Examining Virtual Museum Tours from a Special Education Perspective
Year 2025,
Volume: 7, 101 - 107, 31.12.2025
Alana Kupersmith
Abstract
Since the advent of the internet, museums and public institutions have developed an online presence. This is accomplished through virtual tours of 360-degree views that inspire exploration and intellectual curiosity. This review of historical museums and institutions demonstrates the variation through interactivity that technology development allows. All information is available for public knowledge and was part of an independent endeavor to contribute to museum education and traditional classroom experiences. Software information was located on the institution websites. The institutions discussed are located in the United States, France, the Netherlands, and Russia. The museums or institutions that are profiled create a connection to history that is unparalleled. Through exploring these museums or institutions virtually, students and teachers can cultivate a discussion about how people lived in the past and help develop a more comprehensive American or European history curriculum. Access to visualization of the past is also integral to comprehension for students of all abilities. Students with neurodiverse needs or learning disabilities can forge an understanding of the past through these tours. The purpose of this review is to provide information about the resources with reference to strategies that can be used for students with diverse needs. Strategies were derived from previously planned lessons or attempts to apply the websites in classes with students that have IEPs or different learning needs.
Ethical Statement
This was an independent endeavor to research virtual tours for that are available for educational purposes. Data and analysis did not involve human subjects or participation outside of the author of the article.
Thanks
I am grateful to the institutions that had virtual tours available for public view. As an educator is imperative that there are resources that link the past to the present through visual methods. The Hermitage, White House, Mount Vernon, Ellis Island, Palace of Versailles, Anne Frank House, and Colonial Williamsburg are all important museum experiences that recreate history. Thank you for providing that opportunity
References
-
Achille, C. & Fiorillo, F. (2022). Teaching and learning of cultural heritage: engaging education, professional training, and experimental activities. Heritage, 5(3), 2565–2593.
-
Adsit, M. & Delamatre, J. (2023). Adapting the tour planning template for students on the autism spectrum. In Interactive Museum Tours: A Guide to In-Person and Virtual Experiences. Rowman & Littlefield. 129-138.
-
Anne Frank House. (2024). Anne Frank House, the Secret Annex. Piwik PRO Analytics Suite
-
Arabacioglu, S. & Okulu, H. Z. (2021). Using virtual museums to promote activity design competencies for out-of-school learning in pre-service teacher education. International Journal of Technology in Education, 4(4), 644–667. https://doi.org/10.46328/ijte.183
-
Colonial Williamsburg. (2025). Virtual Tours. 360 Vista.
-
Corrales, M., Rodríguez, F., Merchán, M. J., Merchán, P. & Pérez, E. (2024). Comparative analysis between virtual visits and pedagogical outings to heritage sites: An application in the teaching of history. Heritage, 7(1), 366–380.
-
Ellis Island. (n.d.). Ellis island national monument. Leica Cyclone.
-
Erdman, S. (2016). Creating meaningful partnerships with museums. YC Young Children, 71(1), 14–21. http://www.jstor.org/stable/ycyoungchildren.71.1.14
-
Fleet, C. (2025). Discover early American history with the colonial Williamsburg foundation. Google Arts and Culture.
-
Garcia, M. B., Nadelson, L. S. & Yeh, A. (2023). We’re going on a virtual trip!: A switching-replications experiment of 360-degree videos as a physical field trip alternative in primary education. International Journal of Child Care and Education, 17(1).
-
Gross, Z. & Rutland, S. D. (2017). Introduction: Experiential learning in informal educational settings. International Review of Education, 63(1),1–8. http://www.jstor.org/stable/44980074
-
Hermitage Museum. (2025). Virtual Visit. Vizerra-Croc.
-
Hutson, J. & Hutson, P. (2023). Perspective chapter: Museums and the metaverse – Emerging technologies to promote inclusivity and engagement.
-
Katz, J. E. & Halpern, D. (2015). Can virtual museums motivate students? toward a constructivist learning approach. Journal of Science Education and Technology, 24(6), 776–788.
-
Kontogiorgakis, E., Zidianakis, E., Kontaki, E., Partarakis, N., Manoli, C., Ntoa, S. & Stephanidis, C. (2024). Gamified VR storytelling for cultural tourism using 3D reconstructions, virtual humans, and 360° videos. Technologies, 12(6), 73.
