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Year 2020, , 363 - 371, 30.09.2020
https://doi.org/10.31681/jetol.670274

Abstract

References

  • Anitah, Sri. (2009). Media Pembelajaran. Surakarta: Panitia Sertifikasi Guru Rayon 13 FKIP UNS Surakarta.
  • Dick, W., Carey, L., & Carey, J, O.(2009). The Systematic Design of Instruction. Universitas of South Florida: Emeritu
  • Ernawati, I., dan Sukardiyono, T. (2017). Uji Kelayakan Media Pembelajaran Interaktif Pada Mata Pelajaran Adiminstrasi Server. Universitas Negeri Yogyakarta. Jurnal Elinvo (Electronics, Informatics, and Vocational Education), Volume 2, Nomor 2
  • Fitriani E. S, Dkk (2018), Pengembangan Media Pembelajaran Ipa Menggunakan Augmented Reality (Ar) Berbasis Android Pada Siswa Kelas III Sdn 015 Tarakan. Jurnal pendidikan dan pembelajaran sekolah dasar. Doi: https://doi.org/10.21107/widyagogik.v6i1.4562
  • Hasim Malik.(2011). Pendidikan Non Formal dan Peranannya dalam Pendidikan Anak Usia Dini http://edukasi.kompasiana.com/2011 04/07/pendidikan-non-formal danperanannya-dalam-pendidikan anak-usia-dini/
  • Pusat Penilaian pendidikan balitbang kemdendikbud, Puspendik (2019) https://puspendik.kemdikbud.go.id/
  • Maulana I, Suryani N and Asrowi (2019). Augmented Reality: Solusi Pembelajaran IPA di Era Revolusi Industri 4.0.Proceedings of the ICECRS. 2:1.doi: 10.21070/picecrs.v2i1.2399
  • Nunuk Suryani, &. Leo Agung. (2012) Strategi Belajar Mengajar. Yogyakarta: Penerbit Ombak.
  • Percival, Fred and Henry Ellington.(1984).A Handbook of Educational Technology. Erlangga.Jakarta.
  • Rediarta, I Wayan dkk. (2014). Pengaruh model kooperatif two stay two stray terhadap hasil belajar IPA. Jurnal Mimbar PGSD UniversitasPendidikan Ganesha Jurusan PGSD, 2 (1): 1-11.
  • Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif R & D. Bandung: Penerbit Alfabeta.

The Use of Mobile-Based Augmented Reality in Science Learning to Improve Learning Motivation

Year 2020, , 363 - 371, 30.09.2020
https://doi.org/10.31681/jetol.670274

Abstract

This study aimed to examine the effect of the use of mobile-based Augmented Reality media to improve This study aimed to examine the effect of the use of mobile-based Augmented Reality media to improve student learning motivation in SMP Muhammadiyah Surakarta on the science subject. The study used a quasi-experimental method with pretest-posttest control design. The tests of mobile-based augmented reality media in learning and learning motivation were conducted on the research subjects, seventh-grade students of Muhammadiyah 1 Junior High School Surakarta, with cluster random sampling. It was found that, based on the scores obtained from the statistical test with SPSS 20 program, the sig. level was 0.002, smaller than 0.025 (0.000<0.025). This shows that there is a different significant mean score between the control class and the experimental class. Therefore, the mobile-based augmented reality media influences the classroom learning process, which is shown by the increase in student learning motivation in the learning process.

References

  • Anitah, Sri. (2009). Media Pembelajaran. Surakarta: Panitia Sertifikasi Guru Rayon 13 FKIP UNS Surakarta.
  • Dick, W., Carey, L., & Carey, J, O.(2009). The Systematic Design of Instruction. Universitas of South Florida: Emeritu
  • Ernawati, I., dan Sukardiyono, T. (2017). Uji Kelayakan Media Pembelajaran Interaktif Pada Mata Pelajaran Adiminstrasi Server. Universitas Negeri Yogyakarta. Jurnal Elinvo (Electronics, Informatics, and Vocational Education), Volume 2, Nomor 2
  • Fitriani E. S, Dkk (2018), Pengembangan Media Pembelajaran Ipa Menggunakan Augmented Reality (Ar) Berbasis Android Pada Siswa Kelas III Sdn 015 Tarakan. Jurnal pendidikan dan pembelajaran sekolah dasar. Doi: https://doi.org/10.21107/widyagogik.v6i1.4562
  • Hasim Malik.(2011). Pendidikan Non Formal dan Peranannya dalam Pendidikan Anak Usia Dini http://edukasi.kompasiana.com/2011 04/07/pendidikan-non-formal danperanannya-dalam-pendidikan anak-usia-dini/
  • Pusat Penilaian pendidikan balitbang kemdendikbud, Puspendik (2019) https://puspendik.kemdikbud.go.id/
  • Maulana I, Suryani N and Asrowi (2019). Augmented Reality: Solusi Pembelajaran IPA di Era Revolusi Industri 4.0.Proceedings of the ICECRS. 2:1.doi: 10.21070/picecrs.v2i1.2399
  • Nunuk Suryani, &. Leo Agung. (2012) Strategi Belajar Mengajar. Yogyakarta: Penerbit Ombak.
  • Percival, Fred and Henry Ellington.(1984).A Handbook of Educational Technology. Erlangga.Jakarta.
  • Rediarta, I Wayan dkk. (2014). Pengaruh model kooperatif two stay two stray terhadap hasil belajar IPA. Jurnal Mimbar PGSD UniversitasPendidikan Ganesha Jurusan PGSD, 2 (1): 1-11.
  • Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif R & D. Bandung: Penerbit Alfabeta.
There are 11 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Articles
Authors

İwan Maulana 0000-0002-3306-2529

Publication Date September 30, 2020
Published in Issue Year 2020

Cite

APA Maulana, İ. (2020). The Use of Mobile-Based Augmented Reality in Science Learning to Improve Learning Motivation. Journal of Educational Technology and Online Learning, 3(3), 363-371. https://doi.org/10.31681/jetol.670274


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