoping systematic review study. Journal of Education and E-Learning Research, 5(4), 225–234. https://doi.org/10.20448/journal.509.2018.54.225.234
  • Durak, G., & Çankaya, S. (2018b). The current state of the art in learning spaces: A systematic review study. International Journal of Emerging Technologies in Learning (IJET), 13(11), 208. https://doi.org/10.3991/ijet.v13i11.9247
  • Durak, G., Çankaya, S., Yünkül, E., & Misirli, Z. A. (2018). A content analysis of dissertations in the field of educational technology: The case of Turkey. Turkish Online Journal of Distance Education, 19(2), 128–148.
  • Guze, P. A. (2015). Using technology to meet the challenges of medical education. Transactions of the American Clinical and Climatological Association, 126, 260–270.
  • Hsieh, H. F., & Shannon, S. E. (2005). Three approaches to qualitative content analysis. Qualitative Health Research, 15(9), 1277–1288. https://doi.org/10.1177/1049732305276687
  • Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers and Education, 123(November 2017), 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
  • Kim, Y., Kim, H., & Kim, Y. O. (2017). Virtual reality and augmented reality in plastic surgery: A review. Archives of Plastic Surgery, 44(3), 179–187. https://doi.org/10.5999/aps.2017.44.3.179
  • Petticrew, M., & Roberts, H. (2006). Systematic reviews in the social sciences: A practical guide. Malden, MA: Blackwell Publishing Ltd. https://doi.org/10.1027/1016-9040.11.3.244
  • Rabia M. Yilmaz. (2018). Augmented reality trends in education between 2016 and 2017 years. In N. Mohamudally (Ed.), State of the Art Virtual Reality and Augmented Reality Knowhow (Vol. 81, p. 97). IntechOpen. https://doi.org/10.5772/32009
  • ResearchandMarkets. (2018). $8.2 Bn virtual reality gaming market: Global industry trends, share, size, growth, opportunity and forecast 2018-2023.
  • Statista.com. (2018). Virtual reality (VR): Statistics & facts. Retrieved November 6, 2018, from https://www.statista.com/topics/2532/virtual-reality-vr/
  • Wang, P., Wu, P., Wang, J., Chi, H. L., & Wang, X. (2018). A critical review of the use of virtual reality in construction engineering education and training. International Journal of Environmental Research and Public Health, 15(6). https://doi.org/10.3390/ijerph15061204
  • Yang, M. T., & Liao, W. C. (2014). Computer-assisted culture learning in an online augmented reality environment based on free-hand gesture interaction. IEEE Transactions on Learning Technologies, 7(2), 107–117. https://doi.org/10.1109/TLT.2014.2307297
  • Yung, R., & Khoo-Lattimore, C. (2017). New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Current Issues in Tourism, 0(0), 1–26. https://doi.org/10.1080/13683500.2017.1417359
  • Zhang, H. (2017). Head-mounted display-based intuitive virtual reality training system for the mining industry. International Journal of Mining Science and Technology, 27(4), 717–722. https://doi.org/10.1016/j.ijmst.2017.05.005

Use of VR Headsets in Education: A Systematic Review Study

Year 2019, , 74 - 88, 31.01.2019
https://doi.org/10.31681/jetol.518275

Abstract

In recent years, it can be said that the use of new virtual reality related technologies increased swiftly. Especially virtual reality headsets have become an important device in virtual reality and augmented reality applications. As a consequence of these developments, researchers started to investigate the use of virtual reality headsets in many fields. In this respect, the purpose of this study is to perform a systematic review with content analysis on the articles about the use of VR headsets in education in the Scopus database between 2014 and 2019. A total of 49 related article were found and examined to determine the major topics, research methods/models, most cited papers, data collection tools, participants and variables in these articles. Because no systematic review study has been conducted on this topic in literature, the study is considered to be important. As a result, it was found that the number of studies about the use of virtual reality headsets in education tends to increase by year. In addition, it was seen that quantitative methods as research methods, undergraduate students as participants, and pretest-posttests as data collection tools were the most favored ones. Besides, it was found that usability and experience were the most preferred dependent variables.