-
Makransky, G. & Mayer, R. E. (2022). Benefits of taking a virtual field trip in immersive virtual reality: Evidence for the immersion principle in multimedia learning. Educational Psychology Review, 34(3), 1771–1798.
-
Marougkas, A., Troussas, C., Krouska, A. & Sgouropoulou, C. (2023). Virtual reality in education: A review of learning theories, approaches and methodologies for the last decade. Electronics, 12, 2832.
-
Materazzini, M., Melis, A., Zingoni, A., Baldacci, D., Calabrò, G. & Taborri, J. (2024). Which are the needs of people with learning disorders for inclusive museums? Design of OLOS®—An Innovative Audio-Visual Technology. Applied Sciences, 14(9), 3711.
-
Meier, C., Saorín, J. L., Parrilla, S. D., De León, A. B. & Díaz, D. M. (2024). User experience of virtual heritage tours with 360° photos: A study of the chapel of dolores in icod de los vinos. Heritage, 7(5), 2477–2490.
-
Metropolitan Museum of Art, (2025). The Metropolitan Museum of Art.
-
Mortensen, C. H., Olesen, A. R., Malde, S. & Løvlie, A. S. (2022). Action Research as a method for reflective practice in museums. In Amsterdam University Press eBooks (pp. 105–124).
-
Mount Vernon. (n.d.). George Washington’s Mount Vernon. Hullfilm.
-
Palace of Versailles. (2024). 360° virtual tours. Sketchfab.
-
Petousi, D., Katifori, A., Boile, M., Kougioumtzian, L., Lougiakis, C., Roussou, M. & Ioannidis, Y. (2023). Revealing unknown aspects: sparking curiosity and engagement with a tourist destination through a 360-degree virtual tour. Multimodal Technologies and Interaction, 7(5), 51.
-
White House. (2025). Tour the White House in 360 Degrees. Matterport Pro.
Examining Virtual Museum Tours from a Special Education Perspective
Year 2025,
Volume: 7, 101 - 107, 31.12.2025
Alana Kupersmith
Abstract
Since the advent of the internet, museums and public institutions have developed an online presence. This is accomplished through virtual tours of 360-degree views that inspire exploration and intellectual curiosity. This review of historical museums and institutions demonstrates the variation through interactivity that technology development allows. All information is available for public knowledge and was part of an independent endeavor to contribute to museum education and traditional classroom experiences. Software information was located on the institution websites. The institutions discussed are located in the United States, France, the Netherlands, and Russia. The museums or institutions that are profiled create a connection to history that is unparalleled. Through exploring these museums or institutions virtually, students and teachers can cultivate a discussion about how people lived in the past and help develop a more comprehensive American or European history curriculum. Access to visualization of the past is also integral to comprehension for students of all abilities. Students with neurodiverse needs or learning disabilities can forge an understanding of the past through these tours. The purpose of this review is to provide information about the resources with reference to strategies that can be used for students with diverse needs. Strategies were derived from previously planned lessons or attempts to apply the websites in classes with students that have IEPs or different learning needs.
Thanks
Since the advent of the internet, museums and public institutions have developed an online presence. This is accomplished through virtual tours of 360-degree views that inspire exploration and intellectual curiosity. This review of historical museums and institutions demonstrates the variation through interactivity that technology development allows. All information is available for public knowledge and was part of an independent endeavor to contribute to museum education and traditional classroom experiences. Software information was located on the institution websites. The institutions discussed are located in the United States, France, the Netherlands, and Russia. The museums or institutions that are profiled create a connection to history that is unparalleled. Through exploring these museums or institutions virtually, students and teachers can cultivate a discussion about how people lived in the past and help develop a more comprehensive American or European history curriculum. Access to visualization of the past is also integral to comprehension for students of all abilities. Students with neurodiverse needs or learning disabilities can forge an understanding of the past through these tours. The purpose of this review is to provide information about the resources with reference to strategies that can be used for students with diverse needs. Strategies were derived from previously planned lessons or attempts to apply the websites in classes with students that have IEPs or different learning needs.
References
-
Achille, C. & Fiorillo, F. (2022). Teaching and learning of cultural heritage: engaging education, professional training, and experimental activities. Heritage, 5(3), 2565–2593.
-
Adsit, M. & Delamatre, J. (2023). Adapting the tour planning template for students on the autism spectrum. In Interactive Museum Tours: A Guide to In-Person and Virtual Experiences. Rowman & Littlefield. 129-138.
-
Anne Frank House. (2024). Anne Frank House, the Secret Annex. Piwik PRO Analytics Suite
-
Arabacioglu, S. & Okulu, H. Z. (2021). Using virtual museums to promote activity design competencies for out-of-school learning in pre-service teacher education. International Journal of Technology in Education, 4(4), 644–667. https://doi.org/10.46328/ijte.183
-
Colonial Williamsburg. (2025). Virtual Tours. 360 Vista.
-
Corrales, M., Rodríguez, F., Merchán, M. J., Merchán, P. & Pérez, E. (2024). Comparative analysis between virtual visits and pedagogical outings to heritage sites: An application in the teaching of history. Heritage, 7(1), 366–380.
-
Ellis Island. (n.d.). Ellis island national monument. Leica Cyclone.
-
Erdman, S. (2016). Creating meaningful partnerships with museums. YC Young Children, 71(1), 14–21. http://www.jstor.org/stable/ycyoungchildren.71.1.14
-
Fleet, C. (2025). Discover early American history with the colonial Williamsburg foundation. Google Arts and Culture.
-
Garcia, M. B., Nadelson, L. S. & Yeh, A. (2023). We’re going on a virtual trip!: A switching-replications experiment of 360-degree videos as a physical field trip alternative in primary education. International Journal of Child Care and Education, 17(1).
-
Gross, Z. & Rutland, S. D. (2017). Introduction: Experiential learning in informal educational settings. International Review of Education, 63(1),1–8. http://www.jstor.org/stable/44980074
-
Hermitage Museum. (2025). Virtual Visit. Vizerra-Croc.
-
Hutson, J. & Hutson, P. (2023). Perspective chapter: Museums and the metaverse – Emerging technologies to promote inclusivity and engagement.
-
Katz, J. E. & Halpern, D. (2015). Can virtual museums motivate students? toward a constructivist learning approach. Journal of Science Education and Technology, 24(6), 776–788.
-
Kontogiorgakis, E., Zidianakis, E., Kontaki, E., Partarakis, N., Manoli, C., Ntoa, S. & Stephanidis, C. (2024). Gamified VR storytelling for cultural tourism using 3D reconstructions, virtual humans, and 360° videos. Technologies, 12(6), 73.
-
Makransky, G. & Mayer, R. E. (2022). Benefits of taking a virtual field trip in immersive virtual reality: Evidence for the immersion principle in multimedia learning. Educational Psychology Review, 34(3), 1771–1798.
-
Marougkas, A., Troussas, C., Krouska, A. & Sgouropoulou, C. (2023). Virtual reality in education: A review of learning theories, approaches and methodologies for the last decade. Electronics, 12, 2832.
-
Materazzini, M., Melis, A., Zingoni, A., Baldacci, D., Calabrò, G. & Taborri, J. (2024). Which are the needs of people with learning disorders for inclusive museums? Design of OLOS®—An Innovative Audio-Visual Technology. Applied Sciences, 14(9), 3711.
-
Meier, C., Saorín, J. L., Parrilla, S. D., De León, A. B. & Díaz, D. M. (2024). User experience of virtual heritage tours with 360° photos: A study of the chapel of dolores in icod de los vinos. Heritage, 7(5), 2477–2490.
-
Metropolitan Museum of Art, (2025). The Metropolitan Museum of Art.
-
Mortensen, C. H., Olesen, A. R., Malde, S. & Løvlie, A. S. (2022). Action Research as a method for reflective practice in museums. In Amsterdam University Press eBooks (pp. 105–124).
-
Mount Vernon. (n.d.). George Washington’s Mount Vernon. Hullfilm.
-
Palace of Versailles. (2024). 360° virtual tours. Sketchfab.
-
Petousi, D., Katifori, A., Boile, M., Kougioumtzian, L., Lougiakis, C., Roussou, M. & Ioannidis, Y. (2023). Revealing unknown aspects: sparking curiosity and engagement with a tourist destination through a 360-degree virtual tour. Multimodal Technologies and Interaction, 7(5), 51.
-
White House. (2025). Tour the White House in 360 Degrees. Matterport Pro.