References

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
  • Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented reality trends in education: A systematic review of research and applications. Educational Technology, 17(4), 133–149. Retrieved from https://www.jstor.org/stable/jeductechsoci.17.4.133
  • Bayraktar, E., & Kaleli, F. (2007). Sanal gerçekli̇k ve uygulama alanlari. In Akademik Bilişim Konferansı (pp. 1–6). Kütahya.
  • Buyukkol Kose, E., Cetin, G., & Yunkul, E. (2018). A content analysis of studies related to educational technologies in biology education. Journal of Educational Technology and Online Learning, 1(2), 1–15. https://doi.org/10.31681/jetol.419932
  • Desai, P. N. P. R., Desai, P. N. P. R., Ajmera, K. D., & Mehta, K. (2014). A review paper on Oculus Rift. International Journal of Engineering Trends and Technology (IJETT), 13(4), 175–179. https://doi.org/10.14445/22315381/IJETT-V13P237
  • Dickey, R., Srikishen, N., Lipshultz, L., Spiess, P., Carrion, R., & Hakky, T. (2016). Augmented reality assisted surgery: a urologic training tool. Asian Journal of Andrology, 18(5), 732. https://doi.org/10.4103/1008-682X.166436
  • Durak, G., & Çankaya, S. (2018a). Seamless learning: A scoping systematic review study. Journal of Education and E-Learning Research, 5(4), 225–234. https://doi.org/10.20448/journal.509.2018.54.225.234
  • Durak, G., & Çankaya, S. (2018b). The current state of the art in learning spaces: A systematic review study. International Journal of Emerging Technologies in Learning (IJET), 13(11), 208. https://doi.org/10.3991/ijet.v13i11.9247
  • Durak, G., Çankaya, S., Yünkül, E., & Misirli, Z. A. (2018). A content analysis of dissertations in the field of educational technology: The case of Turkey. Turkish Online Journal of Distance Education, 19(2), 128–148.
  • Guze, P. A. (2015). Using technology to meet the challenges of medical education. Transactions of the American Clinical and Climatological Association, 126, 260–270.
  • Hsieh, H. F., & Shannon, S. E. (2005). Three approaches to qualitative content analysis. Qualitative Health Research, 15(9), 1277–1288. https://doi.org/10.1177/1049732305276687
  • Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers and Education, 123(November 2017), 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
  • Kim, Y., Kim, H., & Kim, Y. O. (2017). Virtual reality and augmented reality in plastic surgery: A review. Archives of Plastic Surgery, 44(3), 179–187. https://doi.org/10.5999/aps.2017.44.3.179
  • Petticrew, M., & Roberts, H. (2006). Systematic reviews in the social sciences: A practical guide. Malden, MA: Blackwell Publishing Ltd. https://doi.org/10.1027/1016-9040.11.3.244
  • Rabia M. Yilmaz. (2018). Augmented reality trends in education between 2016 and 2017 years. In N. Mohamudally (Ed.), State of the Art Virtual Reality and Augmented Reality Knowhow (Vol. 81, p. 97). IntechOpen. https://doi.org/10.5772/32009
  • ResearchandMarkets. (2018). $8.2 Bn virtual reality gaming market: Global industry trends, share, size, growth, opportunity and forecast 2018-2023.
  • Statista.com. (2018). Virtual reality (VR): Statistics & facts. Retrieved November 6, 2018, from https://www.statista.com/topics/2532/virtual-reality-vr/
  • Wang, P., Wu, P., Wang, J., Chi, H. L., & Wang, X. (2018). A critical review of the use of virtual reality in construction engineering education and training. International Journal of Environmental Research and Public Health, 15(6). https://doi.org/10.3390/ijerph15061204
  • Yang, M. T., & Liao, W. C. (2014). Computer-assisted culture learning in an online augmented reality environment based on free-hand gesture interaction. IEEE Transactions on Learning Technologies, 7(2), 107–117. https://doi.org/10.1109/TLT.2014.2307297
  • Yung, R., & Khoo-Lattimore, C. (2017). New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Current Issues in Tourism, 0(0), 1–26. https://doi.org/10.1080/13683500.2017.1417359
  • Zhang, H. (2017). Head-mounted display-based intuitive virtual reality training system for the mining industry. International Journal of Mining Science and Technology, 27(4), 717–722. https://doi.org/10.1016/j.ijmst.2017.05.005
There are 21 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Articles
Authors

Serkan Çankaya 0000-0002-3951-9809

Publication Date January 31, 2019
Published in Issue Year 2019

Cite

APA Çankaya, S. (2019). Use of VR Headsets in Education: A Systematic Review Study. Journal of Educational Technology and Online Learning, 2(1), 74-88. https://doi.org/10.31681/jetol.518275

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